Pokemon Triple type Pokemon?

Jordan

swaggot
Member
Since Pokemon X & Y has been taking some big step towards the future of Pokemon it wouldn't seem ridiculous if soon we had triple typed Pokemon. what do you guys think?
 
Some times I can see it happening, but I don't think it would actually happen. So much retconning would take place, and how would they explain ingame 'Scizor used to have no defining qualities of the Flying type, but now it fits right in with them!'?

Plus some Pokemon could get horribly unbalanced.
Imagine they make Flygon a Ground/Dragon/Flying.... that massive Ice weakness isn't going to help it one bit.

Plus most Pokemon don't need more than 2 types.
 
'Almost' 3+ types are good enough for me. Ie Lugia is also dragon and water and such.

This would break everything, i'd think.
 
I agree with you guys. Having more than two types on a Pokemon would be too much to handle and would disrupt everything.
 
Not happening for obvious reasons, but since we're already here:

The only way I could see this happening is with a big revamp of the whole type mechanic.

Where pokemon wouldn't be of ONE or TWO types, but rather a degree of certain types.
Each Pokemon would have like a type gauge consisting of a set number of parts, all of which are either of some type, or none (Normal)

So for example lets say the type-specialisation-degree-gauge has 10 bits.
All pokemon are at least
N-N-N-N-N-N-N-N-N-N
But any of those Normal bits can be associated with one of the other types instead.

Heres a few examples:
Arcanine - F-F-F-F-F-F-F-F-N-N = 80%Fire ( 20%Normal)
Camerupt - F-F-F-F-F-F-G-G-G-N = 60%Fire 30%Ground ( 10%Normal)
(Notice how Arcanine would have a better Fire STAB since its a higher degree of Fire)
...
With this set up, "triple types" would not be a problem. So,
Flygon - G-G-G-G-G-D-D-D-D-F = 50%Ground 40%Dragon 10%Flying
Or heck, make it 4
Flygon - G-G-G-G-D-D-D-B-B-F = 40%Ground 30%Dragon 20%Bug 10%Flying

then just use the percentages as modifiers in any and all formulas relating to types.
 
I don't think there's a need for this. Too much potential complication.

However, they can continue to make pokemon with "almost a type" using the ability slot. Toxicroak is almost water type. Levitate is almost flying.

They could make an interesting pokemon with a clear 4x weakness and cover it with an invuln. Or an ability that basically grants STAB. Something i'd like - downsides. Take a pokemon with an invuln based on it's typing, but remove it with a negative ability ( ala iron ball ).

anyway - there's plenty of design room left with the 2-type format.
 
I don't really want it, but there could be Pokemon that would fit in, like Flygon, White Kyurem, Black Kyurem, Charizard, Lugia, etc. etc. etc. It could work but it'd be very complex.
 
Or there could be no types and each pokemon could simply have a stat for each type. Each stat would represent that pokemon's resistance to that type of move, the higher the stat, the better the resistance. I dunno about STAB though. Just a crazy idea.

But yeah, I don't see triple types happening. They make the games with kids in mind, and it'd be a bit too complicated for kids. One thing I just thought of though, is items that grant types. Obviously they couldn't be available to all pokemon, they'd have to only work on specific pokemon. For example, a Charizard exclusive item that "grants Charizard the power of dragons" for the in-game text and basically gives him dragon typing and all that comes with it.
 
Mitja said:
Not happening for obvious reasons, but since we're already here:

The only way I could see this happening is with a big revamp of the whole type mechanic.

Where pokemon wouldn't be of ONE or TWO types, but rather a degree of certain types.
Each Pokemon would have like a type gauge consisting of a set number of parts, all of which are either of some type, or none (Normal)

So for example lets say the type-specialisation-degree-gauge has 10 bits.
All pokemon are at least
N-N-N-N-N-N-N-N-N-N
But any of those Normal bits can be associated with one of the other types instead.

Heres a few examples:
Arcanine - F-F-F-F-F-F-F-F-N-N = 80%Fire ( 20%Normal)
Camerupt - F-F-F-F-F-F-G-G-G-N = 60%Fire 30%Ground ( 10%Normal)
(Notice how Arcanine would have a better Fire STAB since its a higher degree of Fire)
...
With this set up, "triple types" would not be a problem. So,
Flygon - G-G-G-G-G-D-D-D-D-F = 50%Ground 40%Dragon 10%Flying
Or heck, make it 4
Flygon - G-G-G-G-D-D-D-B-B-F = 40%Ground 30%Dragon 20%Bug 10%Flying

then just use the percentages as modifiers in any and all formulas relating to types.

