This is a straight Trick Room VGC team I developed over the course of the 2014 season. It has obviously gone through numerous changes and transformations throughout the season, but I feel this is by far the team's strongest iteration, and with the coming end of the season, I feel I should share it for the sake of critique and comment.
Aromatisse
Salsa♪
@ Lum Berry
Ability: Aroma Veil
EVs: 244 HP / 188 Def / 76 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Moonblast
- Misty Terrain
- Protect
Aromatisse is the team's most reliable trick room setter. Its typing, base stats, and IVs make it virtually impossible to KO by any single Pokémon (see calcs below). It can't be taunted, it can't be put to sleep, paralyzed, confused, or even freezed (unless there is an Unnerving Pokémon on the field). In situations where activating trick room is critical (which is not always) I trust Aromatisse to do the job.
Chesnaught
Guarden
@ Expert Belt
Ability: Bulletproof
EVs: 100 HP / 220 Atk / 188 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Wood Hammer
- Spiky Shield
- Feint
Chesnaught is my favorite member of this team. It manages to OHKO a variety of common threats while having excellent defensive stats and synergy with the rest of the team. It is the only Pokémon that resists ground on the team, which is critical. It's unique bulletproof ability makes it immune to moves like Gyro Ball, Focus Blast, and Shadow Ball, all of which are common weapons against the team, netting Chesnaught many free switch-in opportunities. I've caught many players surprised when they see their Mega Venusaur basically walled after their sludge bomb has no effect.
Chandelure
Passion
@ Focus Sash
Ability: Infiltrator
EVs: 252 HP / 44 Def / 68 SpA / 144 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Overheat
- Shadow Ball
- Protect
With a middling base speed stat and a regular 31 IV in speed, Chandelure isn't built to be as slow as possible. In fact, meant to out-speed certain slower threats like Mega Mawile and Aegislash, which it is specifically meant to counter. The focus sash allows it to consistently set up trick room, even despite it's poor bulk (as well as avoid priority, like Mawile's Sucker Punch). And infiltrator allows it to blow up even substituted or screened Pokémon without concern, which is incredibly useful later on in a game. The lack of Flash Fire hurts, but often the bluff of it is enough.
Think of Chandelure here like a regular attacker that operates in and out of trick room, with the bonus of being able to set it somewhat reliably.
Ampharos
Amphabulous
@ Ampharosite
Ability: Static (Mold Breaker)
EVs: 252 HP / 44 Def / 96 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Protect
Mega Ampharos takes the spotlight as the sole mega Pokémon on the team. I assume the immediate thought of you is going to be "Where's Mega Mawile?!", and I understand that. The initial build of this team was based around Mawile because it was (and definitely still is) the most threatening trick room sweeper in the game. Why is it not on this team? Because it doesn't fill any of the roles necessary as I see it. Ampharos offers not just surprise, but a very effective counter threats like Mega Charizard Y and Talonflame. It's coverage hit's literally every Pokémon in the format (save Dedenne) for at least neutral damage, and coming off a massive base 165 Special attack, that's usually all you need to make a serious dent. And it's surprisingly bulky too!
I should note that just because Ampharos is this team's mega, that doesn't mean I bring it to every match. I often leave it out for the sake of having better type match-ups. Against bulky teams centered around Mega Venusaur, Ampharos typically get's the boot for our next member.
Reuinclus
Space Jam!
@ Life Orb
Ability: Magic Guard
EVs: 124 HP / 108 Def / 168 SpA / 108 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Shadow Ball
- Protect
Reuniclus is the team's last Trick Room setter. It offers incredible offense (its STAB , Life Orb-boosted Psychic is actually stronger than Mega Ampharos's Thunderbolt) while also being remarkably bulky. Despite this, I almost never lead with it because it is often still too frail to survive certain turn-1 attacks. Instead, it is usually reserved in the back as a back-up attacker that also can set Trick Room in a pinch. In match-ups where KOing the opponent's Mega Venusaur, Amoonguss, or Mega Gengar is a must, Reuniclus is often my win condition.
