U-Turn Decks

SGGPatrickJ

Dunsparce Hoarder
Member
So I've been noticing a shift lately with a whole theme of decks popping up recently using what i can best describe as a U-Turn mechanic.

The main idea goes back to Accelgor/Gothitelle just a few seasons ago where you have your attacker and your wall, each serving different purposes. One pokemon attacks while having the ability to switch or shuffle back into the deck forcing you to promote another pokemon. You'd think this would be bad but coincidentally that mechanic is what makes these decks good. Most pokemon that have these amazing abilities that require them to be active, but lack an attack to make them worth it. Why not use something with a better attack and still take full advantage of these effects? Well that's what I'm seeing recently and while they might not be the top decks they certainly are strong and interesting.

So if we have a look at our attackers these are the most common ones ive seen (note this list is not limited to only these few pokemon)

Donphan: Most recently is Donphan PLS. With the fighting support out of FUF his Spinning Turn attack can hit for huge amounts of damage for a low energy cost, then he U-Turns back to whatever your wall pokemon of choice is.

Palkia-EX: It's seeing less play now and it never really saw play before but a few decks based themselves around Palkia-EX's Strafe attack. Thanks to his dragon typing people would boost his Strafe attack up with Altaria's Fight song ability so he'd hit for solid damage then U-Turn to your wall.

Magnezone: Magnezone PLS also uses this same mechanic with his attack Gyro Ball to hit for 80 or 100 with a muscle band and then U-Turn. His Electric typing serves favorable against those pesky lightning weak EX's and his ability to play 2 Supporters per turn is huge! The only thing holding him back is the fact that he is a Stage 2 pokemon.

Gengar-EX: Finally we have Gengar-EX, not yet released yet but people are already speculating uses for his second attack Hallway of Darkness. deal 60 and poison the attack pokemon then U-Turn to your wall and lock the active with Dragagle's ability.

Now for the most commonly used Wall's the ones who take a brunt of the force:

Trevenant: This guy will be the most common wall in U-Turn decks. We've already seen this deck played incredibly when Gothitelle was used to item lock, now we have a stage 1 version. Item lock in pokemon is a huge advantage and being able to consistently hit hard and turn off your opponents items is very scary.

Flygon: This is probably my favourite wall, Flygon is great for just adding that huge amount of damage onto the board. Sand Slammer puts 1 damage counter onto all of your opponents pokemon between each turn. It gets around Mr. Mime and it adds up quick. Pair him off with Dusknoir and you're looking incredibly strong.

Sigilyph: Safegaurd plain and simple. U-Turn back to an unbreakable EX wall. If your opponent is running a low amount of non EX's or non at all Sigilyph will sit there and Wall all game and there isn't much they can do about it. He can be a crucial 1 or 2 turn stall late game when you really need the extra time. (Not I choose to list Sigilyph instead of Suicune solely because it has a lower retreat cost which is more favorable for your wall pokemon in dire situations.)

Latias-EX: Latias is probably the least used of these pokemon but powerful still. So many pokemon these days have abilities and to be able to prevent all of their attacks can be huge. I personally am not a fan of a 2 prize wall but Latias-EX has seen play and wins.

I think one of the most important thing to note with these decks is to protect your bench because they will still try to snipe you attacker past the walls. Mr. Mime or a mountain circle should suffice. You can almost pair any two of these pokemon together 1 attacker and 1 wall and you have a deck. Obviously some combinations work better but it can all be down to preference.

Personally I love this style of deck and I'm crossing my fingers that these decks start gaining merit in the current meta. So the question is what do you guys think of these U-Turn decks and how strong do you think they will be post rotation?
 
RE: U-Turn Decks?

I like the strategy of locking my opponet, or any of the other strategy you mentioned. I think they will still be good and could even get some high finishes at bigger tournaments. The problem with all of these u-turn decks is they could end up taking a while to set up in a format that includes pokemon that are basic and can hit for big numbers for a single energy. So they are good but not the best in my opinion.
 
On playtcg, I've seen some use Meinshao. 40 for F and it returns to your hand. Personally, I'd rather just use Donphan since it doesn't return to your hand and has a nice finishing attack.
 
pokedan24 said:
On playtcg, I've seen some use Meinshao. 40 for F and it returns to your hand. Personally, I'd rather just use Donphan since it doesn't return to your hand and has a nice finishing attack.

I've also seen that deck around and I completely agree, Donphan is just a much more solid attacker then Meinshao. An N could hurt you so bad making you find all the pieces again if you dont have a second Meinshao already on the bench.
 
pokedan24 said:
On playtcg, I've seen some use Meinshao. 40 for F and it returns to your hand. Personally, I'd rather just use Donphan since it doesn't return to your hand and has a nice finishing attack.

Meinshao is actually quite useful if you have streamed a load of Meinfoo out onto the field and just keep jumping round, using the pre-placed Meinfoos. Plus, it doesn't need an item to get it out of the active slot, making any inherent Item Lock deck (e.g. Seismitoad EX) superfluous. The problem with Meinshao is the low damage counter which you can probably counter with Strong Energy.
 
Toro googleo said:
pokedan24 said:
On playtcg, I've seen some use Meinshao. 40 for F and it returns to your hand. Personally, I'd rather just use Donphan since it doesn't return to your hand and has a nice finishing attack.

Meinshao is actually quite useful if you have streamed a load of Meinfoo out onto the field and just keep jumping round, using the pre-placed Meinfoos. Plus, it doesn't need an item to get it out of the active slot, making any inherent Item Lock deck (e.g. Seismitoad EX) superfluous. The problem with Meinshao is the low damage counter which you can probably counter with Strong Energy.

Donphan is immune to all that locking stuff, too. I'm of the opinion that Donphan is superior in almost every way. Not having to worry about setting up multiple Mienshao is just such a huge draw when playing Donphan.

Donphan seems like the best U-Turning card right now, and it's very solid at that. It's best partner is most likely Trevenant, probably with 1 2 Sigilyph for certain situations. Trevenant is resistant to Fighting, and Item lock is annoying a lot of decks. It's also not that hard to deal 100 damage with it, which is nice for 2-shotting pretty much everything, especially since Seismitoad's (the other Item-locking deck) biggest flaw is it has trouble dealing a lot of damage.

On the topic of combos once Phantom Gate is released, Donphan/Chandelure seemed like a hilarious deck to play. Send up Chandelure and use Fainting Spell to take prizes faster. You can even use Mystery Energy to retreat Chandelure, and also allows you to possibly play Sparkling Rope to prevent Special Conditions from KOing Chandelure. This seems like a great league-deck to play when I don't feel like putting effort into my decks. :p
 
Machamp The Champion said:
Toro googleo said:
Meinshao is actually quite useful if you have streamed a load of Meinfoo out onto the field and just keep jumping round, using the pre-placed Meinfoos. Plus, it doesn't need an item to get it out of the active slot, making any inherent Item Lock deck (e.g. Seismitoad EX) superfluous. The problem with Meinshao is the low damage counter which you can probably counter with Strong Energy.

Donphan is immune to all that locking stuff, too. I'm of the opinion that Donphan is superior in almost every way. Not having to worry about setting up multiple Mienshao is just such a huge draw when playing Donphan.

Donphan seems like the best U-Turning card right now, and it's very solid at that. It's best partner is most likely Trevenant, probably with 1 2 Sigilyph for certain situations. Trevenant is resistant to Fighting, and Item lock is annoying a lot of decks. It's also not that hard to deal 100 damage with it, which is nice for 2-shotting pretty much everything, especially since Seismitoad's (the other Item-locking deck) biggest flaw is it has trouble dealing a lot of damage.

On the topic of combos once Phantom Gate is released, Donphan/Chandelure seemed like a hilarious deck to play. Send up Chandelure and use Fainting Spell to take prizes faster. You can even use Mystery Energy to retreat Chandelure, and also allows you to possibly play Sparkling Rope to prevent Special Conditions from KOing Chandelure. This seems like a great league-deck to play when I don't feel like putting effort into my decks. :p

Really? I tend to disagree with you there, Machamp as both methods will get you what you want, but in different ways in achieving it though. It's just that you can deny your opponent a prize with Meinshao. However, I still maintain that Donphan and Meinshao is both vulnerable to Item Locks, especially Seismitoad if they are extremely lucky and get off a turn two lock. Then what? Point in case, check this link: https://www.youtube.com/watch?v=GBcxifOHJvY&list=UUs7J5ya8VIVAfiQ4QPZAiFQ

Notice how the deck is a Donphan deck and didn't stand a chance. So that's why I think U-turn decks are great if the opponent is unaware of this. But against a higher tier deck, then not so much.
 
First of all, very nice discussion thread. There should be some interesting comments posted.
SGGPatrickJ said:
So the question is what do you guys think of these U-Turn decks and how strong do you think they will be post rotation?
UT decks are indeed fun to play, and no doubt, "U-Turn" can be formidable, especially if an opponent is not prepared to deal with it. For example, when I first encountered an opponent playing Trevenant, I was simply stymied - didn't expect to see that Poke at all at a "major" tournament. Lol.

Even at yesterday's League Challenge (single, 30-minute game), one of the players running Donphan-Trevenant may have ended up in the Top 8 (out of 41 players).

IMO, UT decks are just not strong enough to inflict sufficient damage within the parameters of a Bo3, 50-minute match that defines the current, standard game format. Without some opponents' "bad" luck, I just don't believe UT decks are strong enough to "top cut" at major tournaments in this current game match format.
 
TuxedoBlack said:
First of all, very nice discussion thread. There should be some interesting comments posted.
SGGPatrickJ said:
So the question is what do you guys think of these U-Turn decks and how strong do you think they will be post rotation?
UT decks are indeed fun to play, and no doubt, "U-Turn" can be formidable, especially if an opponent is not prepared to deal with it. For example, when I first encountered an opponent playing Trevenant, I was simply stymied - didn't expect to see that Poke at all at a "major" tournament. Lol.

Even at yesterday's League Challenge (single, 30-minute game), one of the players running Donphan-Trevenant may have ended up in the Top 8 (out of 41 players).

IMO, UT decks are just not strong enough to inflict sufficient damage within the parameters of a Bo3, 50-minute match that defines the current, standard game format. Without some opponents' "bad" luck, I just don't believe UT decks are strong enough to "top cut" at major tournaments in this current game match format.

You know I never took the time to think of them within the parameters of your standard 50 minute matches and it would seem they are a bit to slow to be taken seriously in a major tournament setting. Gothitelle/Accelgor managed it but idk how these less lock down versions will compare to that.
 
I think these kinds of decks are fun to play when everything goes right, and in such a case are frustrating for your upponent. The problem with these decks is that they often rely on setting up multiple evolutions (sometimes multiple stage 2s), which can become a nightmare on a bad day. Garbodor also shuts most "U-Turn" decks down, unless they're using Trevenant and the Garbodor doesn't have a tool on it. On top of that, Lysandre can force up the "attack" Pokemon (excluding Accelgor) for a potentially easy KO.

Looking ahead to the BCR-on format, the loss of Tropical Beach is a crushing blow to U-Turn decks. Seismitoad doesn't make Trevenant obsolete by any means despite having a similar effect, but by providing item lock in a basic Pokemon it will make these decks even harder to get set up. However, I think that Gangar-EX does have potential due poison and Dragalge, but we'll have to see what the format is like when Phantom Forces comes out. While I'm intrigued, my current attention is going to fall regionals, where I don't expect U-turn decks to be prominent.
 
Fyi. At this past weekend's League Challenge (consisting of single 30 minute + 3 games), a local player won running a U-Turn deck; his record was 5-0 and the tournament players included some very, highly ranked individuals.
 
TuxedoBlack said:
Fyi. At this past weekend's League Challenge (consisting of single 30 minute + 3 games), a local player won running a U-Turn deck; his record was 5-0 and the tournament players included some very, highly ranked individuals.

I find this hard to believe. Who was the player? What deck was he using? Where was the LC?
 
grantm1999 said:
TuxedoBlack said:
Fyi. At this past weekend's League Challenge (consisting of single 30 minute + 3 games), a local player won running a U-Turn deck; his record was 5-0 and the tournament players included some very, highly ranked individuals.

