XY Which Generations Introduced Your Favorite Battle Mechanics?

Blob55

Aspiring Trainer
Member
I'm excluding Gen 1, as everything is pretty much built on top of it.

  • Two new types; Steel and Dark
  • The Friendship Stat
  • The Special Stat is split into Special Attack and Special Defense
  • Shinies
  • Pokérus
  • Gender
  • Breeding
  • Hold Items
  • No level skipping if a Pokémon gains enough EXP to grow two or more levels
  • Weather
  • Different Pokémon are available during different times of day
  • Move Tutor (Crystal)
  • Battle Tower (Crystal)
  • Full Pokémon animations (Crystal)

  • Abilities
  • Natures
  • Revamped Boxes
  • Slightly different movesets in FRLG/Emerald to Ruby and Sapphire
  • Moves have Contest Stats
  • Double Battles
  • Improved IV system
  • Improved EV system
  • Different main villains, depending on which game you have (Ruby and Sapphire)
  • Stat reducing Berries (Emerald)
  • The Battle Frontier, which is like a post-game version of Stadium (Emerald)

  • Moves are now designated physical or special based on the move itself, rather than its type
  • No more caps lock for Trainer names by default
  • Many Pokémon have gender differences
  • Hatchlings are level 1, instead of level 5
  • Slightly different movesets in Platinum/HGSS to Diamond and Pearl
  • Pokémon have Characteristics
  • Double battles against wild Pokémon
  • Trainers are Animated
  • Record and share battles through wifi (Platinum and HGSS)
  • Each Pokémon has Pokéthlon Stats (HGSS)
  • Some Pokémon get access to new Breeding Moves (HGSS)

  • Dream World Abilities
  • Dream World exclusive Moves
  • Triple Battles and Rotation Battles
  • Can capture wild Pokémon in Double Battles
  • Shaking Grass/Rippling Water/Rustling Dirt/Shadows
  • Different Pokémon can appear, depending on the Season
  • You can see each Pokémon's full Back Sprite
  • TMs last forever
  • No Poison seizures
  • Some (may just be one) Pokémon have/has different Mini Sprites to Gens 3 and 4
  • More likely to get mother's Ability while Breeding
  • Pokémon and Move names aren't all in caps
  • Hard and Easy Modes (B2W2)
  • Battle Frontier replaced by PWT (B2W2)

  • Fairy Type
  • Mega Evolutions
  • Some Pokémon have a slight BST increase
  • Easier to EV Train Pokémon
  • Hoard Battles
  • Sky Battles
  • Inverse Battles
  • Trainer customization
  • Gain EXP after Capturing a Pokémon
  • Pokémon can evolve after a battle, even if they're KO'd
  • Revamped Mini Sprites
  • Revamped Pokémon Cries
  • Can get Egg Moves from both parents

Sorry if I missed any.
 
RE: Which Generations Introduced your Faviourite (Battle) Mechanics?

It was Gen 5 where they stopped capitalizing every letter of Pokemon names.

All of them added mechanics I liked (there were some I disliked as well), but I'm torn between Gen 4 for the physical/special split and Gen 5 for infinite TM usage. Those were some of the best changes to occur in Pokemon, in my opinion.
 
RE: Which Generations Introduced your Faviourite (Battle) Mechanics?

I added more to Gens 5 and 6 and edited Gen 4.
 
RE: Which Generations Introduced your Faviourite (Battle) Mechanics?

As for battle mechanics, definitely not Gen. V! I hate those triple and rotation battles, namely the second! My favorite mechanic were double battles, something seen in the anime since the introduction of Team Rocket but when it comes to a generation with more new mechanics, then it's Gen V because of TM lasting forever and seeing the animated (and full back) sprites.

As for the other mechanics, definitely Gen IV HG/SS because of Pokémon following you! U_U I felt so disconnected with my Pokémon when playing B2, namely those trained after my main game!
 
RE: Which Generations Introduced your Faviourite (Battle) Mechanics?

