I've updated the Decidueye/Luxray list I posted a week before this update, and I believe I have improved it significantly. And call me crazy, but I believe with more testing and changes in the future this might be a competitively viable deck. Emphasis on the might. Anyway, the list.
4 Shinx
4 Luxio
2 Luxray
4 Rowlet
2 Dartrix
4 Decidueye GX
2 Tapu Lele GX
4 Ultra Ball
4 Evosoda
4 Rare Candy
2 Float Stone
2 Field Blower
4 N
4 Cynthia
2 Brigette
2 Skyla
4 Counter Energy
5 Grass Energy
1 Super Boost Energy
I've decided to only play 2 Luxray and no Shining Celebi as,
A: There is no space
B: Buzzwole will rip through Luxio so it'll be hard to get more than 2 Luxray down
C: Luxio is more for early game disruption and to slow the opponent down, once a deck gets set up there isn't much need to block items
Please suggest any changes that can be made as I am very much looking for improvements right now. I just cannot let the concept of taking OHKOs anyway on the field die as it is too good to overlook. Thanks in advance for the help!
4 Shinx
4 Luxio
2 Luxray
4 Rowlet
2 Dartrix
4 Decidueye GX
2 Tapu Lele GX
4 Ultra Ball
4 Evosoda
4 Rare Candy
2 Float Stone
2 Field Blower
4 N
4 Cynthia
2 Brigette
2 Skyla
4 Counter Energy
5 Grass Energy
1 Super Boost Energy
I've decided to only play 2 Luxray and no Shining Celebi as,
A: There is no space
B: Buzzwole will rip through Luxio so it'll be hard to get more than 2 Luxray down
C: Luxio is more for early game disruption and to slow the opponent down, once a deck gets set up there isn't much need to block items
Please suggest any changes that can be made as I am very much looking for improvements right now. I just cannot let the concept of taking OHKOs anyway on the field die as it is too good to overlook. Thanks in advance for the help!
Last edited: