• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Weekly Breakdown! Week 1, Hammertime!

Baby_BI

PM me if you want to make a PTCGO playtesting team
Member
Hey there trainers of Pokébeach!

My name is Baby_bi! And I have gotten permission (which I didn't really need, lol) to make a weekly breakdown off a deck you guys choose! the first deck will be one I choose, and that deck is going to be Hammertime, but first I want to explain to you guys what this is all about and why I chose to do such a thing!

So, the whole idea is to make the tournaments more competitive so we all can enjoy the game the way we should. I am going to go in depth with every single card in every single deck you guys choose. This is (hopefully) going to help the new players out by telling them what the should be prepared for when going to a tournament, how good the specific deck is, why the specific cards have been chosen for the specific deck, how to beat the deck, how to win with the deck, and how to tech around and in the deck. I hope you all are going to enjoy this and that you will tell me what I can do better and what I should keep.

Stop! Hammertime!

So! Here we go! The first deck is going to be, Hammertime!

Hammertime is a deck which have seen a lot of play and have proofed that it is one of the BDIF (best decks in format). Hammer time is a tier 1 deck, focusing on hitting hard with Darkrai, and disruption with Crushing Hammer and Enhanced Hammer. Sableye is teched in the deck so that you can use your Dark Patches, Ultra Balls, and of course your hammers, over and over again. this makes a pretty solid deck since it combines two fantastic disruption cards, with one of, if not the, best card in our current format. Here is a skeleton of the deck:

POKEMONS:

3 Sableye. Sableye is your starter, you want to start with it every game. Sableye lets you use Junk Hunt for 1 darkness energy. Junk Hunt lets you search your discard pile for 2 item cards, show the to your opponent, and put them into your hand. This is simply just amazing since you play 50-50 hammers. If you flip tail, you are simply just picking them up again and restarting, and if you flip head, you search your discard pile for them anyway and then you are prepared for your opponents next energy. Junk Hunt can also be used to grab dark patches, to get more energies back for your Darkrai EX, so that it may attack faster. You could also grab ultra ball to discard more energies and find more Darkrai EXs. Every single item can be reused with Junk Hunt so you can also pick up used catchers for easy or important KO's on your opponent's benched Pokémon. This attack alone makes Sableye a fantastic card early-, mid-, and late-game. Its second (actually its first) attack is called Confuse Ray, and for one colorless energy, it lets you do 10 dmg and flip a coin. If heads your opponent's active Pokémon is now Confused. Can be good from time to time but Junk Hunt is your main attack with Sableye.

3 Darkrai EX. Darkrai is your main attacker. Its Night Spear attack lets you, for 2 darkness energies and a colorless, do 90 to the active and 30 to a benched of your choice. Simply insane since dark patches lets you do this as early as turn 1! But this is very unlikely to happen, so your main focus will be to get it up in turn 2. Darkrai hits hard and fast, just perfect for you since you will be able to setup fast AND slow your opponent. Darkrais ability, Dark Cloak, also gives all of your Pokémons, which have a darkness energy attached, free retreat, so all of your energies in play won't get wasted.

TRAINERS:

4 Juniper. Juniper lets you discard your energies so they are prepared for your dark patches. Juniper also hurts you less since you get your items back with Junk Hunt. You also burn through your deck faster with Juniper so you will pretty much always have a good start if you start with a juniper and a Sableye. Keep in mind that if you start with one darkness in your hand and a Juniper, you don't want to attach that single energy, you want to discard it with Juniper and then draw a new one so that you have one in your discard pile for your Darkrai EXs.

4 Dark Patch. Dark Patch lets you attach a basic darkness energy from your discard pile to a darkness Pokémon on your bench. A must in every dark deck, the faster you get energies on your Darkrais, the faster you are going to hit your opponent, which normally equals in drawing a lot of prizes.

4 Crushing Hammer. Crushing hammer says: Flip a coin. If heads, discard a energy which your opponent has in attach to one of his Pokémons. Great for slowing your opponent down. The best thing about Crushing Hammer, is that it gives you a chance against fighting decks, and it sets fire to all the Rayeels decks out there, by removing their fire energies.

2 Enhanced Hammer. Prism, blend, DCE, all gone by playing this card. Klingklang gets an auto lose if you got a sableye, energy and enhanced hammer in your starter hand. it stops Mewtwo EX, Hydregion, and so many other great attacks atm.

4 N N is an amazing supporter it gives you a new hand and disrupts your opponent, if he/she is in the lead.

3 Ultra Ball Ultra ball is a perfect card especially for Darkrai! discard energies and find a Darkrai or a Sableye, then start using dark patch's. If possible use Junk Hunt after. Rense and repeat until you have Darkrai ready.

3 Catcher. catcher out important prizes or easy KO's on benched Pokémons.

3 Energy Switch. Well, it isn't a must but it is just so good in this deck that I consider it a must. Being able to move around energies makes it way easier to get the turn 2 Night Spear going. Also it makes room for some extra techs which I will come around later.

