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Vileplume Anti-Meta

henriquez1m

Aspiring Trainer
Member
Pokemons: 15
3 Oddish (BC 1)
1 Gloom (BC 2)
3 Vileplume (BC 3)
2 Virizion (NV 13) [Blastoise/Keldeo]
1 Rayquaza (DR 128) [Garchomp/Rayeels/Hydreigon]
1 Cryogonal (NV 32) [LandorusEX]
1 Stunfisk (DR 70) [Darkrai/Zeels]
2 Ho Oh EX (DR 22)
1 Meloetta (BC 77) [Mewtwo EX]

Trainers: 35
4 Ultra Ball (DE 102)
4 Pokemon Catcher (EP 95)
3 Energy Switch (BW 94)
4 Professor Juniper (BW 101)
2 Skyla (BC 134)
4 N (NV 101)
3 Bianca (EP 90)
3 Rare Candy (DE 100)
3 Switch (BC 135)
1 Computer Search (BC 137)
1 Revive (BW 102)
2 PlusPower (BW 96)
1 Energy Search (BC 128)

Energys: 10
1 Water Energy (BW 107)
2 Grass Energy (BW 105)
2 Fighting Energy (BW 110)
2 Psychic Energy (BW 109)
1 Fire Energy (BW 106)
2 Lightning Energy (BW 108)

Strategy
- The strategy of the deck is simple. counter the most current Tier 1 decks.

- The deck tries his best to summon Vileplume in 2nd or 3rd turn to take advantage of its effect.

- Initial monster deck is Stunfisk, Rayquaza and Virizion. I'm thinking of adding Emolga to ensure Oddish in the 1st round.

- Meloetta is the most interesting counter to Mewtwo EX mainly because it is cheaper and does not give the opponent two prizes besides being useful against other Pokemon.

- Ho-Oh is like technology to accelerate the deck and recycle energy.
 
I think you need at least 3 Plus Powers, those are key cards in your deck. Also Landorus over Stunfisk, if not another Stunfisk.
 
Soul said:
I think you need at least 3 Plus Powers, those are key cards in your deck. Also Landorus over Stunfisk, if not another Stunfisk.

i really haven't money to Landorus EX :(
so... what change?
+1 PlusPower
+1 Stunfisk

-1 Energy Swith
-1 Rayquaza

???
 
I like this idea a lot. Ho oh works amazingly in a deck like this since you can accelerate energy. Rayquaza can also get energy and ho oh in the discard pile for later. Personally, I would take out an ultra ball or 2, take out revive, and take out a bianca. I'd add in more plus power and maybe an Emolga or 2 to get those Oddishes up faster. I'd also put in a super rod. It's a godsend late game.
 
pokedan24 said:
I like this idea a lot. Ho oh works amazingly in a deck like this since you can accelerate energy. Rayquaza can also get energy and ho oh in the discard pile for later. Personally, I would take out an ultra ball or 2, take out revive, and take out a bianca. I'd add in more plus power and maybe an Emolga or 2 to get those Oddishes up faster. I'd also put in a super rod. It's a godsend late game.

what you suggest to change?

-1 Revive
-1 Bianca
-2 Ultra Ball

+1 PP
+2 Emolga
+1 SuperRod
 
One problem say your battling Garchomp/Landorus. Garchomp comes up and you ko him with rayquaza, then he brings up his next garchomp and kos your Rayquaza! The ability with Vileplume goes both ways! What then your rayquaza is gone! I would not add more Rayquaza, I would try to run more Revives or a Super Rod. Also how do you guarentee you draw the right energies for the pokemon you are using in the battle? I would also add more energy searches somehow. Not sure what to take out though.

Hope I Helped!

Another thing look at Keckleon that is coming out soon! It would help you counter Mewtwo, Dragons, and more!
 
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