• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Umbreon+Donphan(Prime)

T

thepaintrolley

I stopped collecting pokemon cards about 9 years ago, but have recently begun collecting again with a few of my friends. Our current collection is rather small, so I don't have really anything to set up some of the more popular decks. The result of my limited collection, however, is as follows;

Pokemon (31/60)

x2 Sableye HS-Undaunted 35/90
x1 Murkrow HS-Undaunted 58/90
x1 Murkrow HS-Undaunted 59/90
x1 Honchkrow HS-Undaunted 16/90
x3 Stunky HS-Undaunted 69/90
x2 Skuntank HS-Undaunted 37/90
x1 Umbreon HS-Undaunted 10/90
x1 Umbreon HS-Call of Legends 22/95
x2 Skuntank HS-Undaunted 37/90
x1 Groudon HS-Call of Legends 6/95
x3 Cubone HS-Triumphant 60/102
x2 Marowak HS-Triumphant 44/102
x1 Onix HS-Unleashed 56/95
x2 Phanpy HS-Call of Legends 66/95
x1 Donphan(Shiny) HeartGold & SoulSilver 107/123
x1 Togepi HS-Undaunted 70/90
x2 Eevee HS-Undaunted 48/90
x1 Eevee HS-Undaunted 47/90
x2 Doduo HS-Undaunted 45/90
x1 Dodrio HS-Undaunted 11/90
x1 Togetic HS-Undaunted 39/90
x1 Togekiss HS-Undaunted 9/90

Trainer/Supporter/Stadium (14/60)

x1 Life Herb(Trainer) HS-Unleashed 79/95
x3 Pokemon Communication(Trainer) HeartGold & SoulSilver 98/123
x1 Bill(Supporter) HS-Trainer Kit(Blue/Gyarados) 18/30
x2 Interviewer's Questions(Supporter) HS-Unleashed 77/95
x3 Professor Oak's New Theory(Supporter) HS-Call of Legends 83/95
x2 Ruins of Alph(Stadium) HS-Undaunted 76/90
x2 Burned Tower(Stadium) HS-Undaunted 71/90

Energies (15/60)

x7 Darkness Energy(Basic)
x7 Fighting Energy(Basic)
x1 Cyclone Energy(Advanced) Diamond&Pearl-Stormfront 94/100

General Strategy

I tried to flesh this deck out to give it as much versatility as I could with the cards that I had to use. Previously, I used the Undaunted(Nightfall)'s Dark arsenal and a mixed array of Lightning types that set up a large chain of easy prizes via Iron Tail and Thunderbolt. However, when I found that I was lacking any real synergy, I switched over to the Cubone/Marowak+Stadiums setup that you see above. I had the potential to go with 4 Burned Tower, but I stuck with 2 Towers and 2 Ruins of Alph just for versatility. My basic setup uses Marowak, Groudon, and Donphan as my "Muscle". Groudon's Volcano stomp then gives me the potential to drop a small bit of milling on an opponent, or to sacrifice a few dark-types for Honchkrow's Vengeance. If Groudon forces me to discard something that I actually need, I can pull out a Sableye to recover those few cards. Further, of Groudon happens to discard my pair of Marowaks, that sets up Cubone to have a healthy damage absorption. Doesn't pan too well in drawn out games, but early one, it helps. I use Onix as a light healer who can pull out a fairly hefty punch if I need him to, though I can probably fill in a different basic like Hitmonlee or Hitmonchan from Groudon's set. Beyond this, Skuntank is both a filler card until I get something better and a strong control type with the possibility of dealing 90 damage in a turn. Dodrio is mostly in for Retreat Aid, to help the juggling that I might have to do, but Incessant Peck also has the potential to deal a lot of damage. Togekiss makes an appearance mostly as a recycling healer- Will probably be substituted out when I have something better. As for Donphan? He's got a lot of HP, 20 damage reduction, and happens to knock out 90 damage for only 3 fighting energy. Mostly a punchy sort.

