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Victini EX/Tornadus EX

Rafael Perez Saldana

Aspiring Trainer
Member
Experience:Intermediate

Pokemon:13
  • 3 Victini EX
  • 3 Mewtwo EX
  • 3 Tornadus EX
  • 3 Tornadus
Trainers:31
  • 4 Juniper
  • 4 Colress
  • 4 Shauna
  • 3 Ultra Ball
  • 2 Skyla
  • 3 Aspertia City Gym
  • 3 Switch
  • 2 Giant Cape
  • 3 energy Switch
  • 3 Float Stone
Energy:16
  • 12 Fire
  • 4 DCE

My main goal is to start of with Victini and start energy acceleration soon so i can have mewtwo or tornadus power up by the third or fourth turn. im hoping to have 4 to 5 energys on mewtwo early in the game if not have tornadus ready to do a 100 damage. it doesnt hurt that i have stadium for only two energys does 60 damage and also gains 20 hp putting him at 190 hp and with cape at 210. Making this deck for fun. Also would this be a good deck to take to competition. thanks for any the help in advance

Edited to coincide with the rules! :D ~Kecleon
 
I think your deck needs better attacking options than what you currently have. 110 damage output is so easily achieved now that Tornadus EP really isn't worth the set up any more (unless it's a different Tornadus or something), and the Tornadus EX really doesn't have much going for it either. I'd look for better options. My suggestions aren't going to be all that great because I don't know that much about the X&Y stuff and it's effects on the meta. I know my friend did alright with Victini/Terrakion EX/NVI/Mewtwo/Garbodor last format though.

I can also say to swap 2 Colress for N or some other Supporter. Colress is a good Supporter, but when you have four, it tends to show up in your hand early game when it only draws you two cards, and then it really doesn't count as a Supporter.
 
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