2 Skyla. Skyla is great for this deck since it searches out catchers, hammers, patchs, all that good stuff.

1 Computer Search. Discard energies and find what ever you want, lol. This is going to help you out so much you won't even believe it!

3 Eviolite. Reduce the dmg your Darkrai takes by 20, turns a Night spear from a 2 HKO into a 3 HKO, mewtwo will need one extra energy, and so will Rayquaza. Terrakion will also need a Tool Scrapper or a Plus Power to get the OHKO on your Darkrais.

2 Tool Scrapper. As I said with Eviolite which turns a 2 HKO into a 3 HKO, Tool Scrapper works they other way around, turning a 3 HKO into a 2 HKO, it also saves you from garbador

3 Bianca/Cheren Depending on what works the best for you. Extra Draw supporters so that you won't draw dry mid-/late-game.

1 Switch Switch seems useless because of Darkrais Dark Cloak ability, but what if you are playing against Rayeels with Fliptini? then you are heading into a hard match since you can't use Junk Hunt or Attack with Darkrai until luck comes around, or in the worst case, until your opponent KO one of your Pokémons. only one Switch, since you can junk hunt for it, and since you play Skyla and Computer Search to find it.

9 Darkness energy. Self explaining

55 cards, this gives you a ton of room for techs and I will give you a few ideas of what you could use these last 8 spots for.

1+ Darkrai
Only playing 3 darkrais can hurt you if 1 of them is prized so the extra Darkrai won't hurt you at all. The reason for only playing 3 is that if you don't have one prized the fourth 1 is just a dead card since your opponent only has to KO 3 Darkrais to win. The 4th Darkrai is probably the safest thing you could add in.

This leaves you with 5 free spots, if you chose to add the extra Darkrai, then I personally also would add a max potion or 2, just to heal off your damaged Darkrais and since you play Energy Switch and Dark Patch and the fact that you only play basic darkness, it won't hurt you as much as for many other decks. the last 2 spots would be extra items. Ultra ball and catcher etc.

Mewtwo!

Mewtwo would take up at least 5 spots. 2 Mewtwos and 3 DCEs. 1 more DCE could be added and so could more Mewtwos, but a 2-3 line seems to be standard.
keep in mind that this gives you no extra room for other techs, but it is worth it!

More Trainers!

You could also just choose to speed things up and only add extra items and supporters. This is a solid thing to do, but it will hurt you in the fighting match-up, since you don't have anything to counter it.

Sigi counter

Sigilyph isn't played that often anymore (only Ho-oh pretty much) not in my country for instance, which is Denmark. But it still hurts you alot since you only have Sableye to deal with it. There is an unlimited number of techs you could choose, and this is just a few if them.

Dark Claw and Catchers

More Catchers to come around Sigi and hurt their bench with Darkrai instead is a good choice, but they probably just retreat back to Sigi which forces you to have a catcher every turn. This is where Dark Claw comes in, it gives your Sableye a chance to KO Sigi. Sableye has 70 HP, and only needs 1 energy to do 10 with Dark Claw, 30. The fact that it has 70 HP plays a big deal since Sigi does 50 + 10 for each energy on the defending Pokémon. So unless you for some random reason decided to have 2 energies under your Sableye then Sableye becomes a great counter. Keep in mind that Sableye also have the chance to do 30 more dmg if you are lucky enough to get heads on your Confuse Ray and if your opponent is unlucky enough to hit tails with his/her attack.

Tornadus

A single Tornadus can do 80 to a Sigi, but it needs 3 energies to attack. But whatever! You play Energy Switch and and Junk Hunt! Tornadus is a great counter for Sigi but you have to hit it fast unless it won't be worth it. Personally Tornadus isn't the choice for me, but it works.

Landorus EX

2 Landorus EX and 3 fighting energies, great for the mirror match and the eels, but useless in pretty much every other match, you will come across. Especially if you have to start with it against Keldeo. Then they have 2 free prizes on your field.

My personal favorite

A lot of random trainers and extra trainers! Potion is a god card in this deck! I am not lying when I say that it gave me a second place at a regional earlier this year. going rouge or going with random tech cards have always been my way of playing the game.

This will wrap it up for the first weekly breakdown! I hope you enjoyed it and that you will give me feedback and wish's of decks which you would like to see me do for the upcoming weeks. The 1 with the highest amount of votes will be the deck for the next week. Again, I hope you enjoyed and I hope it help some of you guys and girls! Cya!
 
RE: Weekly breakdown! week 1

I think I would list Gold Potion as a possible tech. Most players will want Computer Search instead, but since you'll be Junk Hunting for Hammers and Catchers anyway, it really helps with some nice prize denial.
 
RE: Weekly breakdown! week 1

Hmm, that is true, didn't even think of that. But the bad thing about Gold Potion is that the Pokémon you are healing as to be active for Gold Potion to work.
 
