PTCGMASTER said:
the strategy it to like get gothitelle out in front accelgor on bench and a mew ex on bench also so you put a float stone on gothitelle retreat to mew EX double colorless on mew ex and use Deck and cover to switch back into gothitelle so they are poisoned paralyzed and cant use items
this is a deck list to help you
21 Pokemon
2 Shelmet
2 Acellgor
3 Mew EX
4 Gothita
4 Gothitelle
1 Duskull
1 Dusknoir
2 Munna
2 Musharna
37 Trainers
4 Pokemon Catcher
3 Pokemon Communication
1 Ultra Ball
1 Level Ball
1 Super Rod
1 Ace Spec (Computer Search or Dowsing Machine
4 Float Stone
2 Tropical Beach (if you do not have tropical beach then put 2 Battle City)
4 Rare Candy
4 N
4 Professor Juniper
3 Colress
3 Skyla
4 Energy
4 Double Colorless
you have so much draw that you do not need more then 4
Is this serious?
No need for Musharna, no need for Dusnkoir, waste of deckspace.
Definitely need to play at least 3-3 Accelgor.
Definitely more Level Ball to get the Accelgors out seeing as you won't always be shuffling Mew back in.
Definitely more Energy, no way should you only play 4.
**edit - while I was writing this, PTCGMASTER got banned (and good, his decklists were terrible). Here's a better one to get you started, it's not perfect but it's an idea
Pokemon: 16
3-3 Accelgor
3 Mew EX
3-1-3 Gothitelle (or, if it gets rotated out in September, you can play 3-1-3 Empoleon and bulk your Accelgors up to 4-4)
Trainers: 31+
3 Colress
3 N
3 Cheren
1 Juniper
2 Skyla
3 Level Ball
2 Ultra Ball
2 Float Stone
1 Switch
2 Tool Scrapper (Garbodor is your enemy!)
3 Rare Candy
2 Pokémon Communication
4 Pokémon Catcher
(more...!)
Energy: 8
4 Double Colorless Energy
4 Psychic Energy
He was right about the lack of Energy in a way. You have a loooot of draw power, especially if you choose Empoleon over Gothitelle (but you lose the item lock) so you'll almost always hit the DCE when you need it