So I thought I'd bring back an old, tried and true archetype from the SP Era, with a few twists. I'm going to play Unlimited with my friends when they get the cards for it so here goes!
Pokemon: 17
Strategy: The strategy is simple. Get Skuntank and a Stadium on the field and use Skuntank's power called Poison Structure. This poisons all Pokemon that ARE NOT Pokemon SP (G Pokemon count for those who weren't around this archetype).
Toxicroak G is used for Anticipation, it's Pokebody that ignores all effects of attacks EXCEPT Damage (placing damage counters still works). Also, it's attack works more efficiently when the opposing Pokemon is Poisoned. 20+40 when the opposing Pokemon is Poisoned.
The twist to this deck as you can see is the addition of Hypnotoxic Laser and Virbank City Gym. These strengthen the decks main point, which is to poison other Pokemon on the field. These cards, making it extremely difficult to avoid residual damage from poisoning.
The other card I've popped in here is Colress, for when you get dead hands.
Any suggestions?
Edited to coincide with the rules!
~Kecleon
Pokemon: 17
- 4 Toxicroak G (1 DP49)
- 2 Skuntank G
- 3 Bronzong G
- 2 Honchkrow G
- 2 Crobat G
- 2 Dialga G
- 2 Dialga G LV X
- 4 Cyrus Conspiracy
- 4 Power Spray
- 4 Poke Turn
- 3 Galactic HQ
- 3 Rosanne's Research
- 3 Hypnotoxic Laser
- 3 Virbank City Gym
- 3 Energy Gain
- 2 Colress
- 2 Bebes Search
- 2 Special Dark
- 2 Dark
- 5 Psychic
- 2 Metal
- 1 Special Metal
Strategy: The strategy is simple. Get Skuntank and a Stadium on the field and use Skuntank's power called Poison Structure. This poisons all Pokemon that ARE NOT Pokemon SP (G Pokemon count for those who weren't around this archetype).
Toxicroak G is used for Anticipation, it's Pokebody that ignores all effects of attacks EXCEPT Damage (placing damage counters still works). Also, it's attack works more efficiently when the opposing Pokemon is Poisoned. 20+40 when the opposing Pokemon is Poisoned.
The twist to this deck as you can see is the addition of Hypnotoxic Laser and Virbank City Gym. These strengthen the decks main point, which is to poison other Pokemon on the field. These cards, making it extremely difficult to avoid residual damage from poisoning.
The other card I've popped in here is Colress, for when you get dead hands.
Any suggestions?
Edited to coincide with the rules!