That is an excellent idea, but I would imagine the devs won't like to put it in the game. Think of all of the extra/new algorithms that would be needed.
Just thinking about it gives me a headache.
 
It would have been acceptable in some cases, for example with Gyarados who is obviously a dragon. Charizard could also receive a triple type: Fire/Flyving/Dragon :)
 
I would definitely like Pokémon to be able to have more than two types. Sometimes two simply isn't enough and Pokémon have characteristics of more types. I don't get the two limit. 4+ would probably go too far, but I don't think 3 is too much at all.
 
I've posted the "how it could be possible" but not whether I'd like it LOL

In short: No. Even conceptually, I think anyone who does is essentially confusing types with egg-groups without realizing it.

I do see that there are pokemon who show aspects in their design that sometimes aren't covered with 2 types.

But you also have to understand that looks and types are not necessarily related. Or at least not in the sense that many assume.
The prime example would be the common mistake of people thinking "looks like fish"="must be Water type". It's just not true. One is a description of what kind of creature it is, while the other is about what element it excels well.

And that goes for all types.
The issue arises mostly with the "species" types (Bug, Dragon, Ghost..), and the poorest type concept: Flying.
(probably 99% cases that currently look like they require triple types is because of at least one of these types)
The thing is, people don't treat those as types.
One should think about them as elements even though its not straightforward. You don't have to be an insect etc to have powers associated with the Bug type, it is just that quite many happen to be those two at the same time, so to say.

Since Pokemon aren't limited by their types on what moves they can learn (which is a whole different subject), the number of possible types comes down to this:
How many types should Pokemon have STAB on?
How much complexity should be in weakness/resistances when more than one set (type) are in play?

To the first question, I'd actually answer that all pokemon should have the same amount of STAB (which would require either all pure types to be given a secondary Normal type, or rework the STAB mechanic so Arcanines Fire STAB is stronger than say Infernapes Fire STAB due to also having a Fighting one)
The second, its crystal-clear: 2.
However even here, and without bringing triple types into discussion, in my opinion it's already being handled poorly. weaknesses should NOT straightforward mutliply (resulting in a huge jump to 4x, which is severely crippling to the point where a pokemon is crap just because it combines types that share too many common weaknesses).

Anyhow,
so in the end, when you look at one of these examples, like say the famous Charizard, its types are Fire and Flying. It is not Dragon TYPE, but it is a "Dragon" in egg-group terms. Egg-groups are the thing that matters when it comes to "kind".

Or (to also address the "Flying" confusion) lets say Flygon. Its types are Ground and Dragon. People would assume Flying due to it having wings that enable it to fly. Well guess what, seems like merely having wings and flying with them, doesn't make you an expert in flying techniques.
At the same time, there could be a Pokemon that shows no sign of being airborne, but BE a Flying type.

There is only one issue with this: Ground immunity.
Gamefreak really needs to address this one, not just for the sake of Flying type pokemon, but for all the bugs and whatnot who are capable of flight or have other reason, which sometimes result in a poorly excused "Levitate-fix".
All they have to do is make Flying resist Ground attacks, and then make "airborne" a mechanic determined for each pokemon separately. Heck it could have several levels:
-Level 0: fully on ground
gets hit by ground-based moves as expected
-Level 1: has ability to be airborne, but not all the time (small birds, bugs)
there is a 50% chance ground-based moves will miss due to it being airborne at the time
-Level 2: fully airborne for unlimited time (or until fainting), and the preferred stance in battles
All ground-based moves are a miss 100% of the time.

Why did I write ground-based instead of Ground type? Because those should be separate things too IMO. Something like Mud Bomb should be able to avoid this immunity, while something like Rollout would be also considered gorund-based and therefore avoidable by the explained mechanic.
 
Oh jeez. Imagine a triple battle with Pokémon having more than 2 types...way too strategy needed for my taste. With time it would eventually become easier but still. Oh, and if that's the case I think they should add another slot for attacks.
 
jjg35 said:
But yeah, I don't see triple types happening. They make the games with kids in mind, and it'd be a bit too complicated for kids. One thing I just thought of though, is items that grant types. Obviously they couldn't be available to all pokemon, they'd have to only work on specific pokemon. For example, a Charizard exclusive item that "grants Charizard the power of dragons" for the in-game text and basically gives him dragon typing and all that comes with it.

That would be AWESOME. If Charizard were to become a dragon, my life would be complete.
 
Maybe, but Reshiram and Zekrom are the legendary Dragon type pokemon of Unova so dropping the dragon type seems kinda weird.
 
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