While I was thinking how to make the new Gengar work, I was enlightened with, to my opinion, a terrible or good idea for a deck, depending on your point of view and... personal values, involving the following cards:
The idea is simple and at this point may seem obvious, but I will explain it anyway. The objective is to attack with Quaking Punch, preventing your opponent to play items besides gathering damage to make Creep Show work, while you can set up safely your gengars. However, this is not the only combo you can make with toad and the ghosts, you can also abuse of the Haunter ability "Gothic Fear":
So this way, you can have a 200 hp Toad Tank, locking down your opponent of items while having trapped his attackers in confusion and also having the possibility of knocking out every one of his pokemon with some timing and switch magic.
I will not share my list for obvious reasons, but just to have it in mind, i think other good additions for this deck are:
- Disruption items like ringers or hammers to borrow you more setup time
- Absol ROS
- Super Scoop Up
What do you guys think? I have been testing this idea for week, and it works terrific, with some hard matches against weakness, but always giving to your opponent a hard time... being confused while you cannot play items and the shadow of creep show knocking any of your pokemon are a really hideous combination.
The idea is simple and at this point may seem obvious, but I will explain it anyway. The objective is to attack with Quaking Punch, preventing your opponent to play items besides gathering damage to make Creep Show work, while you can set up safely your gengars. However, this is not the only combo you can make with toad and the ghosts, you can also abuse of the Haunter ability "Gothic Fear":
So this way, you can have a 200 hp Toad Tank, locking down your opponent of items while having trapped his attackers in confusion and also having the possibility of knocking out every one of his pokemon with some timing and switch magic.
I will not share my list for obvious reasons, but just to have it in mind, i think other good additions for this deck are:
- Disruption items like ringers or hammers to borrow you more setup time
- Absol ROS
- Super Scoop Up
What do you guys think? I have been testing this idea for week, and it works terrific, with some hard matches against weakness, but always giving to your opponent a hard time... being confused while you cannot play items and the shadow of creep show knocking any of your pokemon are a really hideous combination.