I am a big fan of Metal Pokemon and I'm so glad they've been getting s much support recently, and I am excited for the release of Unbroken Bonds, because I can't wait for Lucario & Melmetal GX! Here is the list I currently have come up with (bearing in mind, no tests were carried out yet):
Pokemon:
3 Lucario & Melmetal GX UNB
2 Dhelmise GUR
1 Jirachi TEU
2 Heatran CES
2 Registeel CRI
1 Magearna ULP
Trainers:
4 Cynthia
2 Mt. Coronet
2 Jasmine
4 Nest Ball
3 Lillie
3 Acerola
3 Choice Band
2 Pokemon Communication
3 Metal Frying Pan
2 Pokemon Fan Club
2 Altar of the Sunne
2 Sophocles
2 Bill’s Analysis
1 Escape Board
Energy:
10 Metal
4 DCE
Let me know what you guys think!
Pokemon:
3 Lucario & Melmetal GX UNB
Lucario & Melmetal-GX – Metal – HP260
Basic Pokemon
[C][C] Metal Fist: 50 damage. Search your deck for a [M] Energy card and attach it to this Pokemon. Then, shuffle your deck.
[M][M][C][C] Heavy Impact: 150 damage.
[C]+ Full Metal Wall GX: Until the end of this game, your [M] Pokemon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)
When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Basic Pokemon
[C][C] Metal Fist: 50 damage. Search your deck for a [M] Energy card and attach it to this Pokemon. Then, shuffle your deck.
[M][M][C][C] Heavy Impact: 150 damage.
[C]+ Full Metal Wall GX: Until the end of this game, your [M] Pokemon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)
When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
1 Jirachi TEU
2 Heatran CES
2 Registeel CRI
1 Magearna ULP
Trainers:
4 Cynthia
2 Mt. Coronet
2 Jasmine
4 Nest Ball
3 Lillie
3 Acerola
3 Choice Band
2 Pokemon Communication
3 Metal Frying Pan
2 Pokemon Fan Club
2 Altar of the Sunne
2 Sophocles
2 Bill’s Analysis
1 Escape Board
Energy:
10 Metal
4 DCE
If going first/second the ideal starting hand includes at least 1 Lucario & Melmetal, Dhelmise, Jasmine/Lillie and DCE. Since Lucario & Melmetal can charge themselves using Metal Fist and a DCE, it's best to get them in the Active.
However, if you don't get L&M in your starting hand, Heatran or Registeel can make a good starting Active: since there are multiple methods of getting a L&M on the bench (4 Nest Ball, 2 Pokemon Fan Club, 2 Jasmine and draw support), the odds are that you can get them on turn 1. Heatran can be used to attach up to 4 Metal Energy to the benched L&M or Registeel can be used instead if energy is in the discard (can be put there using Sophocles; I thought about adding Ultra Ball to have more ways to discard Metal).
Once L&M is powered up (DCE+2 Metal), it can deal a maximum of 200 Damage to GX's per turn (400 for weakness): 2 Dhelmise on Bench and attached Choice Band. Magearna can be used to switch Tools on the L&M to potentially increase its resistance (Frying Pan to remove weakness and -30 Damage taken or -60 combined with the GX attack) when needed.
I included Acerola for a cheeky re-load to stop the opponent from taking three prizes at least once. Altar of the Sunne is mainly there in case of a Blacephalon when I have no Frying Pan. Bill's Analysis is to help get items or stadiums I need, or even other Supporters in a pinch (e.g. Acerola). Escape Board for use if I start with a Jirachi although I don't think that's too necessary in this deck. PokeComms just in case I have a Heatran/Jirachi/Registeel/Magearna in hand when I'd rather use a L&M or Dhelmise.
One main issue I can think of is not enough Pokemon, so if anyone has any suggestions for what to add (i.e. would synergise well), let me know!
However, if you don't get L&M in your starting hand, Heatran or Registeel can make a good starting Active: since there are multiple methods of getting a L&M on the bench (4 Nest Ball, 2 Pokemon Fan Club, 2 Jasmine and draw support), the odds are that you can get them on turn 1. Heatran can be used to attach up to 4 Metal Energy to the benched L&M or Registeel can be used instead if energy is in the discard (can be put there using Sophocles; I thought about adding Ultra Ball to have more ways to discard Metal).
Once L&M is powered up (DCE+2 Metal), it can deal a maximum of 200 Damage to GX's per turn (400 for weakness): 2 Dhelmise on Bench and attached Choice Band. Magearna can be used to switch Tools on the L&M to potentially increase its resistance (Frying Pan to remove weakness and -30 Damage taken or -60 combined with the GX attack) when needed.
I included Acerola for a cheeky re-load to stop the opponent from taking three prizes at least once. Altar of the Sunne is mainly there in case of a Blacephalon when I have no Frying Pan. Bill's Analysis is to help get items or stadiums I need, or even other Supporters in a pinch (e.g. Acerola). Escape Board for use if I start with a Jirachi although I don't think that's too necessary in this deck. PokeComms just in case I have a Heatran/Jirachi/Registeel/Magearna in hand when I'd rather use a L&M or Dhelmise.
One main issue I can think of is not enough Pokemon, so if anyone has any suggestions for what to add (i.e. would synergise well), let me know!
Let me know what you guys think!