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Standard Tropical Trash (Alolan Exeggutor FOL/Garb)

TheJollyFlyingMan

Aspiring Trainer
Advanced Member
Member
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I've been testing this deck in TCGO for the past few days and it's been surprisingly good because it hits BuzzRoc for 2 weaknesses, and can pull off wins against many GX based decks because it trades prizes very efficiently.

I've tried Sophocles/psychic's third eye and it's a less consistent discard engine than the letters + 4 Sycamore. Zoroark would be nice but I much prefer Garb for the 1 energy attacker streaming and ability lock.

Baby Buzzwole is the best tech I've found thus far as it makes the Zoroark matchup easier. I also kinda want to try the new Dusk Mane promo (that snipes for 60 on a GX) because it sets up the math for Tropical Shake KO's totaling 180 and 210.

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 1 Buzzwole FLI 77
* 3 Exeggcute CIN 4
* 3 Alolan Exeggutor FLI 2
* 2 Tapu Lele-GX GRI 60
* 3 Trubbish BKP 56
* 2 Garbodor GRI 51
* 2 Garbodor BKP 57

##Trainer Cards - 31
* 4 Professor Sycamore BKP 107
* 1 Rescue Stretcher GRI 130
* 4 Professor's Letter XY 123
* 3 Choice Band GRI 121
* 3 N DEX 96
* 2 Acerola BUS 112
* 1 Parallel City BKT 145
* 4 Ultra Ball PLB 90
* 1 Super Rod NVI 95
* 1 Field Blower GRI 125
* 3 Guzma BUS 115
* 1 Brigette BKT 161
* 3 Float Stone BKT 137

##Energy - 13

* 4 Grass Energy
* 4 Psychic Energy
* 3 Fighting Energy
* 1 Metal Energy*
* 1 Fire Energy *

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

*can be any basic energy other than fighting/grass/psychic. Will be changed depending on any new techs
 
Interesting idea. But I tried it out a handful of games and couldn't win any of them. It might have a favorable matchup against Buzzwole, but it just doesn't do enough damage against any other decks and takes a whole lot of setup. I couldn't even beat a Water Deck with Lapras and Manaphy being weak to Grass lol
 
I think you should play about 2 of each type other than grass and physic so that if you prize one your not screwed over.
Heavy ball could be used to grab evo's (evosoda as well I guess)
Also it seems a insurance for being able to attack could be added in sense you want to get at least one of each in discard which leaves few to actually attach. Energy retrieval for instance could get some back into hand instead of deck sense you have stretcher and plenty of attackers allready
 
I think you should play about 2 of each type other than grass and physic so that if you prize one your not screwed over.
Heavy ball could be used to grab evo's (evosoda as well I guess)
Also it seems a insurance for being able to attack could be added in sense you want to get at least one of each in discard which leaves few to actually attach. Energy retrieval for instance could get some back into hand instead of deck sense you have stretcher and plenty of attackers allready

I'll try fitting in heavy balls, the reason I didn't was that the discard requirement for Ultra Ball is actually a positive because you can discard energy easily with it , especially if you have a letter in hand. But it might be worth including one or two in addition for consistency.
 
I have been messing around with this deck as well. I didn't think of baby Buzz but it is not a bad idea. I have been using a couple Treasures as another means to discard energy and help get the Garbs. I just keep running into efficiency/consistency issues. I love the idea of the deck just need to find a way to get some speed behind it. Zoro might be the way to go but it is a tough call without DCE.
 
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