Barbaracle
NeedManicure
@ Rocky Helmet
Ability: Sniper
EVs: 204 HP / 84 Atk / 76 Def / 140 SpD
Impish Nature
- Rock Slide
- Helping Hand
- Taunt
- Protect
Think back a moment to when you first glanced at that model there. "Barbaracle?!" you must have thought, "Why the heck is that thing on a Trick Room team? Isn't it a Shell Smash sweeper?" And you would be right. Barbaracle isn't here to boost or sweep. Actually, it's part of an experiment I've been running. When I finally came to the previous 5 Pokémon on the team, I quickly noticed a big weakness to Talonflame. Most of the team had no resistance to it's priority Brave Bird, and Chesnaught is even 4x Weak to it! Mega Ampharos might deal with it quite well, but it often needs to focus on bigger threats, like Mega Charizard Y and Garchomp, and rarely has the HP properly deal with things afterwards. So I new straight away that the 6th slot had to be a solid Talonflame counter, but I wanted it to still have good synergy with the rest of the team...
After lots of searching, anaylsis, and testing, I've come to Barbaracle. It has exactly the right typing and base stats to remove Talonflame nearly 100% of the time, but it comes with a rather interesting support movepool!
That's it! Sorry if this was rather long, but I tend to explain things a bit too much... If there's something I have not explained here, don't be afraid to ask. Thank you!
Aromatisse
Salsa♪
@ Lum Berry
Ability: Aroma Veil
EVs: 244 HP / 188 Def / 76 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Moonblast
- Misty Terrain
- Protect
- Moonblast gives it offense, which can actually be very significant at times, even managing to OHKO some Hydreigon and Scrafty. The added effect of frequently lowering the target's special attack is often abused to deal with minor special threats, like Rotom-Wash. Often times the chip damage accumulated by even not-very-effective moonblasts can be critical later on in a game.
- Misty Terrain allows the rest of the team to evade status (it's basically Safeguard, except it doesn't block confusion, works for both sides of the field, including blocking toxic/flame orbs and rest). This is very useful against the Amoonguss that people often rely on to counter trick room. Keep in mind that Aromatisse is slower than any Amoonguss, so it's common to set up trick room using the lum berry and then use Misty terrain the next turn before any more spores can go off.
252+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 76+ SpD Aromatisse: 156-186 (75.3 - 89.8%)
252+ Atk Aegislash-Blade Iron Head vs. 244 HP / 188 Def Aromatisse: 174-206 (84 - 99.5%)
252 SpA Gengar-Mega Sludge Bomb vs. 244 HP / 76+ SpD Aromatisse: 174-206 (84 - 99.5%)
252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 244 HP / 188 Def Aromatisse: 154-184 (74.3 - 88.8%)
252 SpA Mega Charizard Y Overheat vs. 244 HP / 76+ SpD Aromatisse in Sun: 178-211 (85.9 - 101.9%) -- 18.8% chance to OHKO
252 SpA Adaptability Mega Lucario Flash Cannon vs. 244 HP / 76+ SpD Aromatisse: 180-212 (86.9 - 102.4%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 244 HP / 188 Def Aromatisse: 270-318 (130.4 - 153.6%) -- guaranteed OHKO
0 SpA Aromatisse Moonblast vs. 4 HP / 0 SpD Hydreigon: 232-280 (138 - 166.6%) -- guaranteed OHKO
0 SpA Aromatisse Moonblast vs. 252 HP / 0 SpD Scrafty: 192-228 (111.6 - 132.5%) -- guaranteed OHKO
252+ Atk Aegislash-Blade Iron Head vs. 244 HP / 188 Def Aromatisse: 174-206 (84 - 99.5%)
252 SpA Gengar-Mega Sludge Bomb vs. 244 HP / 76+ SpD Aromatisse: 174-206 (84 - 99.5%)
252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 244 HP / 188 Def Aromatisse: 154-184 (74.3 - 88.8%)
252 SpA Mega Charizard Y Overheat vs. 244 HP / 76+ SpD Aromatisse in Sun: 178-211 (85.9 - 101.9%) -- 18.8% chance to OHKO
252 SpA Adaptability Mega Lucario Flash Cannon vs. 244 HP / 76+ SpD Aromatisse: 180-212 (86.9 - 102.4%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 244 HP / 188 Def Aromatisse: 270-318 (130.4 - 153.6%) -- guaranteed OHKO
0 SpA Aromatisse Moonblast vs. 4 HP / 0 SpD Hydreigon: 232-280 (138 - 166.6%) -- guaranteed OHKO
0 SpA Aromatisse Moonblast vs. 252 HP / 0 SpD Scrafty: 192-228 (111.6 - 132.5%) -- guaranteed OHKO
Chesnaught
Guarden
@ Expert Belt
Ability: Bulletproof
EVs: 100 HP / 220 Atk / 188 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Wood Hammer
- Spiky Shield
- Feint
- Spiky Shield is just protect with a bonus effect of dealing 12.5% to any attacker using a contact move. Just another reason why Chesnaught is so cool.
