Hi all,
After playing some Wobbuffet for a while I am moving on to a new lock deck one that I think has massive potential even post LTC banning (and poss rotation maybe replacing the lasers for bats?)
So here we go!
Pokemon: 16
So the plan is to push hard for the first turn item lock using Phantump as a starter and digging for the wally turn one. After that I can sit and play the attrition game. The inclusion of Raichu because Yvetal hits this too hard for my liking. Virbank and hypnotxic help keep the damage output stable while the hammers slow my opponents down further forcing them to burn through their deck.
Without LTC this gets a little harder which is why I dropped the Sycamores for Prof Birch to help keep cards in my deck considering i am cycling through with Shaymins. Mystery energy because my opponents wont be able to hammer them off and it helps Trevs retreat.
Would like anyones input if it could be tweaked any way or if I have gone in the wrong direction.
Thanks
After playing some Wobbuffet for a while I am moving on to a new lock deck one that I think has massive potential even post LTC banning (and poss rotation maybe replacing the lasers for bats?)
So here we go!
Pokemon: 16
- 4 Phantump XY
- 4 Trevenant XY
- 4 Shaymin EX ROS
- 2 Pikachu XY
- 2 Raichu XY
- 3 Professor Birch's Observations
- 1 Lysandre
- 1 Team Flare Grunt
- 3 N
- 4 Wally
- 3 VS Seeker
- 3 Trainers' Mail
- 3 Virbank City Gym
- 3 Hypnotoxic Laser
- 4 Crushing Hammer
- 2 Enhanced Hammer
- 3 Ultra Ball
- 1 Computer Search
- 4 DCE
- 4 Mystery Energy
- 2 Psychic Energy
So the plan is to push hard for the first turn item lock using Phantump as a starter and digging for the wally turn one. After that I can sit and play the attrition game. The inclusion of Raichu because Yvetal hits this too hard for my liking. Virbank and hypnotxic help keep the damage output stable while the hammers slow my opponents down further forcing them to burn through their deck.
Without LTC this gets a little harder which is why I dropped the Sycamores for Prof Birch to help keep cards in my deck considering i am cycling through with Shaymins. Mystery energy because my opponents wont be able to hammer them off and it helps Trevs retreat.
Would like anyones input if it could be tweaked any way or if I have gone in the wrong direction.
Thanks