Which card makes...

Togetic GE

but most say "they may draw a card", so you can't force them to deck out

but Medicham is an exception
 
reclaimer94 said:
Togetic GE

but most say "they may draw a card", so you can't force them to deck out

but Medicham is an exception


Medicham..what are the exact effects for it?
And yeah I sort of want to try to make a decking out deck xD
 
play Flygon with memory berry and Trapinch SW

use Inviting Trap to draw up claydol, then use its Sand Tomb to keep it in place

also, use 1-2 unown K to keep it alive and them with no deck
 
.
It probably has no place in your deck... but... Giratina LvX make your opponent discard a card in order to attack (this could possibly be handy on the bench & it sure would make it painful for them to attack you)
 
Medicham SV has an attack that does 60 damage, costs {P}{C}, and makes your opponent draw 2 cards (it's not optional).
This powers up its second attack, Chakra Points, which for {P}{C}{C} does 10 damage plus 10 more damage for each card in the opponent's hand. After Claydol that's 70; after Channeling it tends to be an awful lot.
 
weavile132 said:
play The problem is that they can still claydol...

that doesn't help against Flygon deck out, as unless they got like 15 cards in there hand lol

since they will put 2 on the bottom, then draw 2 cards, leaving them with nothing to draw
 
DNA said:
Medicham SV has an attack that does 60 damage, costs {P}{C}, and makes your opponent draw 2 cards (it's not optional).
This powers up its second attack, Chakra Points, which for {P}{C}{C} does 10 damage plus 10 more damage for each card in the opponent's hand. After Claydol that's 70; after Channeling it tends to be an awful lot.

Of which then they use those cards you gave them, so it does like...40 Not to forget they can force their hand to go down to 6 at first thanks to Claydol. You'll probably see them with maybe 4 cards max?
 
^I was just stating which things could make your opponent draw cards. Medicham SV is the fastest, but at the same time the opponent could burn a lot of those cards up (and yes, Claydol recycling).
Anything that makes your opponent draw cards is a mixed blessing: they can just as easily use those cards against you.
 
If you play unlimited, Moltres from fossil is a great deckout card. As for drawing, you can use the cards that have been said, or use lookers to have your opponent "gain" cards.
 
DNA said:
^I was just stating which things could make your opponent draw cards. Medicham SV is the fastest, but at the same time the opponent could burn a lot of those cards up (and yes, Claydol recycling).

And I'm clearly just stating that one little bit you added wouldn't work out so well. I didn't even say anything about the drawing part.

Looker's is another idea. Tyranitar MT could probably finish off the deck at the end. 2 Special dark energies and Expert belt= 120 damage + discarded cards from opponent's deck. It's other attack really can mess up the opponent, but it's cost is heavy. It can do quite a bit of damage(I used it a lot against my friend when we both got back in to TCG, and it won all the time), so, eh.

Too bad they aren't re-releasing Imposter Professor Oak >:
 
Bane said:
Looker's is another idea.
Also an "Up to" card. Flygon Lv.X really is the best way in a donk deck, maybe with a 1-0-1 Tyranitar MT.

Or if you just want pure decking out, Rhyperior DP + BTS + Azumarill + Memory Berry = 4 powers + 4 coin flips + 1 more coin flip per Azural (SP) attack via Memory Berry. Add one 1-1-1 Tyranitar MT for the final revenge. ;D

This belongs in the General TCG disscusion BTW.

*Move*
 
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