What cards should be banned in our current format?

@julliant, not if the opponent doesn't have any Pokémon in his/her hand.
Anyways, the Pokémon TCG is balanced for now, at least. We'll see what LostGar does. And while I do hate cards like Umbreon UD that make some matchups autolosses, I think the game would be less fun without them.
 
@Scizcor
I love those cards, there what I base my deck around.

@carlitosbob
Is your "secret" snipper Drifblim FB?

@Card Slinger J
Gardy's brokeness wasn't in his power. It was his attack. Being able to hit for 60 was good back then. Combined with the fach that all of the other meta decks before SW revoled around powers, and later Claydol, it was meta locker. [ Althoughh it was my farorite deck. I played it from the moment it came out to when it was rotated. Atleast I always played a rogue varreint. Not saying much as my varients were better than most. I went undeafeted in states and regs that year and beat the top player in NA rankings twice.]/ Rogue Gardy rant.
P.S. DNA was being sarcastic in the beginning of his post.

I have to agree though, right now the metagame is very ball\lanced. Compared to other meta's this one great.
 
P.S. DNA was being sarcastic in the beginning of hif post.
Thanks very much for picking up on that. Saves me having to explain myself in detail.
I started playing Pokemon during the Early to Mid Diamond/Pearl era about three years ago. I've heard stuff about Gradevoir SW but yeah copying Supporters does seem pretty borderline especially when we already have Smeargle UD and Sableye SF which do a similiar function but as a Basic instead of a Stage 2 Pokemon.
Back then, when Gardevoir SW was around, the meta was Holon Phantoms and up. We had access to cards like Scramble Energy, DRE, Celio's Network, and Steven's Advice - all of which were pretty much staples in any deck. Because of the ability to copy such potent Supporters, and the ability to lock up Powers, getting set up almost right away with a Rare Candy and a Scramble, it was the top-tier deck.
 
My 2 cents: Cards shouldn't ever be banned. Just eratt'd when needed. Like they did with unown G. They could errata lost world to make it 9 pokemon instead of 6, for instance.
 
Alright, this is my current opinion.
People who say that certain cards should be banned either don't use those cards or constantly lose against them. The solution? Find a counter, whether that would be a deck that donks or even focuses on the main attacker's weakness. It's not that difficult; you just need playtesting. You're into competitive TCG if you think anything should be banned; if you're aiming for the top, find a way to play around the top. You need to adapt. Don't complain about cards that you can play around.
 
@carltiosbob
Figured out that to, but you didn't have to tell every one.

@Pokefan4000
I agree. But you have to admit, sometimes [as with unown G] an eratta is needed.
 
@ NeoCandy editing it out =)
but yeah, that's only part of how the deck works. it combos like crazy. downside: multiple combos for crazyness outcome = hard to do right.
 
Well, Pokefan4000, ideally, that's the case. If a lot of people use a card, others in the meta counter it until it balances out. However, lots of people don't enjoy being in a meta where the three decks you can play are the really good one, the one that counters the really good one, or the one that loses, which happens to some extent.
 
Like right now...we have LuxChomp, VileGar, and Gyrados. VileGar beats both with trainer lock but LuxChomp can bright look a plume or snipe a plume with chomp. they all kind of counter eachother but VileGar usually has the upper hand. then everyone builds decks to beat the top deck and you lose to everything else and its just not fun.
 
@ Scizorlicious: If they don't like it, then they should get with the times or stop playing. P!P is not going to ban any cards. At the least, they're going to get an errata IF they find it absolutely necessary.
 
^Yeah, I agree completely. Banning isn't necessary, I was just pointing out that sometimes it's not fun to have to play around a certain really good card. It's much better if there's as much balance as possible.
 
Which will be extremely hard with Seeker and Spiritomb TM in the format, and if your deck can survive with only 1 active Pokemon the whole game or your deck runs a reduced count of Pokemon, you're probably screwed against the non-Lostgar match-ups.

Lost World should at the very least, have an errata. Make it such that you have to put the Lost World down for a turn, and wait for your next turn to declare yourself the winner. This way there would a chance for regular prize-drawing decks to win, otherwise everyone can just scoop if they can't kill Gengar Primes in one hit consistently by T3 latest.
 
As of now, I don't believe that any cards should be banned, because the reason the meta is the meta is because of the cards and decks that work together to make each other popular
 
Every card mentioned is not a problem, what should be banhammered is dialga from Col. cya
 
...Wow, I actually agree with the above statement. That's amazing.
 
None of them. Seriously, I think the format is in a great place right now. Lost World is my only possibility, but not even because it's broken. I just don't like cards that have a "game-win" effect (before anyone nitpicks at how any good card lets you win and that's a "game-win" effect, you know what I mean). But seriously, everything is good.
 
Not necessarily banned, but his attack should be errata'd -

SF Machamp

He should not be able to use "Take Out" on a Legend... that's just wrong...
 
I'd say no cards need to be banned, it's in a great balance as far as formatting goes and some will say and point to LuxChomp's domination but honestly you can build a deck designed to beat LuxChomp-Donphan.
Every deck has a counter, just that luxchomp can add different cards for different metagames.
Although if i had to pick one card to be banned i'd go w/ Gengar SF/Machamp SF only b/c Unown G doesn't exist anymore meaning there's no "counter" to those attacks.
Also i agree w/ Hypno68, they're legends for a reason..
 
Rather than suggest banning the cards, why not get creative to play your best decks against it? Maybe make a tweak or two to fit the biggest competition in the format and learn how your deck can work against new things. I've been playing a Dusknoir X deck (based on in-between damage with Spirit Pulse) and even when new cards continued coming out, I handled the changes just fine against them. It's not necessarily that the cards are too powerful, but that some players don't want to have to adapt to an ever-changing environment.

As for Gengar Prime, it's not exactly unbeatable. There's a fatal flaw in the Gengar Prime attack: it relies on the assumption that its opponent actually has any Pokemon in their hand. If players act carefully against Gengar Prime to minimize the time they hold onto Pokemon cards, just like players had to minimize trainers in their hand against Gengar SF, they'll be fine if they just play smart.

In the case of erratas, how many erratas get issued only on a card's playability? Errata's I've seen had to do more with a slight mistranslation from the original Japanese text. That was also the reason for the old Slowking ban, As I recall. It was supposed to have its body in effect while active, with a junk heap of an attack, and at that time it was run by Wizards of the Coast who preferred not to errata their cards.
 
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