Finished Werewolf VIII: Judgment Day: Ends Jan 11

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Zero

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The Pink Geek survived, with his attack in full success! He has destroyed the many galaxies and has killed many Gods. He had only one goal left: kill everything that survived his attack. Once life was extinguished, the Geek’s final step in his plan can commence. There are only two powerful sources that are able to kill the Geek. Those being the Devil and The Ragnarok. The Geek recently made a partnership with the Devil himself and the Ragnarok cannot be controlled. Even so, judgment day is soon approaching. The few remaining souls that were not destroyed by the Geek’s Rampage must awaken the Ragnarok and get it to kill the Geek before the final judgment approaches.

1) Object of the Game

The object of the game “Are You a Werewolf?” is dependent on what side of the game you are playing on. There are two main factions: the Werewolves and the Townspeople. Townspeople win the game when they have eliminated all Werewolves from the game. Whereas, the Werewolves win the game when there is an equal amount or more Werewolves than townies in the Village at the end of a day or night.

2) “Game Days”
Obviously, in order to win, there must be a way to eliminated people from the village. This is where we begin to discuss the “game day”. The game day is divided into two sections, Day and Night. Below are the explanations of each section:

2a) Game Day

Each day, the town will try to vote someone out of the Village. This is called “lynching”. The Werewolves at this time will try to lead the Townspeople into lynching one of their own people while the Townspeople will try to get everyone to lynch a Werewolf. In order to lynch a person, a simple majority of the town must vote them out.

EXAMPLE: If there are 17 members left in the town, 9 people must vote for the same person to lynch them. Half is not a majority.

EXAMPLE 2: If there are 18 people in a town, 10 people must vote for the same person to lynch them.

Certain players may have abilities that require less or more votes to lynch them, but you will know when that happens, as I am the only person that can announce that a person has been lynched.

2b) Voting

Whenever you vote in your post, please bold your vote and list who you are voting for:

EXAMPLE:

Vote: zero

Of course, you can change your vote at any time. However, to change your vote, you must unvote (again, in bold), like so:

EXAMPLE:

Unvote: zero
Vote: Someone else

Of course, you don’t have to immediately vote for someone right after unvoting. It's your choice.

2c) Game Night

After the lynching during the day, the game slips into night. During the night, NO ONE, I repeat, NO ONE is to post in the topic unless they announce they are on vacation or will be away for an extended period of time (e.g, more than a week).

During the night, people with night roles will PM me their actions. This includes the Werewolves, the Seer, and the Priest, just to name a few. These roles will be discussed further on, as they are roles universal to all Werewolf games.

At the end of the night, I will post what occurred over the course of the night (who died, other effects, etc.). After everything from the night has been resolved, the Day begins again and chaos continues to occur until one side wins.

2d) The game ends when either side wins, or if the game is halted from continuing.

3) Basic Roles

There are three roles unique to all Werewolf games: the Werewolves, the Seer, and the Priest.

3a) Werewolves

The Werewolves are a minority of the town who are quite hungry at night. Each night, the Werewolves will converse through PM, AIM, email, etc. and decide who they will eat that night. Werewolves can only communicate like this DURING THE NIGHT! However, I will only accept the killing from one person: the Alpha Werewolf. The Alpha Werewolf is the head of the Werewolves and makes the final decision on who to kill at night. The Alpha Werewolf will PM the moderator of this game (in this case, zero) each night whom they decide to kill. Only the Alpha Werewolf can tell me who to kill, so communication between the Werewolves is key.

3b) The Seer

Each night, the seer receives a vision, informing him whether a person is a townsperson or Werewolf. The Seer PMs the game moderator (again, myself) each night whom they would like to dream about. At the end of the night, they find out if that person is a townsperson or a Werewolf.

3c) The Priest

The Priest gives one person Sanctuary in the church at night. That person cannot be killed that night and cannot use night abilities. The Priest (by whatever name they go by this game) will choose one person (other than themselves) to hide in the Sanctuary. They will be protected and cannot use night actions.


3d) Masons

The Masons are a group of people who know what each others roles are.
Usually they are just members of the town who try to protect each other but occasionally they have other abilities.

3e) Interlopers:

Interlopers are non-players. They will be involved in crucial decisions during the game. They may not communicate with current players unless permitted.

