This is a UU team I cobbled together with my own judgment that has gotten me to the top 100 in ratings in the main Pokemon Online Server - but after that point, it starts to fall short.
Gremlin @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Trick
- Will-O-Wisp
- Taunt
- Night Shade
This guy cripples the lead - either with priority Taunt, Trick, or Will-o-Wisp. At the very worst, it ends up sticking whatever kills him with a Lagging Tail, making a revenge kill nigh unavoidable. Night Shade is there in case he gets Taunted and switching isn't the better option. Most Sableye apparently have Recover, but I prefer forgoing that in order to have a wider arsenal of tricks.
Crimgan @ Choice Band
Trait: Rough Skin
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Superpower
- Sucker Punch
- Outrage
- Earthquake
All-out Attack. That's pretty much it. He has 0 IVs in Speed, making him as slow as possible - which means as fast as possible once Trick Room is in place. Choice Banded Outrage wipes the floor with anything that doesn't resist it or have good bulk. He's meant to kamikaze and take something (or even more than one thing) out with him.
Spaceman @ Red Card
Trait: Levitate
EVs: 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Trick Room
- Stealth Rock
- Rapid Spin
- Magic Coat
For Rapid Spinning and setting up Trick Room. Magic Coat is there to mess with opponents that don't expect it and try to take the opportunity to throw out more hazards or Taunt. Since Claydol is bulky enough to survive most attacks, the Red Card is there to disrupt things, which makes setting up Trick Room easier for me.
Fabulous @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Air Slash
- Aura Sphere
- Heat Wave
Mostly for flinchaxing and not much else. You know how it goes - Thunder Wave and then Air Slash spam. Aura Sphere and Heat Wave are for coverage, despite not having as much raw power as I would like. Togekiss seems to be one of the weaker members of my team, and one that I might consider swapping out for something else.
Corvus @ Focus Sash
Trait: Sand Veil
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Seed Bomb
- Counter
- Sucker Punch
- Swords Dance
High-risk, high-reward. Assuming the field is clear of hazards, he either sets up with Swords Dance, or surprises a physical attacker with a powerful Counter. After that, it's either Seed Bomb or Sucker Punch, depending on what the opponent is going to use. He requires a lot of prediction, but I am decent enough at reading my opponent for him to work well for me most of the time.
Ubuntu (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Ice Beam
- Recover
- Hidden Power [Fire]
Also benefits from Trick Room, but doesn't require it as much as Druddigon. I choose Trace over Analytic or Download because messing with Magic Bounce Xatu and Flash Fire Houndoom/Chandelure is way too much fun to sacrifice. I often end up Tracing Sheer Force anyway, which gives me a power boost. I use Hidden Power Fire instead of Toxic or Thunder Wave because for whatever reason, nobody thinks I'll have it, and I get plenty of powerful surprise hits with it.
Now, I'm not willing to sacrifice any team members themselves, except for Togekiss, and possibly Claydol if there is a better option available that can do all or most of the same things it does. As for movesets/items/EV spreads/Natures, I'm willing to take any advice, unless it goes against something I've pointed out in particular as working really well for me. Ideas?
Gremlin @ Lagging Tail
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Trick
- Will-O-Wisp
- Taunt
- Night Shade
This guy cripples the lead - either with priority Taunt, Trick, or Will-o-Wisp. At the very worst, it ends up sticking whatever kills him with a Lagging Tail, making a revenge kill nigh unavoidable. Night Shade is there in case he gets Taunted and switching isn't the better option. Most Sableye apparently have Recover, but I prefer forgoing that in order to have a wider arsenal of tricks.
Crimgan @ Choice Band
Trait: Rough Skin
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Superpower
- Sucker Punch
- Outrage
- Earthquake
All-out Attack. That's pretty much it. He has 0 IVs in Speed, making him as slow as possible - which means as fast as possible once Trick Room is in place. Choice Banded Outrage wipes the floor with anything that doesn't resist it or have good bulk. He's meant to kamikaze and take something (or even more than one thing) out with him.
Spaceman @ Red Card
Trait: Levitate
EVs: 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Trick Room
- Stealth Rock
- Rapid Spin
- Magic Coat
For Rapid Spinning and setting up Trick Room. Magic Coat is there to mess with opponents that don't expect it and try to take the opportunity to throw out more hazards or Taunt. Since Claydol is bulky enough to survive most attacks, the Red Card is there to disrupt things, which makes setting up Trick Room easier for me.
Fabulous @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Air Slash
- Aura Sphere
- Heat Wave
Mostly for flinchaxing and not much else. You know how it goes - Thunder Wave and then Air Slash spam. Aura Sphere and Heat Wave are for coverage, despite not having as much raw power as I would like. Togekiss seems to be one of the weaker members of my team, and one that I might consider swapping out for something else.
Corvus @ Focus Sash
Trait: Sand Veil
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Seed Bomb
- Counter
- Sucker Punch
- Swords Dance
High-risk, high-reward. Assuming the field is clear of hazards, he either sets up with Swords Dance, or surprises a physical attacker with a powerful Counter. After that, it's either Seed Bomb or Sucker Punch, depending on what the opponent is going to use. He requires a lot of prediction, but I am decent enough at reading my opponent for him to work well for me most of the time.
Ubuntu (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunderbolt
- Ice Beam
- Recover
- Hidden Power [Fire]
Also benefits from Trick Room, but doesn't require it as much as Druddigon. I choose Trace over Analytic or Download because messing with Magic Bounce Xatu and Flash Fire Houndoom/Chandelure is way too much fun to sacrifice. I often end up Tracing Sheer Force anyway, which gives me a power boost. I use Hidden Power Fire instead of Toxic or Thunder Wave because for whatever reason, nobody thinks I'll have it, and I get plenty of powerful surprise hits with it.
Now, I'm not willing to sacrifice any team members themselves, except for Togekiss, and possibly Claydol if there is a better option available that can do all or most of the same things it does. As for movesets/items/EV spreads/Natures, I'm willing to take any advice, unless it goes against something I've pointed out in particular as working really well for me. Ideas?