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VileMagius (Vileplume & Mismagius) - The new VileGar...?

Ahiro

Aspiring Trainer
Member
After finishing the other deck, I decided to post the new one: VileMagius.

Decklist:

Pokemon:
3-3 Mismagius CoL
2-2-2 Vileplume UD
2-1 Uxie Lv. X LA
1 Azelf LA
2 Unown Q MD
4 Spiritomb AR
Total: 22

Trainers/Supporters/Stadiums:
3 Pokemon Collector
3 Looker's Investigation
2 Palmer's Contribution
4 Cyrus's Initiative
2 Professor Oak's New Theory
2 Interviewer's Questions
3 Bebe's Search
1 Volkner's Pholosophy
2 Twins
4 Broken Time-Space
Total: 26

Energies:
3 Rescue Energy
8 Psychic Energy
Total: 11

Strategy:
Start/bring Spiritomb and build Mismagius and Vileplume. The idea is to build Mismagius with 1 {P} and 1 Rescue Energy, so you'll always have Mismagius as a main attacker. The strategy is the same as VileGar, but I don't have any Gengar SF, so that's why I made this deck.

The only big weakness that I found is against Dialga Lv. X. I'm trying to see how to counterattack it.

I need help, most of them about the Supporter list. I'll not add any trainer because it gets useless with the trainer lock.

Thanks in advance!
 
RE: VileMagius (Vileplume & Mismagius) - A poor man's VileGar

Hahaha nice :) I am considering this deck after rotation once they take away the loveable SF gengar :( I will have to retire my SF gengars to my "Gengar" page in my folder hahaha

First of all I would drop
-2 Cheerleaders Cheer (I personally just dont like this card)
-2 Interviewers Questions (If you setup your hand refresh right you shouldnt need it)
-1 Lookers Investigation (Will explain below why to drop 1)

With these 5 gone, I would then add in

+1 Mr Mime (lets you look at opponents hand once every turn before you attack)
+ 1-1 Slowking HS (This is personal choice for me but it lets you look at top 3 cards of your opponents deck and re-arrange them anyway you like)
+1 Poke Collector (just to ensure you get 1 early game)
+1 BTS (once again just to ensure you draw it under thoes critical moments)

Thoes are the changes I would make, there are a few more you could possibly do aswell, maybe consider droping the fisherman for Twins? as often your spiritomb will be sacrificed and twins is always good
 
RE: VileMagius (Vileplume & Mismagius) - A poor man's VileGar

You need warp energy incase a vileplume gets pulled out to the active spot

also I dont know if i would call this a poor mans vilegar w/ uxie lv x...
 
RE: VileMagius (Vileplume & Mismagius) - A poor man's VileGar

@cole'a: thanks for your opinion, I'll make those changes :) I dunno if I'll use Slowking. Though it is a nice tech for this deck, it's a space on the bench that I would use Uxie or Mismagius instead.

EDIT: Yeah, I was thinking of adding some Twins to this deck.

@AzZona: I'll consider the warp energies, knowing that LuxChomp is still in the metagame. Thanks!
And you're right, it's not a poor man's vilegar with uxie lv x, but I don't have it xD I'm using a proxy of it, but I'm not planning of getting one :p maybe I'll drop it out
 
*UPDATED DECKLIST*

I found the deck, and that's what I have. Still need help!
 
-2 Fisherman (pointless recovery, IDK when you will have 4 energies in the discard)
+1-1 Mismagius SF, Very nice against the SP match up because they will be locked and can't reattach their tools.
 
*UPDATED DECKLIST*

-2 Fisherman
+2 Twins (I always let die 1 Spiritomb)

Any more suggestions?
 
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