3f) Other Roles

There are many other roles in this game, such as Roleblockers, Voteblockers, Reflectionists, Masons, etc. Some of them have even been made especially for this game. These roles will be revealed throughout the course of the game.

4) Other Rules

4a) You CAN NOT talk to other people in the game through PMs, IMs,
email, etc. There are some roles that allow this, but on the whole, nobody should be doing this. If I am told that someone has broken this rule, it most likely will result in an automatic modkill.

4b) Don’t edit your posts, as each post is a valuable bit of information. If you edit a post once, you will receive a public warning. After the second edit, a pack of wild Tauros will trample you underfoot, essentially modkilling you.

4c) Each person will have a unique role (some multiple roles), so
revealing your role while many Werewolves are about is a bad idea. Heck, revealing your role at any time, unless it is a last ditch attempt, is a bad idea. So keep your roles secret for as long as possible.

4d) Do not quote anything I tell you from a PM directly; adapt it into your own speaking style. If you quote anything from my PMs directly, I will smite you with the rage of a thousand suns and you will be modkilled.

4e) Times for each day:

A day will last about a week (7 days from my night update). A night will last about 4-5 days or until I get all PMs in from the individuals.

4f) Modkills and Inactivity Modkills

I have mentioned the term “modkill”. In a modkill, a person is killed during the day and all discussions and votes up to that point are completely null and void. The person modkilled is lynched that day, and the town goes immediately to night.

However, there is also an Inactivity Modkill. There is a random amount of time (between 4-7 days) that you must post at least once. Failure to do so will result in your replacement and/or instant modkill. If you have been
inactive for a while, I will warn you publicly. After that, you're as good as modkilled.

4g) Leave of Absence

If you are going to be gone for an extended period of time (i.e., longer than 4 days), PM me and we will talk about either letting it slide or getting a replacement (temporary or permanent should the need be).

5) Death

When you are killed off during the course of the game you CAN NOT talk in the game topic anymore. Any information you have accrued may not be passed onto another person. FAILURE TO DO SO WILL RESULT IN A BAN FROM THE NEXT WEREWOLF GAME.

6) Any other questions:

Any other questions about the roles you’re playing, rules in general, or anything else, do not hesitate to send me a private message.

6a) Rules are subject to change (usually minorly) should the need be
(and usually not need be).

7) Sign Ups:
Dead Townsman
Dead Horseman
1. Batui4 -- Crona. Killed by Black Fire Night 4
2. Joeypals!! -- Gambler -- Died of modkill Day 4
3. Oyeah1988 -- Horseman of Death -- Pale horseman. Died by pink smoke. Sucked into Heaven's gate
4. 42 Chocolate
5. Bippa201
6. Brawler -- Devil -- Went to Hell Night 4
7. Dmaster -- Horseman of Famine-- Black horseman. Died by millions of needles going through body. Not sucked by Heaven's Gate
8. Darkrai’s Nightmare Died Day 6. Mod killed.
9. Guy89
10. Lenny--Not sucked by Heaven's Gate. Died night 5
11. Chiraami
12. Xenowolfx
13. Kaiserchu Man who stares at goats... modkilled day 1
14. Cool kid master 555
15. Ice Espeon
16. Pokemon99
17. Porygon-X
18. Boddy903 -- Horseman of Conquest -- White horseman. Fought against Geek... and lost... night 2
19. Dragonexpert -- Ragnarok -- Burnt by Black Fire Night 4
20. Pokechamp -- Evil genius who lives on skullcrushed mountain... lead to Hell's Gate night 1
21. TheDarkLucario--Not sucked into Heaven's Gate Night 5
22. ESP
23. Flare -- Horseman of war--Red horseman. Burnt into Pink Fire Day 2
24. Porygon Z.0
25. Freak
26. Rock Wrecker
 
RE: Werewolf VIII: Judgment Day

In. I've been waiting forever.

dmaster out.
 
RE: Werewolf VIII: Judgment Day

I'd love to join. So how do I get in?

Just say that is what I'm doing?

In that case, In.
I really like the look of this.
 
RE: Werewolf VIII: Judgment Day

Even though I'm in Murder, can I still join? I'd LOVE to be part of this game. Thanks.
 
RE: Werewolf VIII: Judgment Day

May I please be in this :3
 
RE: Werewolf VIII: Judgment Day

Wait for me! *Goes to sign-in booth and drops registration in*
 
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