Hi guys,
This deck is based on the premise that item lock + a very fast paced battle compressor/vs seeker engine works well together. Combining Wally and Maxie's Hidden Ball Trick in one deck has great synergy!
Pokemon (13)
The strategy is to win by locking the opponent down early and start using Trevenant or Trevenant BREAK's attacks by turn 2 or 3. With this deck's very fast draw engine, a turn 1 Wally has happened at least half of the time, and Phantump's attack means that Trevenant will almost always appear by the opponent's second turn.
Gallade is a great addition because it covers the dark weakness and is not too difficult to get out. Turn 1 usually looks like acro bike/ultra ball into shaymin/trainers' mail into either a battle compressor and a vs seeker, or just a wally of course. I've usually been dumping 1 Wally, 1 Maxie's, and Gallade with the first battle compressor, but if I already have one of those pieces I can dump a Sycamore.
Maintenance is surprisingly useful in putting back cards I don't want to discard in order to either use Maxie's or Shaymin more cards. Bursting balloon is probably the first thing I'd cut, but has been great against night march, but also any other deck because the damage adds up nicely (Tree slam + balloon + tree slam = 180). This often buys an extra turn where my opponent doesn't want to attack.
Any comments, suggestions or tweak ideas would be great! I'm mostly thinking about things like pulling off red card/delinquent if they break the item lock the turn before, probably need float stones, energy counts etc.
Thanks!
This deck is based on the premise that item lock + a very fast paced battle compressor/vs seeker engine works well together. Combining Wally and Maxie's Hidden Ball Trick in one deck has great synergy!
Pokemon (13)
- 2 Shaymin EX
- 2 Gallade BKT
- 4 Phantump BKP
- 4 Trevenant XY
- 1 Trevenant BREAK
- 2 Wally
- 2 Maxie's Hidden Ball Trick
- 3 Professor Sycamore
- 1 Judge
- 1 Lysandre
- 4 Acro Bike
- 4 Battle Compressor
- 4 VS Seeker
- 4 Trainers' Mail
- 4 Ultra Ball
- 2 Maintenance
- 1 Level Ball
- 1 Startling Megaphone
- 1 Professor's Letter
- 2 Bursting Balloon
- 3 Dimension Valley
- 2 DCE
- 6 Psychic Energy
The strategy is to win by locking the opponent down early and start using Trevenant or Trevenant BREAK's attacks by turn 2 or 3. With this deck's very fast draw engine, a turn 1 Wally has happened at least half of the time, and Phantump's attack means that Trevenant will almost always appear by the opponent's second turn.
Gallade is a great addition because it covers the dark weakness and is not too difficult to get out. Turn 1 usually looks like acro bike/ultra ball into shaymin/trainers' mail into either a battle compressor and a vs seeker, or just a wally of course. I've usually been dumping 1 Wally, 1 Maxie's, and Gallade with the first battle compressor, but if I already have one of those pieces I can dump a Sycamore.
Maintenance is surprisingly useful in putting back cards I don't want to discard in order to either use Maxie's or Shaymin more cards. Bursting balloon is probably the first thing I'd cut, but has been great against night march, but also any other deck because the damage adds up nicely (Tree slam + balloon + tree slam = 180). This often buys an extra turn where my opponent doesn't want to attack.
Any comments, suggestions or tweak ideas would be great! I'm mostly thinking about things like pulling off red card/delinquent if they break the item lock the turn before, probably need float stones, energy counts etc.
Thanks!