- Feint is a support move that allows Chesnaught's team-mate to entirely bypass an enemy's protect, wide guard, mat block, etc. Considering how strong protect is for stalling out turns of trick room, this move comes in handy A LOT. Other options for this slot might include taunt and quick guard, but in testing I found feint to have the most utility.
252+ SpA Life Orb Tyranitar Fire Blast vs. 100 HP / 188 SpD Chesnaught: 146-174 (82.9 - 98.8%)
252+ SpA Chandelure Heat Wave vs. 100 HP / 188 SpD Chesnaught: 146-174 (82.9 - 98.8%)
252 SpA Mega Manectric Overheat vs. 100 HP / 188 SpD Chesnaught: 154-182 (87.5 - 103.4%) -- 25% chance to OHKO
252+ Atk Life Orb Talonflame Brave Bird vs. 100 HP / 0 Def Chesnaught: 364-437 (206.8 - 248.2%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 252 HP / 0 Def Mega Kangaskhan: 194-230 (91.5 - 108.4%) -- 43.8% chance to OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 252 HP / 0 Def Mega Tyranitar: 278-331 (134.2 - 159.9%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 4 HP / 0 Def Hydreigon: 211-252 (125.5 - 150%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 252+ Def Rotom-W: 161-190 (102.5 - 121%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 236 Def Politoed: 223-262 (113.1 - 132.9%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 4 Def Azumarill: 274-324 (132.3 - 156.5%) -- guaranteed OHKO
252+ SpA Chandelure Heat Wave vs. 100 HP / 188 SpD Chesnaught: 146-174 (82.9 - 98.8%)
252 SpA Mega Manectric Overheat vs. 100 HP / 188 SpD Chesnaught: 154-182 (87.5 - 103.4%) -- 25% chance to OHKO
252+ Atk Life Orb Talonflame Brave Bird vs. 100 HP / 0 Def Chesnaught: 364-437 (206.8 - 248.2%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 252 HP / 0 Def Mega Kangaskhan: 194-230 (91.5 - 108.4%) -- 43.8% chance to OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 252 HP / 0 Def Mega Tyranitar: 278-331 (134.2 - 159.9%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Hammer Arm vs. 4 HP / 0 Def Hydreigon: 211-252 (125.5 - 150%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 252+ Def Rotom-W: 161-190 (102.5 - 121%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 236 Def Politoed: 223-262 (113.1 - 132.9%) -- guaranteed OHKO
220+ Atk Expert Belt Chesnaught Wood Hammer vs. 252 HP / 4 Def Azumarill: 274-324 (132.3 - 156.5%) -- guaranteed OHKO
Chandelure
Passion
@ Focus Sash
Ability: Infiltrator
EVs: 252 HP / 44 Def / 68 SpA / 144 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Overheat
- Shadow Ball
- Protect
Think of Chandelure here like a regular attacker that operates in and out of trick room, with the bonus of being able to set it somewhat reliably.
