whats a tech agaisnt shuppet?

ipwnulose

POGIMANZ MASTA
Member
i am looking a good tech against shuppet but cant find one but i did heard of
absol
TGW
mars
so can anyone suggest a tech against shuppet plz?
 
Good shuppet techs:

Mewtwo Lv X
Lookers Investigation
Mr Mime
Galactics Wager
Dusknoir (shadow command)
Spiritomb PA
 
Mr.Mime (Countered by Cyclone Energy)
Mewtwo Lv.X (Countered by Banette)
Hit n' Run Spiritomb (Can only be 2HKO/3HKO'ed)
Dialga G Lv.X /w Special Metals (This will be the death for any Shuppet decks)
Looker's Investigation/Team Galactic's Wager (Can't be countered)
Purugly G / Weavile SW *Chip Off* (Can be countered if they turn into Uxieruption)

But at all, I think Purugly G is the best tech against Shuppet.
 
spiritomb can be 2 shotted, which is a horrible tech >.<

Oh and when I said dialga G, I meant like the deck not using that as a tech lol
 
Soul Seeker said:
Mr.Mime (Countered by Cyclone Energy)
Mewtwo Lv.X (Countered by Banette)
Hit n' Run Spiritomb (Can only be 2HKO/3HKO'ed)
Dialga G Lv.X /w Special Metals (This will be the death for any Shuppet decks)
Looker's Investigation/Team Galactic's Wager (Can't be countered)
Purugly G / Weavile SW *Chip Off* (Can be countered if they turn into Uxieruption)

But at all, I think Purugly G is the best tech against Shuppet.

Looker's/TGW - this isn't really all that bad...I've seen Shuppet decks work easily through this obstacle, they do have an insane amount of draw, so once the hand is shuffled back in...they just go back to doing what they were doing before

PurG/Weavile (SW) - this isn't a bad idea at all, but I wouldn't start doing Chip Off until I know they have the cards in hand that you want to get rid of..i.e.: once Shuppet KO's it's first pokemon

I agree with most everything else, except Mr. Mime, you can have 2 in play and they will be pretty much hosed...also, another good one to use once you know your opponent has their PP's and such in hand...Absol (SW), Baleful Wind is a lovely attack when they have so many trainers in their hand

#1weavile said:
spiritomb can be 2 shotted, which is a horrible tech >.<

Oh and when I said dialga G, I meant like the deck not using that as a tech lol

being 2hKO'd isn't that bad...it allows you 2 turns to set up your strategy to counter, and making it so your opponent can't just PP and EB KO like they normally would does help

and Dialga G isn't that bad of a tech at all either, just depends on the deck that it's being tech'd in for
 
I've only seen the Uxie version of this deck at my local tournaments. According to the guys that play it a lot, they say that 1 turn lock is all you need to shut it down. At the very least, getting it so that they have to waste time in any way is the best opportunity.

I have confidence in Flygon and Dusknoir being a pretty solid counter if it goes off fast enough. Gotta love Spiritomb AR for pure usefulness though.
 
Back
Top