1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
This card does not stand on its own as there are many counters to it (i.e. warp point, bright look) but has the potential to wall nearly any current metagame deck's main attacker. against an sp deck, i suppose it would be easy for the other person to simply not level up and in the case of luxchomp, be ko'd in 2 maybe 3 turns without doing enough damage to take the ko for itself. it would be quite evil to force the other person to not level up so they can do damage, but retreat for something else that can easily ko an sp. just a thought. having said all this yes it is worth being played but as a stall or lock on the opponent to get a main attacker set up or healed
2. What popular metagame decks is it used in?
none as of yet, but im sure there will be someone to drop it into their deck so they can stall
3. What combos can you use it with? How so?
along with stalling in the way stated above, i could be used with vileplume UD to have the trainer lock on them (and yourself, run lots of supporters) to eliminate the threat of warp point, leaving them with bright look (assuming they run luxray) or something else that i'm probably over looking right now. if there is no way for them to attack with their main or something else, then they cant touch you (in the case of donphan, yes phanpy can attack ;D)
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
hmm i would give it a 3.5 out of five stars because yes it can wall things and sorta confuse your opponent, but it is easily worked around (i know from experiance) and once worked around easily ko'd due to a lower hp
5. How's the artwork?
5/5 yes it is my bias towards umbreon and espeon, but i do like the cartoonish style, so cuddley looking