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TyraniBuzz (HGSS-On)

Card Slinger J

Aspiring Trainer
Member
Pokemon (21)

3-2-3 Tyranitar Prime
2-2 Mandibuzz
2-1-2 Serperior (Royal Heal)
1-1 Drifblim UD (< My Machamp counter)
1-1 Zoroark (< Switch out for 1-1 Suicune/Entei LEGEND?)

Trainers/Supporters (24)

4 Pokemon Communication
4 Rare Candy
3 Switch
3 Pokemon Collector
3 Professor Oak's New Theory
3 Flower Shop Lady
2 Professor Elm's Training Method
2 Copycat

Energy (15)

6 Dark
3 Rainbow Energy
3 Special Dark
3 Double Colorless

Deck Total: 60

Basically you just Darkness Howl to bench spread with Tyranitar Prime, then If it gets KO'ed or switched out bring Mandibuzz Active and snipe with Blindside. Punishment also comes in handy to counter against Gengar Prime but I don't think it will be played that much in HGSS-On.

Serperior is in this deck mainly for Royal Heal to help Tyranitar Prime survive as a tank but it also makes for a nifty backup attacker and can fuel energy for an almost charged Tyranitar Prime on the bench.

Zoroark is mainly in this deck for Foul Play to help counter against Reshiram and Zekrom. I might take it out for the Bouffalant with Revenge but I'm not sure yet. Zoroark being a {D} Type just has more synergy not taking damage from Tyranitar Prime's Darkness Howl.

Comments and suggestions are greatly appreciated, thanks! ;)
 
Card Slinger J said:
Pokemon (20)

3-2-3 Tyranitar Prime
2-2 Mandibuzz
2-2-2 Serperior (Royal Heal)
1-1 Zoroark

Trainers/Supporters (26)

4 Pokemon Collector
4 Professor Juniper
4 Professor Oak's New Theory
4 Pokemon Communication
4 Rare Candy
3 Professor Elm's Training Method
3 Flower Shop Lady

Energy (14)

8 {D}
2 {G}
4 {C}{C}

Deck Total: 60

Basically you just Darkness Howl to bench spread with Tyranitar Prime, then If it gets KO'ed or switched out bring Mandibuzz Active and snipe with Blindside. Punishment also comes in handy to counter against Gengar Prime but I don't think it will be played that much in this format.

Serperior is in this deck mainly for Royal Heal to help Tyranitar Prime survive as a tank but it also makes for a nifty backup attacker and can fuel energy for an almost charged Tyranitar Prime on the bench.

Zoroark is mainly in this deck for Foul Play to help counter against Reshiram and Zekrom. I might take it out for the Bouffalant with Revenge but I'm not sure yet. Zoroark being a {D} Type just has more synergy not taking damage from Tyranitar Prime's Darkness Howl.

I decided to keep the Special Darks out of this deck mainly because I want to shuffle energies back with Flower Shop Lady and running the Specials restrict me from doing that despite doing so already with Double Colorless Energy which helps this deck tremendously.

Comments and suggestions are greatly appreciated, thanks! ;)

But still you want to run them its an extra ten damage you can add, why would you not want to use them, yes you cant get them back but still that serpent thing should never have to attack, you are running T-Tar it is a house, it has I think the second Highest HP in the game and it hits like a wall, you can if you have a god hand go Megaton tail for 200 ( four special darks and 4 plus powers) granted I hope you never have to do that unless its a Steelix ( god I hate that pokemon) but still you need them so just play 6 regular darks 4 special darks and then 4 double colorless.
 
You have a point but with the Special Darks it makes it harder for me to recycle my energies with
Flower Shop Lady. Zoroark can take care of Steelix Prime no problem, Foul Play can copy Gaia Crush for 100 damage yet the Special {M} attached makes it a problem especially with Steelix Prime's synergy with Klinklang for Shift Gear.

I do like how I can use Serperior as a backup attacker and If I need to transfer energies to Tyranitar Prime on the bench with Leaf Tornado to fuel up for Power Claw that will help tremendously especially against Scizor Prime which can't get around that attack with Red Armor though it might resist no thanks to Special {M}.

I doubt Steelix Prime will become a huge threat anyway especially with the popularity of Reshiram/Emboar among other hybrids for type advantage. The bigger problem for this deck is countering against Donphan Prime and HGSS Gyarados seems like the best counter for it since it does 80 with Exoskeleton plus {W} Weakness using Hydro Splash. In that kind of matchup Zoroark is just too frail to take a hit no thanks to it's x2 {F} Weakness.

Combined with Tyranitar Prime's bench spread with Darkness Howl that goes great with Zoroark's Foul Play for copying Bolt Strike to counter Zekrom or Blue Flare against Reshiram. Even then they will most likely carry a Donphan Prime tech to counter Zoroark. That is why I'm thinking of taking Zoroark out for HGSS Gyarados and no I'm not talking about the Red Gyarados from the same set either.
 
With Special Dark Energy, though, you can OHKO Donphan with Megaton Tail. It also allows you to mow down two of them if your opponent doesn't have Donphan's second attack setup. So, instead of dropping four regular Dark Energy, you could always do this:

-3 Professor Juniper

You mill your own deck enough with Megaton Tail. Professor Oak's New Theory does a better job here, in my opinion.

-1 Dark Energy/Flower Shop Lady
-2 Grass Energy

+4 Special Dark Energy

Useful for key KO's with Zoroark and Tyranitar.

