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Tornadus/Celebi/Mewtwo

alex

Miss the game
Member
Pokemon (12):
3 Tornadus
4 Celebi
2 Mewtwo EX
1 Terrakion
1 Shaymin EX
1 Regigigas EX

Energy (14):
8 Grass
4 Double Colorless
2 Fighting

Trainers (34):
4 Professor Juniper
4 PONT
4 Dual Ball
4 Catcher
4 Junk Arm
3 Switch
3 Sky Arrow Bridge
2 N
2 Random Receiver
2 Plyspower
1 Super Rod
1 Lost Remover

Attempt to donk with Tornadus or Mewtwo using Celebi and DCE. Take easy prizes with Catcher and try to prevent the opponent from setting up. Terrakion is for Magnezone.
 
RE: Donk. (Tornadus/Celebi/Mewtwo)

No Shaymin EX? It's solid for taking the last prize, and if not, when you know your opponent can't return the KO. I'd try to go for two Switch and one Shaymin EX, simply for the revenge kills and not needing three Switch.
 
RE: Donk. (Tornadus/Celebi/Mewtwo)

Switch is really important if I start with Tornadus or Mewtwo, I would rather take away a Sky Arrow Bridge.

-1 Bridge
+1 Shaymin EX
 
What about Shaymin UL, it's critical to use a shaymin+switch combo to move the damage Mewtwo to the bench and bring the undamaged one up and then moving all of the energy onto the active Mewtwo. Trust me, it's a good addition. I recomend.
- 1 Energy Exchanger
+ 1 Shaymin UL
 
-1 Terrakion
-2 Prism
+2 grass
+1 Skyarrow
I don't like Terrakion in this deck

-1 Tornadus
+1 Mewtwo

- 1 Energy Exchanger
+ 1 Shaymin UL

I like more Mewtwo. And Shaymin UL in good in this deck as well.
 
As previously stated, Shaymin UL is amazing in this deck to get the energies off your soon to be KO'd Pokemon or to quickly power up another Pokemon.
2 Skyarrow is a little low, especially against Durant or if one of them is prized, your chances of getting it out are very low. 4 Catcher is unnecessary, especially with you using 4 Junk Arm. Pluspower is also very good in this deck, because it can really help out in those situations when you need to hit an odd number (Like 130) without having to blow on an energy on that. 4 Tornadus is also a little high, considering Tornadus is primarily an early-game attacker for the donk, or to power up Mewtwo, so only 3 should be necessary. With Shaymin UL in here, you shouldn't be losing too many energy, so I would recommend taking out Super Rod. The only situation I can see you losing energy on is with Sage's, which I don't like here in the first place, but I'll go along with it. With the high count of Sages, your going to be getting rid of a lot of stuff you have on the discard, which really is hurtful to this deck, so I'd recommend taking out 2 of them.

-1 Catcher
-1 Tornadus
-2 Sage's

+1 Skyarrow
+1 Shaymin UL
+2 Pluspower.

Hope I helped :)
 
Oh this got revived. I stopped using this list after it died down, I'll update it right now.
 
alexmf2 said:
Fighting energy can't get Lost Removed, and you will never attack with Celebi.

In any case, 2 Fighting isn't enough. If one is prized, you can only use one, and so you can only use Retaliate. After you get the revenge KO, your only doing 30 or 60 with weakness. I'd recommend bumping it up to 3 energy.
 
Zorua, Terrakion wont live after it attacks. If it does and I don't have the other Fighting, I'll just Switch out of it.

iisnumber12, If I could find room for it, it would be.
 
Super Rod is very important for getting Gigas and Terrakion, and Fighting and Shaymin if I need to Juniper them
 
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