Pokémon:
I think this deck should start second. First turn get out a Pachirisu or Dedenne active. If Pachirisu is active, get a Voltorb on the bench and attach a lightning energy to Pachirisu and end the turn by using Trick Sticker. If Dedenne is active, attach a lightning energy to it and use Entrainment, search for a Pachirisu and a Voltorb, and put them onto the bench. After this first turn, start powering up Voltorb, possibly evolving him, but keep in mind that if you evolve Voltorb, though he gets more HP, the basis of this deck is to use Big Explosion from Voltorb. As a result of evolving Voltorb, you would then need to find a Shrine of Memories and play it. Afterwards, just keep powering up Voltorb, then Pachirisu, and strike when you can. Jamming Net your opponent's EX's, and Trick Sticker them with Pachirisu, although this may give your opponent a prize, that is what the Lysandres in this deck are for. Target your opponent's EX's that aren't ready to fight yet. Then, Voltorb comes up next, and with a Protection Cube on it, does 120 damage for 2 energy and none to itself. Also, for a counter against Yveltal Decks, Dedenne is not a bad attacker. Against a good Yveltal Deck, Dedenne would probably knock out Yveltal in one hit. I think this deck is more of a response deck, not necessarily leading the game but more responding to what the other player has. If you're thinking, "Well, this deck probably wouldn't win anything," just remember this is a fun deck and it's not necessarily built to win.
- 4 Pachirisu - Phantom Forces
- 4 Electrode - Roaring Skies
- 4 Voltorb - Roaring Skies
- 2 Dedenne - Furious Fists
- 2 Pokémon Fan Club
- 4 Professor Sycamore
- 2 Shauna
- 2 Lysandre
- 1 Teammates
- 1 Lysandre's Trump Card
- 2 VS Seeker
- 1 Ultra Ball
- 2 Acro Bike
- 2 Professor's Letter
- 1 Energy Retrieval
- 2 Trainer's Mail
- 1 Escape Rope
- 2 Revive
- 4 Jamming Net
- 4 Protection Cube
- 4 Shrine of Memories
- 9 Lightning Energy
I think this deck should start second. First turn get out a Pachirisu or Dedenne active. If Pachirisu is active, get a Voltorb on the bench and attach a lightning energy to Pachirisu and end the turn by using Trick Sticker. If Dedenne is active, attach a lightning energy to it and use Entrainment, search for a Pachirisu and a Voltorb, and put them onto the bench. After this first turn, start powering up Voltorb, possibly evolving him, but keep in mind that if you evolve Voltorb, though he gets more HP, the basis of this deck is to use Big Explosion from Voltorb. As a result of evolving Voltorb, you would then need to find a Shrine of Memories and play it. Afterwards, just keep powering up Voltorb, then Pachirisu, and strike when you can. Jamming Net your opponent's EX's, and Trick Sticker them with Pachirisu, although this may give your opponent a prize, that is what the Lysandres in this deck are for. Target your opponent's EX's that aren't ready to fight yet. Then, Voltorb comes up next, and with a Protection Cube on it, does 120 damage for 2 energy and none to itself. Also, for a counter against Yveltal Decks, Dedenne is not a bad attacker. Against a good Yveltal Deck, Dedenne would probably knock out Yveltal in one hit. I think this deck is more of a response deck, not necessarily leading the game but more responding to what the other player has. If you're thinking, "Well, this deck probably wouldn't win anything," just remember this is a fun deck and it's not necessarily built to win.