Pokemon
4-4 Ursaring Prime
3-2-3 Crobat Prime
1 Smeargle
1 Farfetch'd
1 Lunatone
1 Solrock
Total Pokemon - 20
Energy
4 Double Colorless
4 Rainbow
2 Rescue
5 Psychic
3 Fighting
Total Energy - 18
Trainers
2 Emcees Chatter
1 Flower Shop Lady
1 Twins
2 Elms Training Method
2 Rare Candy
3 Pokemon Communication
2 Pokemon Collector
2 Oak New Theory
3 Junk Arm
3 Seeker
1 Professor Juniper
Total Trainers - 22
I think Ursaring is an amazing card with its Poke-Body "Berserk". Everything I've heard about it around my card shop is that any Ursaring Rogue deck wouldn't be able to stand up a "Metagame" deck. With the Pokemon I chose, now that Mod is HG/SS-on, alot of people around my card shop are using B/W cards.
Im not sure about the Lunatone/Solrock. Alot of B/W rares deal damage and take that same amount of damage away so I figured it was a good idea to put that in there since two bench spots isnt really killing me. Im just worried about drawing either or them opening hand, or having to attack with one of them if it came down to it in a game. Thats where the fighting energys come into play.
I didn't specify which set the Pokemon in my deck came from (hopefully, I don't get penalized) so hopefully I can save myself when I describe my deck here. The Ursaring primes are my main attackers (Teddiursa UL). I'm running four rainbow energy because I really don't like attacking with my main attacker while its still basic. The Teddiursa have 60 HP, which is higher than the Triumphant Ursa, so if by any chance Teddiursa becomes active for more than one turn it'll be able to survive an attack from anything other than Donphan.
The Smeargle's "Portrait" would be a blessing if I drew it opening hand, and Farfetch'd is my draw engine if my trainers fail me that turn.
I'm not running four of any trainer thankfully because of Junk Arm, and If I have to discard a Pokemon or basic Energy I'll need later in the game I have my Flower Shop Lady. I wasn't sure whether or not I wanted to run one or two twins. I'm expecting this deck to play from behind (prize wise) a majority or the time so Twins will come in handy and allow me to get my Crobat set up.
Crobat is in there for the simple fact that Ursaring is terrible against Donchamp decks. Crobats' "Severe Poison" is going to be the attack I use the most (unless someone is running the Triumphant Ditto or baby Pokemon (which I heard Cleffa and Tyrouge are popular in the Metagame.
I want to use COL Jirachi just because I feel as if it will help me against Machamp decks. Also, I feel that in the long run the "Heal Block" tech just wont help me in the long run. Im just not sure whats a better decision.
any suggestions?
4-4 Ursaring Prime
3-2-3 Crobat Prime
1 Smeargle
1 Farfetch'd
1 Lunatone
1 Solrock
Total Pokemon - 20
Energy
4 Double Colorless
4 Rainbow
2 Rescue
5 Psychic
3 Fighting
Total Energy - 18
Trainers
2 Emcees Chatter
1 Flower Shop Lady
1 Twins
2 Elms Training Method
2 Rare Candy
3 Pokemon Communication
2 Pokemon Collector
2 Oak New Theory
3 Junk Arm
3 Seeker
1 Professor Juniper
Total Trainers - 22
I think Ursaring is an amazing card with its Poke-Body "Berserk". Everything I've heard about it around my card shop is that any Ursaring Rogue deck wouldn't be able to stand up a "Metagame" deck. With the Pokemon I chose, now that Mod is HG/SS-on, alot of people around my card shop are using B/W cards.
Im not sure about the Lunatone/Solrock. Alot of B/W rares deal damage and take that same amount of damage away so I figured it was a good idea to put that in there since two bench spots isnt really killing me. Im just worried about drawing either or them opening hand, or having to attack with one of them if it came down to it in a game. Thats where the fighting energys come into play.
I didn't specify which set the Pokemon in my deck came from (hopefully, I don't get penalized) so hopefully I can save myself when I describe my deck here. The Ursaring primes are my main attackers (Teddiursa UL). I'm running four rainbow energy because I really don't like attacking with my main attacker while its still basic. The Teddiursa have 60 HP, which is higher than the Triumphant Ursa, so if by any chance Teddiursa becomes active for more than one turn it'll be able to survive an attack from anything other than Donphan.
The Smeargle's "Portrait" would be a blessing if I drew it opening hand, and Farfetch'd is my draw engine if my trainers fail me that turn.
I'm not running four of any trainer thankfully because of Junk Arm, and If I have to discard a Pokemon or basic Energy I'll need later in the game I have my Flower Shop Lady. I wasn't sure whether or not I wanted to run one or two twins. I'm expecting this deck to play from behind (prize wise) a majority or the time so Twins will come in handy and allow me to get my Crobat set up.
Crobat is in there for the simple fact that Ursaring is terrible against Donchamp decks. Crobats' "Severe Poison" is going to be the attack I use the most (unless someone is running the Triumphant Ditto or baby Pokemon (which I heard Cleffa and Tyrouge are popular in the Metagame.
I want to use COL Jirachi just because I feel as if it will help me against Machamp decks. Also, I feel that in the long run the "Heal Block" tech just wont help me in the long run. Im just not sure whats a better decision.
any suggestions?