I find this hard to believe. Who was the player? What deck was he using? Where was the LC?
What parts do you find hard to believe: the "local" player, "deck," and/or the LC's location? Lol.

Like I mentioned, the tournament winner was a "local" player (not one of the "big," highly recognized, upper Midwest players), one I have not seen at many past tournaments in my area. I don't know him well, but he's been attending the local leagues for a while now. Secondly, he ran a Donphan deck with a bunch of techs. Lastly, the LC took place in Chicago.
 
Well it's good to hear that the decks may still be competitive in certain environments. Also to add to the topic, UT decks just got 2 new partners with the scans of Phantom Gate being released. First there is a new wall Wobbuffet who shuts down abilities minus those of psychic pokemon while he is active and also Substitute Robot which is a very interesting new addition to these decks now better mimicking the video game. It serves as an effective stall wall which gives up no prizes but it doesn't have any abilities to hinder your opponent like the other walls.
 
Please help me! I built Donphan / Flygon (I chose Flygon over Trevenant because the store where I bought all the stuff didn't have Trevenant, and I mean if anyone would do well with Donphan / Flygon it would be me.) for a friend who I'm trying to get into the game, and I fell in love with the deck. It won against several decks including Virizion / Genesect. The only games it lost were the ones where it couldn't set up due to a combination of dead hands and early pressure. Even if your opponent is playing smart with a low Bench, Flygon's Ability activates twice by the time it comes back around to your turn, so you have a minimum of 60 extra damage thanks to Flygon. So that's 40 (Spinning Turn) + 20 (Strong Energy) + 20 (Fighting Stadium) + 30 (Silver Bangle) + 60 (Sand Slammer) = 170. That's significant. The only problem is of course the set up, but like that's ever stopped me before. If I can get some Tropical Beaches, I would definitely play this in extended (depending on the meta of course).
 
What do you need help with exactly?

If you're just looking for crtique of your list, then you may want to post in the Deck Garage.

If you're having trouble having trouble setting up, then I suppose you would just add more setup cards. 3-4 copies of Pokemon Fan Club or a Pokemon like Dedenne can help a lot, but you may have to sacrifice some cards that aren't as critical, like an extra energy, a silver bangle, an alternate supporter, etc.

If you're asking what to do about this deck having been for your friend but you wanting to use it, I guess you could ask to borrow it for events if you're friend doesn't come with you. Or you could just build another identical deck. Just don't steal it.
 
Like I need help because I have this uncontrollable urge to play decks that are bad... or at least not good... basically... yeah that wasn't clear at all. Oops. Judge me.

(So I don't need help with anything actually. It was hyperbole.)
 
Just look for decks that are fun. Don't play decks just because they're not meta, and don't play decks just because they are meta. Find archetypes with playstyles that appeal to you (especially those that are fun regardless of whether or not you win) and play those.

I personally spent almost the entirety of NXD-On playing Darkrai/Yveltal/Hydreigon, and it was a ton of fun, despite not preforming that well (although I still say people underestimated the deck before Yveltal-EX came about. That matchup against straight Darkrai was too good). Now that it's lost some of its appeal (Dark Patch), I'm experimenting with different playstyles again.

Keep the ball rolling. Don't let the game just become something you do out of habit. Make it enjoyable.
 
Remember to keep the discussion on U-Turn decks. Move to Profile Comments or PMs if you have to.

Donphan / Flygon does seem like a decent deck when you think about it. I would assume you play Max Potion to heal off Flygon? Or is there not enough room?

On another note, I went to a League Challenge last weak, and both third place and first place were taken by Donphan decks. The one that got third was focused on Trevenant, but played some Sigilyph as well, along with Rainbows and DCE. The one that got first was entirely Safeguard Pokemon. It also played Rainbows and DCE. The deck definitely isn't bad. It was an LC, so it's hard to really judge, but just playing against it I could tell it had potential in the right meta.
 
Yeah there really isn't much room for Max Potion. I initially tried it out with two, but there should really be more search instead. I'll probably try replacing them with Fan Club and or more Ultra Ball / Evosoda / Korina. It's a really tight list; it NEEDS Tropical Beach, but that isn't a thing anymore D:

This deck is just so much fun to play once you get set up, and I want this to work so badly!
 
Back
Top