Hi, I recently came into the pokemon tcg coming from yugioh and cardfight vanguard. I talked to a friend today who also wants to play PTCG, but was struggling with a question of skill. His argument was how does this game require any skill at all, everything searches and draws.
Ignoring that "everything" does not actually search or draw, why would that promote more luck? Would it not diminish luck? We are discussing TCGs, which of course means we must consider "luck of the draw". Your friend seems to be processing this backwards. I suspect he is starting with the premise that insanely powerful cards are okay so long as they are Limited or Semi-Limited, lack tutors, and aren't part of a deck theme with much draw power. This reasoning is faulty. The risk that you may not draw a restricted card at the correct time may make things "fair", but it is still a matter of
luck.
Pokémon has issues with pacing and game balance, but as someone who played
Yu-Gi-Oh! until about 2009, and has twice since tested the waters of returning to it, Pokémon is the better game and requires, if not more skill, more of the skills I find desirable in the game.
Yu-Gi-Oh! players obsess over skill, I think, worse than others because most of the skill they fancy is an illusion. I had players telling me how
Raigeki wasn't overpowered but was a skill card because you could only run one (it was Limited at the time) and if you used it poorly, it was just a one-for-one instead of being at least a two-for-one. While there is an element of skill to using
Raigeki well, it paled in comparison to the kind of skill that would have been required sans
Raigeki.
One last important difference to understand is that Pokémon has a resource system with a significantly different structure than
Yu-Gi-Oh!. Most or at least much of the time in Pokémon your may only use a single Supporter during your turn, you may only have a single Pokémon Tool attached to a Pokémon, a Pokémon cannot Evolve more than once per turn, a Pokémon cannot Evolve the turn it was put into play, you get a single Energy attachment from hand on your turn, and you only get to attack once, and on your turn. Consider how that changes the dynamic seen in
Yu-Gi-Oh!. Sure in that game you only get a single Normal Summon per turn, but
everything you have in play is able to attack (unless otherwise specified), if your opponent wants to attack something on his or her own turn, your monsters still inflict battle damage, almost any creature can try to function as a blocker, etc. Oh, and Side Boards; Pokémon doesn't have them while
Yu-Gi-Oh! does. So even with all this draw/search, if you want to include a single card counter to a key match up or situation, you have to TecH it into your main deck.