252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 44 Def Chandelure: 138-165 (82.6 - 98.8%) -- guaranteed 2HKO
68+ SpA Chandelure Overheat vs. 252 HP / 0 SpD Aegislash-Shield: 168-198 (100.5 - 118.5%) -- guaranteed OHKO
68+ SpA Chandelure Overheat vs. 252 HP / 180+ SpD Mega Mawile: 186-222 (118.4 - 141.4%) -- guaranteed OHKO
68+ SpA Chandelure Overheat vs. 252 HP / 72+ SpD Amoonguss: 236-278 (106.7 - 125.7%) -- guaranteed OHKO
68+ SpA Chandelure Shadow Ball vs. 4 HP / 0 SpD Gardevoir: 128-152 (88.8 - 105.5%) -- 37.5% chance to OHKO
68+ SpA Chandelure Overheat vs. 252 HP / 0 SpD Aegislash-Shield: 168-198 (100.5 - 118.5%) -- guaranteed OHKO
68+ SpA Chandelure Overheat vs. 252 HP / 180+ SpD Mega Mawile: 186-222 (118.4 - 141.4%) -- guaranteed OHKO
68+ SpA Chandelure Overheat vs. 252 HP / 72+ SpD Amoonguss: 236-278 (106.7 - 125.7%) -- guaranteed OHKO
68+ SpA Chandelure Shadow Ball vs. 4 HP / 0 SpD Gardevoir: 128-152 (88.8 - 105.5%) -- 37.5% chance to OHKO
Ampharos
Amphabulous
@ Ampharosite
Ability: Static (Mold Breaker)
EVs: 252 HP / 44 Def / 96 SpA / 116 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Protect
I should note that just because Ampharos is this team's mega, that doesn't mean I bring it to every match. I often leave it out for the sake of having better type match-ups. Against bulky teams centered around Mega Venusaur, Ampharos typically get's the boot for our next member.
252 Atk Life Orb Garchomp Dragon Claw vs. 252 HP / 44 Def Mega Ampharos: 164-195 (83.2 - 98.9%)
252 SpA Salamence Draco Meteor vs. 252 HP / 116 SpD Mega Ampharos: 164-194 (83.2 - 98.4%)
96+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 4 HP / 0 SpD Garchomp: 198-234 (107.6 - 127.1%) -- guaranteed OHKO
96+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 164-194 (106.4 - 125.9%) -- guaranteed OHKO
252 SpA Salamence Draco Meteor vs. 252 HP / 116 SpD Mega Ampharos: 164-194 (83.2 - 98.4%)
96+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 4 HP / 0 SpD Garchomp: 198-234 (107.6 - 127.1%) -- guaranteed OHKO
96+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 164-194 (106.4 - 125.9%) -- guaranteed OHKO
Reuinclus
Space Jam!
