THUNDER STORM
Pokémon (14):
Energy (12):
STRATEGY:
Go first and start with Manectric Ex. Use Battle Compressor to discard basic energies and a supporter. Evolve into M Manectric Ex and start to accelerate to another benched attacker. Use Jolteon Ex to handle Basic Pokémon and Raikou to deal with other attackers. Increase their HP with Fighting Fury Belt and switch between attackers in order to 2hko and avoid being knocked out at the same time.
SPOILER:
Jolteon Ex
Baic Lightning Pokémon
HP 160
[L] Swift: 30
This attacks damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s active Pokémon.
[L][C][C] Flash Ray: 70
This Pokémon can’t be damaged by any Basic Pokémon during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0
Pokémon (14):
- 3 M Manectric Ex (acceleration)
- 3 Manectric Ex (beatdown)
- 2 Jolteon Ex (beatdown)
- 2 Shaymin Ex (draw)
- 2 Raikou (beatdown)
- 2 Zapdos (beatdown)
- 2 Prof. Birch’s Observation (draw)
- 4 Professor Sycamore (draw)
- 2 Giovanni’s Scheme (draw)
- 1 Lysandre (control)
- 1 Xerosic (discard)
- 1 AZ (retrieval)
- 3 Fighting Fury Belt (beatdown)
- 3 Manectric Spirit Link (enable)
- 3 Battle Compressor (control)
- 3 Trainer’s Mail (search)
- 4 Vs Seeker (retrieval)
- 4 Ultra Ball (search)
- 3 Rough Seas (healing)
Energy (12):
- 9 Lightning Energy
- 3 Flash Energy
STRATEGY:
Go first and start with Manectric Ex. Use Battle Compressor to discard basic energies and a supporter. Evolve into M Manectric Ex and start to accelerate to another benched attacker. Use Jolteon Ex to handle Basic Pokémon and Raikou to deal with other attackers. Increase their HP with Fighting Fury Belt and switch between attackers in order to 2hko and avoid being knocked out at the same time.
SPOILER:
Jolteon Ex
Baic Lightning Pokémon
HP 160
[L] Swift: 30
This attacks damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s active Pokémon.
[L][C][C] Flash Ray: 70
This Pokémon can’t be damaged by any Basic Pokémon during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0