The more I look at this card the more I realize it could EASILY be the BDIF if it wasn't for Baby Buzz. Throwing in Weakness Policy would fix that issue if you don't have it Blower'd off, but the ability to do up to 150 damage every turn for free with Electripower and Thunder Mountain {PS}, and up to 300 every turn for a single [L] is just insane. There are a lot of tech choices for the deck, like Tapu Koko {PS}, Raikou from Lost Thunder, and Galvantula from Dark Order (free 40 damage to add a card from your discard to hand, recycling whatever you need), and some like Zapdos give you an alternate weakness than Fighting (though, admittedly, Zapdos being weak to [L] is still odd to think about). Electripower (or Electric Power, whatever the spelling is) can stack on itself, and four copies adds 120 dmg to any attacks you use that turn, turning low numbers into OHKO's. Since you can recycle them in multiple ways for free, hitting the big numbers doesn't seem like a challenge at all. Baby Buzz is unfortunately seemingly the only decent counter I can think of, and it just happens to be both a popular and common choice. If the deck manages to find an out to it, I think it'll see some decent play.