RE: Weekly breakdown! week 1

I must have read over that. But still, with free retreat, it shouldn't be too much of a problem.
 
RE: Weekly breakdown! week 1

No retreat definitely helps you a lot, but Computer Search still seems to be the best Ace Spec play by far, discarding energies and searching for the specific cards you need every turn (because of Junk Hunt) is insane in Darkrai variants.
 
RE: Weekly breakdown! week 1

I completely agree. I'm not debating whether Computer Search is better; just that Gold Potion is a neat trick and deserves at least an honorable mention.
 
RE: Weekly breakdown! week 1

True, it would be a perfect card in a mirror match.
 
RE: Weekly breakdown! week 1

I didn't make a terrakion or Tornadus tech description, because if they had to fit in, you would have to remove quiet a few cards and at that point the best cards to remove would be hammers, which, of course, ruins the whole idea of Hammertime. Other Darkrai variants might come in future weeks!
 
RE: Weekly breakdown! week 1

I'm not sure I really like 9 energy. Usually 11 or 12 energy is needed for the T2 night spear.
 
RE: Weekly breakdown! week 1

Well, you got 5 free spots, so you could fill in more energy. 9 energy just seems the right thing for me, and it is the amount which I have seen is the normal amount.
 
RE: Weekly breakdown! week 1

Wow, the almost 200 viewers makes me sad since there only have been 2 with feedback, could others please give some kind of feedback? :)

Turning this into a discussion is exactly what I want so we can get as many perspectives on the deck as possible!
 
RE: Weekly breakdown! week 1

Nice breakdown! Definitely a deck I like :)!
 
RE: Weekly breakdown! week 1

Baby_BI said:
Wow, the almost 200 viewers makes me sad since there only have been 2 with feedback, could others please give some kind of feedback? :)

Turning this into a discussion is exactly what I want so we can get as many perspectives on the deck as possible!

Cooltrainer Alan said:
Nice breakdown! Definitely a deck I like :)!

Yeah, I would take the lack of comments as a compliment. I think you pretty much nailed it. Hopefully, posts like this will help some of the newer players play more competitively this season.
 
RE: Weekly breakdown! week 1

I'm new, definately taking notes... Lol. Thanks by the way. But, just play testing, I'm not the biggest fan of 4 n and 4 juniper. I'm favoring 3 of both and playing 4 cheren. It seems like I still draw N and junipers all the time and between my opponents n's and mine, we get ned all the time. Though, my deck is missing some staples I have yet to get a hold of like energy switch, and 3 crushing hammers and sableye, so I may be way off base.
 
RE: Weekly breakdown! week 1

I played Gold Potion, and I think it was amazing. It gave me such comeback wins because of the Prize denial. I also made room for Terrakion somehow. Granted I didn't run Tool Scrapper or Skyla, but I also ran 12 Energy (8 Dark 4 Fighting). I guess you just play differently than me.
 
RE: Weekly breakdown! week 1

anythingbutgrass said:
I'm new, definately taking notes... Lol. Thanks by the way. But, just play testing, I'm not the biggest fan of 4 n and 4 juniper. I'm favoring 3 of both and playing 4 cheren. It seems like I still draw N and junipers all the time and between my opponents n's and mine, we get ned all the time. Though, my deck is missing some staples I have yet to get a hold of like energy switch, and 3 crushing hammers and sableye, so I may be way off base.

N n' Juniper are the only decent draw Supporters in format at the moment. I'm not sure why you don't appreciate seeing a Juniper in your hand. Between Junk Hunt and Super Rod, the issue of discarding something important is really non-existant.
 
RE: Weekly breakdown! week 1

Yeah, like I said I'm missing sableye, so... Lol. I like having a juniper, it just defeats the purpose when I'm discarding juniper with juniper. It'll be a little different when those finally show up.
 
RE: Weekly breakdown! week 1

Playing Terrakion is quiet good, I did so myself and placed second in regional, it was before BC though, so some of the cards I use now wasn't even legal at that point.

But removing Scrappers for it is something I never would do, since it makes the mirror match one of your worst match-ups. But hey, if it works for you then why change it, right?

4 N are for disruption and if you way to many cards which you won't discard. Juniper is ATM the supporter which gives you the best amount of cards, and for discarding your hand? you can win in so many ways with juniper, sometimes you might have to discard vital cards but that is why Sableye is in there. But again, if you lack Sableye, then I see your problem.
 
Anybody who want a specific breakdown of a deck for next week? Going to at a lot of new stuff, like match-up chance of winning in % and how to tackle the other tier 1 decks. If you don't need any specific breakdown, then please, still make a comment on a deck you like or something, just so I have something to work with :)

Also, if you want me to add anything else just tell me, I am here to help newcomers and start discussions (in a good way of course)!
 
BUMP! To the top!

I need some wishes for other decks!
 
Back
Top