i didint go to the tornaments (coz it will cost me 1 and half hour travell!) so i really wanted to know whether is there time limit for game play?
POP rules said:18.4. Match Time Limits
Single-game matches are usually limited to 30 minutes; best-of-three matches can have time limits of 45 minutes to one hour. The specific time limit for each round’s matches will be announced by the Tournament Organizer at the outset of the event.
POP rules said:8. Pre-game Time Limit
Prior to each game, players have two minutes to shuffle their decks and present them to their opponents for further shuffling or cutting. This two-minute limit includes resolving mulligans. The round should not begin until this two-minute period has expired.
9. Mid-game Time Limit
Any mid-game effects, such as deck search effects and shuffling, are to take place in a reasonable amount of time. If a judge feels that a player’s searching or shuffling time is unwarranted, that player will be subject to the provisions of the POP Penalty Guidelines.
10. Note Taking
Players are allowed to take notes during a game in respect to actions that have happened during the game. Notes should be restricted to changes in the game state. Players must be timely with their note-taking and may not use devices that may send or receive messages
as a note-taking device.
15.3. Slow Play
Players are expected to take their turns in a timely manner, regardless of the complexity of the play situation. Playing too slowly or stalling for time is unacceptable.
POP Rules said:18.6. Match Time Expiration
If a match has not ended by the expiration of the round time limit, a winner must be found without delaying the event for an unreasonable time.
18.6.1. Resolution of Match When Time is Called
If time is called during a player’s turn he or she completes the current turn.
In-between turn effects do not resolve, as there is no new turn starting at
this time.
If time is called between turns, all in-between turn effects resolve but a
new turn is not started at this time.
18.6.2. Determining the Outcome of an Unfinished Match
Use the following criteria, in order, to determine the outcome of a game
that is unfinished when time is called. After one of the criteria has been
met, none of the others are applied.
1. If one player was late to the match or was away from the
match, without a judge’s permission, for any period of time
during the round, that player loses the match. The judge must
have been made aware of this absence in advance of the end of
the match. If both players meet this criterion, ignore this
tiebreaker.
2. If neither player was late nor away from the match for any
period of time, the judge determines the winner based on the
number of Prize cards that each player has remaining. The
player with the fewest Prize cards remaining wins the match.
3. If both players have the same number of Prize cards remaining,
the match goes to Sudden Death. Rules for Sudden Death can
be found in section 18.5.3.
In best-of-three matches (generally only used in higher-level events), use
the following series of criteria to determine the outcome:
1. If one player was late to the match or was away from the match
without a judge’s permission for any period of time during the
round, that player loses the match. The judge must have been
made aware of this absence in advance of the end of the match.
If both players meet this criterion, ignore this tiebreaker.
2. If neither player (or both players) was late nor away from the
match for any period of time, the judge determines the winner
based on who won more completed games.
3. If both players have won the same number of completed games
in the match and there is an uncompleted game in process, the
player with the fewest Prize cards remaining wins the match. If
there is not an uncompleted game in process, ignore this
tiebreaker.
4. If both players have the same number of Prize cards remaining,
the match goes to Sudden Death. Rules for Sudden Death can
be found in section 18.5.3.
18.6.3. Sudden Death
Should a match go to time, and a clear winner cannot be determined via
tiebreakers, the players involved must continue to Sudden Death.
Sudden Death play continues the current game, starting with any inbetween
turn effects that take place after the last completed turn, if
necessary, until a prize card is drawn. The player drawing the next prize
card is considered the winner of the match and the match ends.
Sudden Death play should rarely last more than 10 minutes and should be
monitored by a judge to ensure timely play. All other rules regarding
timely play still apply, and direct adjudication of the match will help
assure a timely conclusion.
Zezima said:What about if a person has less prizes and he wanted to waste time until 30 minutes gone?
Zezima said:If your opponent pretend to think hard(think how to waste time) and keep asking you lots of quetions?
(TYranitarFReak) said:polistalls will make u happy with their fieldworkers!