3 Kecleon RR
4 Uxie
4 Sableye
4 Unown R
1 Lucario GL
2 Crobat G
2 Expert Belt
4 Plus Power
4 Pokedrawer
4 Pokeblower
4 Pokedex
3 Collector
2 Pokemon Rescue
2 Snowpoint Temple
2 Sunnyshore Gym
1 Luxury Ball
1 Palmer's Contribution
4 Special Dark
4 Special Metal
4 DCE
Strategy 1: Donk with Sableye
Strategy 2: Charge up Kecleon with an Expert belt and plus powers to do a lot of damage because of weakness. Put either snowpoint to increase HP or Sunnyshore to get rid of weakness. Use special metals to tank or special darks to do extra damage. Also with Lucario GL, all weakness is x2. Kecleon with Expert Belt will always do at least 30 base, 60 including weakness and if all are heads base 90, 180 including weakness (very unlikely though)
Strategy 3: Uxie Donk. Charge up Uxie with an Expert Belt and plus powers and then send them back into the deck with psychic restore to reuse the plus powers.
Strategy 2 and 3 can be interchanged (e.g. use Uxie Donk to stall until you can charge up a Kecleon and when it's almost deckout, use Uxie to save yourself). The pokemon rescues are for Unown R's for another free draw. I was thinking of adding another Crobat G or maybe poketurns to help with Sableye donking but I can't find a lot of room for poketurns. Comments?
4 Uxie
4 Sableye
4 Unown R
1 Lucario GL
2 Crobat G
2 Expert Belt
4 Plus Power
4 Pokedrawer
4 Pokeblower
4 Pokedex
3 Collector
2 Pokemon Rescue
2 Snowpoint Temple
2 Sunnyshore Gym
1 Luxury Ball
1 Palmer's Contribution
4 Special Dark
4 Special Metal
4 DCE
Strategy 1: Donk with Sableye
Strategy 2: Charge up Kecleon with an Expert belt and plus powers to do a lot of damage because of weakness. Put either snowpoint to increase HP or Sunnyshore to get rid of weakness. Use special metals to tank or special darks to do extra damage. Also with Lucario GL, all weakness is x2. Kecleon with Expert Belt will always do at least 30 base, 60 including weakness and if all are heads base 90, 180 including weakness (very unlikely though)
Strategy 3: Uxie Donk. Charge up Uxie with an Expert Belt and plus powers and then send them back into the deck with psychic restore to reuse the plus powers.
Strategy 2 and 3 can be interchanged (e.g. use Uxie Donk to stall until you can charge up a Kecleon and when it's almost deckout, use Uxie to save yourself). The pokemon rescues are for Unown R's for another free draw. I was thinking of adding another Crobat G or maybe poketurns to help with Sableye donking but I can't find a lot of room for poketurns. Comments?