Hi Fayld,
With the number of Shaymin EX and Manaphy EX there is a risk that people will hunt down your support Pokémon instead of your attackers to draw three prizes since knocking out your active attacker will not slow the deck down at all. With this in mind consider these modifications:
- 1 Manaphy EX (it is an additional bonus and can be search with Balls and Brooklet Hill)
- 1 Shaymin EX (two are more than sufficient with Tapu Lele GX)
+ 1 Articuno AT (takes down weak pre-evolutions for two prizes and can be fueled with ease in this deck. It is also a nice one-prize attacker)
+ 1 Tapu Lele GX (nice additional attacker and less of a liability)
- 1 N (wanted the space for Lillie to combo with Tapu Lele GX)
+ 1 Lillie (nice combo with Tapu Lele GX in this deck)
- 3 Trainer's Mail (not needed with all the draw and recall that Garbodor and Trevenant will be rather good in the new meta)
+ 1 Brooklet Hill (nice search stadium that allows you to devote your Ultra balls to Shaymin and Tapu Lele GX)
+ 1 Escape Rope (nice switching and disruption card)
+ 1 Pokémon Ranger (to handle Jolteon EX or attack a second time with a dying Lapras GX) or +1 Professor Kukui (allows you to ohko HP 210 Pokémon or HP 180 Pokémon without Choice Band)
I agree with the Hex Maniac count in this deck since it is not too reliant on abilities and it needs a way to shut down item lock.
Hope this provides some initial assistance.
They are definitely liabilities, but that's the price of doing business if you want a T1 190 damage attack consistently. It isn't like all 3 Shaymin will get played down in almost any game anyway. I get what you are saying about sniping them via Lysandre, Ropes, etc., but it kind of is what it is. The goal is to get 1 Lapras ready to roll before my opponent can get anything up and running to counter. Even if they snipe a Shaymin, that just resets the Lapras attack for a probable return KO. Basically, what I am getting at is that the whole point of the deck is to try to overwhelm ASAP similar to how a M Ray deck overwhelms ASAP. There are TONS of liabilities in that deck (in fact that is one of the biggest weaknesses), but the trade off is an insanely powerful first strike ability to take out an opponent as early as T1 (going second) or T2 (going first).
Brooklet Hill = Hilltop Stream on my list. Not super sure when it switched names. Maybe I just got the wrong name too, but I pulled it from the original translations list rather than the latest "full list revealed" news story lol! I am still not super pumped about including this stadium in this list, but I also didn't find anything i liked better.
Lele to Lillie could be a great combination for this deck given how hard it is likely to burn cards out of hand pretty fast. I have played with Lillie pretty extensively. What I have found with my personal play style is that I like the card, but don't love the card even when I hit it T1 with a heavy item playing deck. I typically burn cards pretty hard, so Sycamore still tends to be my go to even when the amount of cards I would return is 7 using Lillie or Sycamore. Mainly I want Lillie in my discard for late game use in that scenario. Dunno, but I honestly prefer to thin my deck ASAP and Sycamore + Ultra Balls is the most efficient way to do that in Standard (Acro Bike is great as well, but much more situational). I am also hoping to not need Lele up front very often. The most effective uses of Jirachi EX that I see in expanded (beyond the obvious "get Archie's / Maxie's") tend to be the late game "get me supporter X" uses that either turn a game or end the game. While Lele isn't the liability Jirachi is, it is still a bench sitter that I don't want to attack with getting in the way of already tight bench space. The list as it stands isn't running Sky Field (I am really considering it hard though) and given how many support pokemon I assume I will need (this is based on how many are typically played in expanded turbo darkrai), the later I can use Lele, the better. Maybe that will prove incorrect and the deck will simply play better with an early Lele. I tend to not think so though and, in fact, think that Lele might be a luxury rather than a necessity in this list.
That is a long way of saying "I think that's a great suggestion for the deck and anyone reading this should probably consider it, but I prefer the extra N" LOL!!!!!
I think Kukui could be a very good addition though. It is one I think I need to play around with. The last thing this deck can afford is a slow start which is literally my only concern with that card
The deck needs Escape Rope for sure. Probably in a 2 count in all honesty.
I hate Articuno as a card in general. I have played a good amount of Archie's Blastoise and the times I have found that card useful are far outclassed by the times I wish I had an extra of literally anything else in the deck and I draw into Articuno. Some people love the card and it could prove a quality addition in this deck for those who choose to run it. I am definitely not discounting it as an idea. I just personally think there are other cards I would rather play.
Pokemon Ranger. This is another card I will need to play around with. Right now, the list is definitely in the "keep it simple stupid" phase since I don't have the cards to actually test anything yet and Ranger has the added advantage of allowing the deck to string together attacks without requiring a retreat / switch. I definitely see the value. As with Kukui (and to a lesser extent Lillie), I think this is a "test and see" card.