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thundurus/yanmega

M

mayhemlikeme

4 thundurus
3-3 yanmega
2-2 zoroark
1 jirachi
1 manaphy
1 sigilyph
1 shaymin

4 pokemon catcher
4 junk arm
4 pokemon communication
3 cheren
3 copy cat
2 judge
2 switch
3 defender
4 pokemon collector
1 flower shop lady

4 dce
2 rainbow
5 lightning
1 psychic
strategy: take advantages of early prizes with t2 disaster volt. catcher can help break down set up decks. yanmega/sigilyph comes in to snipe pokes for easy prizes via jirachi devolve. i can use shaymin in a variety of ways, i can use him to power a sigil when my thundurus is about to be KO'd, i can quick charge a thundurus by using jirchis power for the etxra attach although i usually only do this when i can get a KO with the thundurus.
 
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