Pokemon: 21
If you are familiar with the Giratina EX Vileplume lock, you will find this deck operates similar, but instead of using special energy, we use the Bronzong/Keldeo engine. The Giratina deck practically auto-loses to Aegislash. I am finding special energy to be such a risk to play in this meta (due to Aegislash's power and Xerosic).
This is my alternative to the Giratina deck. Unlike Giratina, it is susceptible to a stadium war, but does not lose to special energy denial.
You want to be first in order to get the turn one Vileplume lock going. You will want Aegislash active. If you can get a float onto Keldeo before you lock, that would be the optimal start. Getting Bronzor benched ASAP is also advantageous. Mid game, you should use your AZ to unlock yourself and do what is need i.e. reapply float stone or use balls to get things out.
A dilemma this deck faces is bench space. Often, you will need to use two Shaymin turn one to get your Vileplume lock set up. With two Shaymin, one Vileplume, and one space reserved for Keldeo, we are left with one space on the bench.
I am considering adding a First Ticket to the list. (Ivy_Profen alerted me this card is no longer legal)
Let me know what you think could be better!
- 4 Aegislash EX PHF
- 2 Shaymin EX ROS
- 1 Keldeo EX BCR
- 3-3-3 Vileplume AOR
- 3-2 Bronzong PHF
- 1 Computer Search
- 4 Ultra Ball
- 2 Level Ball
- 3 Float Stone
- 2 Colress
- 4 AZ
- 4 N
- 4 Professor Sycamore
- 2 Lysandre
- 1 Xerosic
- 4 Giant Plant Forest
- 8 Metal Energy XY
If you are familiar with the Giratina EX Vileplume lock, you will find this deck operates similar, but instead of using special energy, we use the Bronzong/Keldeo engine. The Giratina deck practically auto-loses to Aegislash. I am finding special energy to be such a risk to play in this meta (due to Aegislash's power and Xerosic).
This is my alternative to the Giratina deck. Unlike Giratina, it is susceptible to a stadium war, but does not lose to special energy denial.
You want to be first in order to get the turn one Vileplume lock going. You will want Aegislash active. If you can get a float onto Keldeo before you lock, that would be the optimal start. Getting Bronzor benched ASAP is also advantageous. Mid game, you should use your AZ to unlock yourself and do what is need i.e. reapply float stone or use balls to get things out.
A dilemma this deck faces is bench space. Often, you will need to use two Shaymin turn one to get your Vileplume lock set up. With two Shaymin, one Vileplume, and one space reserved for Keldeo, we are left with one space on the bench.
I am considering adding a First Ticket to the list. (Ivy_Profen alerted me this card is no longer legal)
Let me know what you think could be better!
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