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Tormentation (Simisage / Friends)

bbninjas

Ready or Not!
Advanced Member
Member
Pokemon: 16

  • 4-4 Simisage XY
    1-1 Dragalge FF
    1-1 Electrode PLF
    1 Dedenne FuF
    1 Virizion-EX
    1 Genesect-EX
    1 Jirachi-EX
Trainers/Supporters/Stadiums: 37

  • 4 Professor Juniper
    1 Lysandre's Trump Card
    2 N
    2 Skyla

    4 VS Seeker
    4 Ultra Ball
    4 Crushing Hammer
    2 Enhanced Hammer
    2 Head Ringer
    4 Hypnotoxic Laser
    1 Switch
    1 Startling Megaphone
    3 Muscle Band / Silver Bangle

    3 Virbank City Gym
Energy: 7

  • 4 Plasma Energy
    3 Grass Energy

Strategy:
This deck his heavily inspired by the Eggs archetype.

The main attacker of this deck is Simisage with his 20 damage Torment attack. Torment allows you to choose one of your opponent's attacks and preventing them from using it during their next turn. Thus, the primary strategy of the deck is to stop your opponent's Toad Pokemon from attacking.

Now 20 damage isn't that much. Hitting for 20 damage per turn KO's most EXs after 9 turns. *throws confetti* That's not going to get you anywhere... which is why you run Laserbank and Band/Bangle. With these two techs, you can hit for 70/80 per turn - and hit Toad and Primals for weakness!


Retreating is the enemy of this deck. A well drawn switch or a Keldeo-EX really messes with this deck's strategy. However, we can weaken these threats with disruption ^_^

Head Ringers are great for stopping Turn 1 Quaking Punches when you don't have the time to set up, as well as prevent Keldeo-EX from receiving a Float Stone. It also, when attached, renders most Mega/Primal evolving Pokemon useless, as their pre form are effectively unplayable! Hammers are used to simply remove the energy from Pokemon waiting on the bench, to decrease the likelihood of a Simisage being KOd after a KOing.

To the weird stuff:
- Dragalge - to prevent your opponent from retreating and getting out of Torments
- Electrode - as shown in the Eggs archetype, Electrode can really get you out of tight positions by providing much needed draw power
- Dedenne - Of all EXs, it seems that Yveltal-EX is the only one with two easily accessible attacks. Poor Simisage can't survive a hit from Yveltal-EX either way, but Dedenne can one-hit KO with just 3 energy and a bangle.
- Virizion-EX - Lasers are really a nuisance. So let's stop them. I also managed to Emerald Slash some energy once, too.
- Genesect-EX - No, we're not running Vir/Gen. Genesect is our Lysandre. Attach a Plasma Energy, Lysandre and still use a supporter!
- Startling Megaphone - I've really only included this to counter a Garbodor or a Keldeo-EX w/float stone. It can also be useful to megaphone and then ringer (you only run 2, so drawing into them Turn 1 is rare) when applicable.

Possible Ideas:
- Manectric-EX w/ Rainbow Energy - We're already running Ringers, and this can be a better way to counter Yveltal-EX, if not less consistent.
 
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