@ Life Orb
Ability: Magic Guard
EVs: 124 HP / 108 Def / 168 SpA / 108 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Shadow Ball
- Protect
252+ Atk Tyranitar Crunch vs. 124 HP / 108 Def Reuniclus: 168-200 (83.5 - 99.5%)
252 SpA Mega Gengar Shadow Ball vs. 124 HP / 108 SpD Reuniclus: 168-200 (83.5 - 99.5%)
252+ Atk Scizor X-Scissor vs. 124 HP / 108 Def Reuniclus: 168-198 (83.5 - 98.5%)
252 SpA Life Orb Hydreigon Dark Pulse vs. 124 HP / 108 SpD Reuniclus: 174-211 (86.5 - 104.9%) -- 25% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 124 HP / 108 Def Reuniclus: 192-226 (95.5 - 112.4%) -- 68.8% chance to OHKO
168+ SpA Life Orb Reuniclus Psychic vs. 252 HP / 0 SpD Mega Venusaur: 174-205 (93 - 109.6%) -- 62.5% chance to OHKO
168+ SpA Life Orb Reuniclus Psychic vs. 252 HP / 252+ SpD Amoonguss: 166-198 (75.1 - 89.5%) -- guaranteed 2HKO
252 SpA Mega Gengar Shadow Ball vs. 124 HP / 108 SpD Reuniclus: 168-200 (83.5 - 99.5%)
252+ Atk Scizor X-Scissor vs. 124 HP / 108 Def Reuniclus: 168-198 (83.5 - 98.5%)
252 SpA Life Orb Hydreigon Dark Pulse vs. 124 HP / 108 SpD Reuniclus: 174-211 (86.5 - 104.9%) -- 25% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 124 HP / 108 Def Reuniclus: 192-226 (95.5 - 112.4%) -- 68.8% chance to OHKO
168+ SpA Life Orb Reuniclus Psychic vs. 252 HP / 0 SpD Mega Venusaur: 174-205 (93 - 109.6%) -- 62.5% chance to OHKO
168+ SpA Life Orb Reuniclus Psychic vs. 252 HP / 252+ SpD Amoonguss: 166-198 (75.1 - 89.5%) -- guaranteed 2HKO
Barbaracle
NeedManicure
@ Rocky Helmet
Ability: Sniper
EVs: 204 HP / 84 Atk / 76 Def / 140 SpD
Impish Nature
- Rock Slide
- Helping Hand
- Taunt
- Protect
Think back a moment to when you first glanced at that model there. "Barbaracle?!" you must have thought, "Why the heck is that thing on a Trick Room team? Isn't it a Shell Smash sweeper?" And you would be right. Barbaracle isn't here to boost or sweep. Actually, it's part of an experiment I've been running. When I finally came to the previous 5 Pokémon on the team, I quickly noticed a big weakness to Talonflame. Most of the team had no resistance to it's priority Brave Bird, and Chesnaught is even 4x Weak to it! Mega Ampharos might deal with it quite well, but it often needs to focus on bigger threats, like Mega Charizard Y and Garchomp, and rarely has the HP properly deal with things afterwards. So I new straight away that the 6th slot had to be a solid Talonflame counter, but I wanted it to still have good synergy with the rest of the team...
After lots of searching, anaylsis, and testing, I've come to Barbaracle. It has exactly the right typing and base stats to remove Talonflame nearly 100% of the time, but it comes with a rather interesting support movepool!
- Helping Hand is a move available to a relatively small pool of usable VGC Pokémon. When Barbaracle's meager offenses and single attack aren't useful, this is the go-to option, giving it utility in almost any situation
- Everyone knows what taunt does. This can help against Prankster users, opposing supporters (who don't expect Barbaracle to be a supporter), and status users when not leading with Aromatisse. You might swap this with Torment, Switcheroo, Razor Shell, Tickle, Safeguard, etc.
0 SpA Amoonguss Giga Drain vs. 204 HP / 140 SpD Barbaracle: 144-172 (83.2 - 99.4%)
252+ Atk Huge Power Mega Mawile Play Rough vs. 204 HP / 76+ Def Barbaracle: 109-130 (63 - 75.1%)
252 SpA Mega Manectric Thunderbolt vs. 204 HP / 140 SpD Barbaracle: 152-182 (87.8 - 105.2%) -- 31.3% chance to OHKO
84 Atk Barbaracle Rock Slide vs. 252 HP / 0 Def Talonflame: 192-228 (103.7 - 123.2%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 204 HP / 76+ Def Barbaracle: 109-130 (63 - 75.1%)
252 SpA Mega Manectric Thunderbolt vs. 204 HP / 140 SpD Barbaracle: 152-182 (87.8 - 105.2%) -- 31.3% chance to OHKO
84 Atk Barbaracle Rock Slide vs. 252 HP / 0 Def Talonflame: 192-228 (103.7 - 123.2%) -- guaranteed OHKO
That's it! Sorry if this was rather long, but I tend to explain things a bit too much... If there's something I have not explained here, don't be afraid to ask. Thank you!