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Updated Darkrai/Sableye/Absol

blazeguy56

Aspiring Trainer
Member
Darkrai/Absol/Sableye (Updated)

3 Darkrai EX
3 TP Absol
3 Sableye
2 Keldeo EX
= 11

4 N
4 Professor Juniper
2 Bianca
2 Skyla
3 Pokémon Catcher
4 Hypnotoxic Laser
2 Virbank City Gym
4 Dark Patch
3 Ultra Ball
3 Energy Switch
1 random receiver
3 Dark Claw
1 Eviolite
1 Dowsing Machine
= 37

12 Darkness Energy
= 12

I believe it is near finished. Just needs the finishing touches.

Took your other post and put it here, because it kind of counted as a duplicate thread. You don't need to create separate threads for each update; just edit your original post. Thanks! ~Kecleon
 
RE: Updated Darkrai deck.

I assume the Absol is plasma freeze, right?

Now, the changes.

- 1 Max potion
- 1 Energy search, it searches basics only and Dark patch does that for you. You now have 60 cards!
 
RE: Updated Darkrai deck.

Salamencetrainer34 said:
I assume the Absol is plasma freeze, right?

Now, the changes.

- 1 Max potion
- 1 Energy search, it searches basics only and Dark patch does that for you. You now have 60 cards!

Much appreciated
 
RE: Updated Darkrai deck.

For the darkrai ex and the absols. Very easy way to power high demannd pokemon quickly.
 
RE: Updated Darkrai deck.

blazeguy56 said:
For the darkrai ex and the absols. Very easy way to power high demannd pokemon quickly.

Darkrai-EX attacks for [D][D][C], DCEs are useless for it.
 
RE: Updated Darkrai deck.

Luispipe8 said:
blazeguy56 said:
For the darkrai ex and the absols. Very easy way to power high demannd pokemon quickly.

Darkrai-EX attacks for [D][D][C], DCEs are useless for it.

Ok, im open for ideas. What should i run?


Luispipe8 said:
blazeguy56 said:
For the darkrai ex and the absols. Very easy way to power high demannd pokemon quickly.

Darkrai-EX attacks for [D][D][C], DCEs are useless for it.

Just run special darkness?
 
RE: Updated Darkrai deck.

blazeguy56 said:
Ok, im open for ideas. What should i run?
Just run special darkness?

Special Darkness Energy(as well as Special Metal Energy) is not legal in Modified anymore, since it's last reprint was(i think) Call of Legends, which rotated last year. You could run Prism Energy to help Keldeo-EX hit for 110 with 4 Prism attached.
 
RE: Updated Darkrai deck.

Try this
-1 Absol
-1 Keldeo EX
-2 Skyla
-1 Pokemon Catcher
-1 Evolite
-1 Max Potion
-1 Energy Search
-4 Double Colorless
+1 Ultra Ball
+1 Dark Claw
+2 Enhanced Hammer (you could do -1 Enhanced Hammer to add a Pokemon Catcher your choice (I like 2 for Plasma Box)
+2 Random Receiver
+1 Colress
+3 Darkness Energy
Thats 60 cards
 
RE: Updated Darkrai deck.

DeckMaster said:
Try this
-1 Absol
-1 Keldeo EX
-2 Skyla
-1 Pokemon Catcher
-1 Evolite
-1 Max Potion
-1 Energy Search
-4 Double Colorless
+1 Ultra Ball
+1 Dark Claw
+2 Enhanced Hammer (you could do -1 Enhanced Hammer to add a Pokemon Catcher your choice (I like 2 for Plasma Box)
+2 Random Receiver
+1 Colress
+3 Darkness Energy
Thats 60 cards

Add why you would take them out and why you would put in the replacements, please. :)
 
Kecleon-X said:
DeckMaster said:
Try this
-1 Absol
-1 Keldeo EX
-2 Skyla
-1 Pokemon Catcher
-1 Evolite
-1 Max Potion
-1 Energy Search
-4 Double Colorless
+1 Ultra Ball
+1 Dark Claw
+2 Enhanced Hammer (you could do -1 Enhanced Hammer to add a Pokemon Catcher your choice (I like 2 for Plasma Box)
+2 Random Receiver
+1 Colress
+3 Darkness Energy
Thats 60 cards

Add why you would take them out and why you would put in the replacements, please. :)

-1 Absol (2 is enough)
-1 Keldeo EX (1 is enough)
-2 Skyla (slows the deck to much (and expesially with random receiver)
-1 Pokemon Catcher (look at Enhanced Hammer)
-1 Evolite (unless you build a tank deck no point)
-1 Max Potion (this is a good tech but you need room)
-1 Energy Search (this is a good tech but you need room)
-4 Double Colorless (why?)
+1 Ultra Ball (helps with dark patch)
+1 Dark Claw (damage is really important especially with Kyurem)
+2 Enhanced Hammer (you could do -1 Enhanced Hammer to add a Pokemon Catcher your choice (I like 2 for Plasma Box)
+2 Random Receiver (thins the deck and gets you a supporter)
+1 Colress (end game)
+3 Darkness Energy (because i took out Double colorless)
 
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