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TPM's new zekrom and friends! needs help badly!!

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
okay so I have a new zekeels list that I want to try out but the problem is playtcg is horrible on my pc so testing wont be as easy and I really need help with this new list, here it is:

Pokemon: 14

2x mewtwo EX
1x Zekrom EX
2x zekrom BW
2x Thundurus EP
4x Tynamo NV (3x NV 38)
3x Eelektrik NV

T/S/S: 32

3x pokemon collector
4x Juniper
3x PONT
3x N
4x Junk Arm
2x Plus power
2x Pokegear
3x Eviolite
3x Catcher
1x Super Rod
2x Switch
2x Level ball

Energy: 14

10 Electric
4x DCE

Strategy:

discard as many energy as possible in the first few turns then recycle the energy the rest of the game using the appropriate attackers for each matchup. Mewtwo is my heavy hitter and also counters other mewtwo. Zekrom is my main attack while his EX version is a late game sweeper. Thundurus is probably the best starter the deck will ever have (outside of maybe tyrouge/cleffa). I only have 3 collector because I don't feel that I need 4.

I really need help as this list doesn't seem to be doing so hot right now, thanks!
 
What do you think is not doing that great in your testing? The setting up, attacking, etc.?
What I would suggest is maybe to try using another zekrom EX since it can OHKO relatively easily. So maybe
-1 of something you don't feel like you need too much of (maybe eviolite)
+1 zekrom EX ( for attacking)
 
yeah eviolite didn't seem very vital when I had 3 of them..... the deck sets up okay (but my opponent normally sets up faster about 60% of the time) then we're exchanging prizes and all that good stuff like the deck should, but I somehow always break down in the end game :/ (I might try another zekrom EX but I just traded my second one D: )
 
If you want to setup faster another collector could always help, or even 4 dual ball since you can also use it with a draw supporter. If you need help discarding energies faster. Sage's could work too. And when you say that you are breaking down in the end game, do you mean getting out attackers or attaching enough energy?
 
-1 eviolite for a cleffa for better setup and -1 junk arm for another thunderus cuz thats the prefferable starter and maybe -1 n for a twins so u wont struggle late game
 
This is probably a player preference, but I think Sage's Training/Juniper split is the best way to go.
 
well by breaking down in the end game I mean always losing the mewtwo war I somehow can keep up, I have enough mewtwo, but never the energy I need to power him up. Also sometimes I get everything out and can charge up whatever I want, but I still lose... I have no problem discarding energy with Junk Arm/Juniper. I might go back to 4 collector but I rather stay away from dual ball for 2 reasons. 1 it's too flippy, 2 the last time a went to a tourney (States) my format was somehow infested with Truth Decks (3 of them made top 8) so basically fear of vileplume.... I might try cleffa out again.... but tyrouge doesn't seem half bad himself.....
 
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