+2 Rainbow Energy

Can be used as a Dark Energy if need be and still movable with Leaf Tornado.
 
With one special dark, Zoroark OHKOs the dragons with their own attack, as well. You _really_ want them in there, it's a key to playing dark.

Rainbow Energies have a nice synergy with Serperior, though I question why that card's in there in the first place.
 
The only amazing donphan counter for a T-Tar deck is Umbreon UD It can wall against Donphan and Machamp prime and its alot of fun, and I just dont like the synergy with the Serpant thing in the deck almost all of your pokemon are dark so there is so need to heal your bench and T-tar is enough of a tank on its on so you really dont need that grass thing, you can always add in the 1-1 Umbreon teck or 2-2 and then that leaves you with room for a couple other crucial cards and special darks :D
 
I've played this deck against a a few serperior decks and its rough, darkness howl is completely useless therefore mandibuzz was made fairly useless as well because it heals all 20 dmg off by the time it gets back to my turn...Do you have any ideas on how to counter this?
 
Sikstrod said:
I've played this deck against a a few serperior decks and its rough, darkness howl is completely useless therefore mandibuzz was made fairly useless as well because it heals all 20 dmg off by the time it gets back to my turn...Do you have any ideas on how to counter this?

against serperior (stage 2 pokemon) mandibuzz's punishment will do 100, which by the time it's your turn again will equal 80. pretty good for a stage 1 backup attacker. you can use that to stall while you get t-tar set up to use megaton tail for the KO by the time mandibuzz gets KO'd.

also, slinger J, yeah it's a pain that you can't cycle back special darkness energies, but with megaton tail and foul play, having just 1 of those attached will OHKO reshiram and zekrom, like kittymew said, and also helps against serperior decks. that extra 10 is what serperior would heal for one turn which makes your base damage par again until your turn then it's only -10. with 2 s-dark, serperior is rendered useless unlessed they spent a lot of time getting 2 of them up, which means you'd be mowing through their pokemon by then anyway being completely setup.

also, with rare candy you could probably do a 2-1-2 serperior line no problem, to free up a spot for...say...a special darkness energy :)
 
Megaton Tail is annoying, but if you can get out a Tyranitar and just start one-shotting everything...it's devastating. I'd say replace 4 Basic Darks with Special Darks, since otherwise DCE's aren't as good, andthis is HGSS on so it is not like you are planning on using the old Tyranitar. Also, remove the Grass Energy and a Flower Shop Lady. Professor Juniper is not very good; Professor Elm's Training Method and Copycat do a better job, and don't kill your deck with Megaton Tail. Umbreon could be a nice tech here as well.
 
this might be repeating what some other people have said but i think its good advice and worth repeating
i dont think you need the serperior line and in turn the grass energy. you will only be healing off 1 max 2 per turn. it might help occasionally but over all the space could be used for better cards.
as others have said this deck needs max sp dark. that extra 10 dmg is going to mean the difference between the win and the loss when your one shotting with ttar, zoroark, or mandibuzz.
and as aaron mentioned you will mill your deck enough with megaton tail so juniper is probably not necessary.
-11 cards
2-2-2 serperior
2 grass
3 juniper
+11
4 sp dark
4 energy exchanger
3 switch/pokemon circulator

id add the energy exchanger so that you can get what you need when you need it between dce and sp dark
the switch/circulator help with ttars heavy retreat and let you bench something and pick it off with mandibuzz
 
I have been seriously considering a 1-1 or 2-2 Suicune/Entei LEGEND tech to get around not just Reshiram/Emboar but also Serperior and Grass decks. Zoroark is pretty good but at best it's going to get OHKO'ed If they have a charged up Pokemon on their bench for a prize tradeoff.

Copycat is a bit risky though as it's dependant on the number of cards in my opponent's hand. I might consider it over Juniper though, take another look at my deck guys and see what you think. I changed it since last time, plus I got Rainbow Energies over Grass to boot.

Kittymew said:
Rainbow Energies have a nice synergy with Serperior, though I question why that card's in there in the first place.

Serperior is to help shave damage off of T-Tar Prime and keep it alive to do more damage, though I can see that with next set when we get Pokemon Catcher, Reshiram/Emboar will run it to try to Donk Serperior thus setting my opponent up for a free prize which is why I'm considering on running a 2-2 line of Suicune/Entei LEGEND by taking Serperior out for it and 1 slot for something else.

I'll admit Serperior is nice in this deck mainly for Royal Heal, should I take it out? Would this fix work?

- 2-1-2 Serperior
+ 2-2 Suicune/Entei LEGEND

- 1 Servine
- 1-1 Zoroark
+ 1-1 Mandibuzz or keep Zoroark in.
+ 1 Switch

Incase you're wondering Suicune/Entei LEGEND is for it's attack Bursting Inferno for {R}{C}{C}. Helps counter Donphan Prime, Reshiram, Emboar, Serperior, Jumpluff, and Krookodile.
 
-1 dark
+1 special dark



Why wouldn't you do this in the first place? I don't know why you wouldn't want four special dark. The only pokemon that counters special energies is scizor, but power claw goes through red armor. Lost remover is bad, but rare.
 
That's fine but what about the fix suggestion I mentioned earlier? Is it good? Take out the Serperior line, run Suicune/Entei LEGEND or keep in Serperior and take out a Servine for a Switch and run a 1-1 Zoroark line.

Would that work?
 
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