24 Pokemon
2-2 Umbreon Prime
2-2 Houndoom Prime
3-3-2 Vileplume (UD)
2-2 Persian (HS)
2 Murkrow (UD)
2 Paras (SV)
2 Sableye (UD)
16 T/S/S
x4 Judge
x4 Bill
x4 PONT
x1 Luxury Ball
x3 Looker's Investigation
20 Energies
x10 Darkness Energy
x8 Grass Energy
x4 Special Darkness Energy
The strategy is to use Vileplume's Trainer Lock ability to keep Trainers out of the game, in late. Umbreon will be a big attacker and the most irritating of the matter is a near knock-out turn failure because of his PokeBody. Persian, Judge, Murkrow, and Looker's Investigation will be the disruption. Paras will put foes to sleep, causing more irritation, and a bit of mind games. Special Darkness Energy is self explanatory. Houndoom Prime is for keeping sleeping Pokemon on the active. Sableye is for retrieving Energies from the discard pile. Skuntank is just an attacker.
2-2 Umbreon Prime
2-2 Houndoom Prime
3-3-2 Vileplume (UD)
2-2 Persian (HS)
2 Murkrow (UD)
2 Paras (SV)
2 Sableye (UD)
16 T/S/S
x4 Judge
x4 Bill
x4 PONT
x1 Luxury Ball
x3 Looker's Investigation
20 Energies
x10 Darkness Energy
x8 Grass Energy
x4 Special Darkness Energy
The strategy is to use Vileplume's Trainer Lock ability to keep Trainers out of the game, in late. Umbreon will be a big attacker and the most irritating of the matter is a near knock-out turn failure because of his PokeBody. Persian, Judge, Murkrow, and Looker's Investigation will be the disruption. Paras will put foes to sleep, causing more irritation, and a bit of mind games. Special Darkness Energy is self explanatory. Houndoom Prime is for keeping sleeping Pokemon on the active. Sableye is for retrieving Energies from the discard pile. Skuntank is just an attacker.