Let's talk trainers, and my rational behind them being in there. Bill; Who doesn't like more cards in a pinch? Burned Tower is used as an energy recycle, though it's a bit of a double-edged sword, and to set up Bone Smash combos with Marowak. Same thing happens with Ruins of Alph, though it exists for mitigation prevention rather than energy recycling. 2 Interviewer's Questions are in to a.) Gather Energy if need be or b.) Force a deck shuffle- Mixing up the deck has the possibility of landing something that I'd need to pull closer to the top than it might have already been; Brightsides, right? Life Herb is a filler, though it's really handy as a quick heal or condition remover; will probably be replaced. 3 Pokemon Communications are in to force my "Late Game" players onto the field, if my drawing luck happens to be low that particular game; alternatively, they exist to bring Togekiss onto the field and force a shuffle after an amazing heal. Finally, 3 Professor Oak's New Theory; This one is pretty self-explanatory. Who doesn't like the capacity to bring a bad 3 card hand up to a decent or good 6 card hand? Also forces a deck shuffle.

Special mention; Cyclone Energy. I could put in something else here, but I like the ability to force a hard hitter or strong control type onto the bench as well as require the opponent to spend energy to bring the pokemon in question back out if they so desire. Could have some better choices here, thought about a double-colorless, but meh.

Anyways. Suggestions/tips/flames?
 
RE: First Deck in a long while

please can you sort out your deck list!!! it is almost impossible to understand!!!!!!
 
RE: First Deck in a long while

This deck is a mess. I know you're new, but how about I give you an idea?

Umbreon UD is your best bet in a deck. Make a deck that revolves around that. Try pairing it with other Eeveelutions to help the deck. I'm not trying to change the deck, but give you an idea of a nice one.

4-2/1 Umbreon UD/Umbreon MD
1 Espeon MD
1 Flareon RR
1 Jolteon RR
1 Vaporeon RR/UD
1 Leafeon RR

Along with other staples. Something like that?
 
RE: First Deck in a long while

Please organize your decklist better (use the set abbreviations) or this thread will be locked.
 
RE: *Needs main Pokemon from deck in title*

....K
First off, welcome back to the game. I looked over your deck just now and from what I can gather, you have so many ideas on what you want in your deck, you don't know which ones to use. My advice would be to look around some of the other decks on here which could give you some ideas on what to play. If you're playing for fun, the deck you have is ok-ish, but if you plan to play competatively, it might be worth looking at other deck ideas.
But anyway, after looking at your deck, I've noticed that your best cards are (arguably) your Umbreon's and the Donphan Prime. So I decided to modify your deck to make more use of these cards. I didn't want to completely overhaul your deck so I limited it to 15 changes to your pokemon and trainer lines, plus a few changes to your energy lines. Some of these cards will be fairly easy to obtain, while others (the Donphan Prime and Pokemon Collectors), might be a bit harder to get from trades. Also, to make things simpler, I only used cards from HGSS onwards. Later, if you want to look over some of the older cards (current format is Majestic Dawn onwards but that changes in September) you might see some other cards which would be nice in your deck (eg, Stormfront Sableye).

Anyway, here's the decklist I came up with, followed by the changes

4-4 Umbreon COL
2-2 Donphan Prime
2-1 Honchkrow UD
2-2 Marowak Tri
2 Sableye UD
1-1 Dodrio UD

2 Burned Tower UD
2 Engineers Adjustments UL
2 Interviewers Questions COL
1 Life Herb UL
3 Pokemon Collector HGSS
3 Pokemon Communication HGSS
3 Professor Elm's Training Method HGSS
3 Professor Oak's New Theroy COL
2 Super Scoop Up UL
1 Twins Tri

5 Darkness Energy
5 Fightning Energy
1 Cyclone Energy
4 Special Darkness Energy

Changes:
-3 Stunky
-2 Skuntank
-1 Groudon
-1 Cubone
-1 Onix
-1 Togepi
-1 Togetic
-1 Togekiss
-1 Doduo
-1 Bill
-2 Ruins of Alph
-2 Darkness Energy
-2 Fighting Energy

+1 Donphan Prime
+1 Eevee
+2 Umbreon
+2 Engineer's Adjustments
+3 Pokemon Collector
+3 Professor Elm's Training Method
+2 Super Scoop Up
+1 Twins
+4 Special Darkness Energy.

Hope this helped you get some ideas for what you want in your deck. Once you've played the deck a few times and know what works and what doesn't, you can change it yourself to suit your playstyle.
 
Back
Top