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Unlimited: Evolution Control (Mewtwo LV.X & Aerodactyl)

LoppyThug

Aspiring Trainer
Member
19 Pokemon
4 Chatot (MD)
2-2 Mewtwo LV.X (LA)
3 Aerodactly (Fossil)
2-2 Dialga G LV.X
1 Azelf (LA)
2-1 Uxie LV.X (LA)

29 T/S/S
4 Roseannes’s Research
3 Mysterious Fossil
2 Fossil Excavator
4 Bebe’s Search
4 Celio’s Network
4 Super Energy Removal
4 Energy Removal
4 Professor Oak’s New Theory

12 Energy
4 Recycle Energy
8 {P} Energy

Aerodactyl prevents evolutions while Mewtwo LV.X becomes immune to damage. Chatot is the starter, allowing me to replenish my hand with a free retreat cost. Dialga G LV.X is a failsafe if my opponent is using the same strategy or manages to get their Vileplume ex out before Aerodactyl. Azelf, Uxie LV.X, Roseanne's Research, Bebe's Search, Fossil Excavator, Celio's Network, and Professor Oak's New Theory allow me to set up speedily. Energy Removal and Super Energy Removal disrupt opponents. Recycle Energy, when combined with Mewtwo's energy absorption, guarantees a Giga Burn every other turn, with a Super Energy Removal in between.

I've been toying with the idea of adding Ancient Technical Machine (Rock) to allow Aerodactyl to undo any annoying setups before it came into play, like Medicham ex or Glaceon LV.X.
 
Fossil Egg would help with speed.
TM Rock won't do much unless your a spreading deck, as they can re-evolve next turn.
 
^Point. Unless SP's are massive in your area, add 1 or 2.
Maybe take out a couple of (Super) Energy Removals.
 
Hahaha this brings back memories I played aerodactyl with devoluters and wigglytuff when I was like 11.
spreading damage would help this deck.
 
Maybe http://pokebeach.com/scans/legends-awakened/137-technical-machine-ts-2.jpg would help since if they already has an evolution card in play you can´t stop it and if a deck is played in unlimited i think http://pokebeach.com/scans/base-set/93-gust-of-wind.jpg should always be in!

And change bebe search to http://pokebeach.com/scans/ex-firered-and-leafgreen/88-celio%27s-network.jpg
 
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