I don't think any generation has done more for battle mechanics than 3rd gen, abilities, natures, Double Battles, the battling improved significantly in that gen. As for the rest:

3 > 4 > 6 > 2 >> 5
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

I agree. 5 didn't really add any good Battle Mechanics and even though I don't really use any of them, I like Gen 6 Battle Mechanics, because it changes things up from Gen 4.


I think Fairy should have been strong against Electric (it only has one weakness), Dragon and Dark, with a resistance to Fighting (instead of Bug), Electric and Dark Type Moves and immunity to Dragon Type Moves.
It should be weak to Ice and Poison and Poison and Fire types resist Fairy Type Moves, while Ice types should be immune to Fairy Type Moves.

That way Ice wouldn't be completely nerfed and Ice and Fairy don't share a weakness.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

Blob55 said:
I think Fairy should have been strong against Electric (it only has one weakness), Dragon and Dark, with a resistance to Fighting (instead of Bug), Electric and Dark Type Moves and immunity to Dragon Type Moves.
It should be weak to Ice and Poison and Poison and Fire types resist Fairy Type Moves, while Ice types should be immune to Fairy Type Moves.

That way Ice wouldn't be completely nerfed and Ice and Fairy don't share a weakness.

Being super effective against Electric and ineffective against Ice would certainly be good balancing moves, but I don't think they make more logical sense. Also, Ice doesn't need more types to be super effective against, it needs more resistances, it only resists itself. And Steel needed the boost as well since Rock and Ice are weak against a ton of other types (including Fighting, which covers both plus more).
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

Bolt the Cat said:
Blob55 said:
I think Fairy should have been strong against Electric (it only has one weakness), Dragon and Dark, with a resistance to Fighting (instead of Bug), Electric and Dark Type Moves and immunity to Dragon Type Moves.
It should be weak to Ice and Poison and Poison and Fire types resist Fairy Type Moves, while Ice types should be immune to Fairy Type Moves.

That way Ice wouldn't be completely nerfed and Ice and Fairy don't share a weakness.

Being super effective against Electric and ineffective against Ice would certainly be good balancing moves, but I don't think they make more logical sense. Also, Ice doesn't need more types to be super effective against, it needs more resistances, it only resists itself. And Steel needed the boost as well since Rock and Ice are weak against a ton of other types (including Fighting, which covers both plus more).
I also said that Ice should be immune to Fairy type Moves. Also, this is about what Fairy is weak/strong again, not all type weakness/strengths change what ifs. If it was, then I would have mentioned Ice resistances.

Ice and Rock types are quite similar types, as they're both weak to Fighting and Steel, and while Ice is weak to Fire, Rock is strong against it. Rock and Ice also both resist Ice type Moves and even though Rock is strong against Ice types, Ice is strong against two types Rock is weak to; Grass and Ground. They're also both strong against Flying types.
Another similarity, is that they're both not very good against Water types, as Rock is weak to water, while Ice is resisted by it.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

Stay on topic people. Don't take the conversation to type matchups. Thank you.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

Anyway, which generations mechanics could you live without? Even though Gen 2 doesn't seem to add anyone's faviourite mechanics, the battles would still be different without them.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

Blob55 said:
Anyway, which generations mechanics could you live without? Even though Gen 2 doesn't seem to add anyone's faviourite mechanics, the battles would still be different without them.

5th gen, definitely. It didn't really add anything significant to the battle mechanics that I couldn't live without. 2nd gen had the Special split, 3rd gen had abilities and natures, 4th gen had the Physical/Special split, and 6th gen had Fairy type and Super Training. What did 5th gen even add that was so new and essential in the long run? Reusable TMs? That's convenient and all, but I could already teach any Pokemon any move before (I just couldn't teach it to multiple Pokemon), so that's not a huge change.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

The Dream World was by far gen 5's most relevant change. Triples and rotation battles were new and fun but didn't shake things up the way Hidden Abilities did.
 
RE: Which Generations Introduced your Favorite (Battle) Mechanics?

I think it's good to mention that most of the updates make the battles fun the way they are.

The third generation made a huge difference and introduced nice new features such as abilities, natures, and double battles and is therefore my favourite one. Abilities allow Pokémon of similar stats and move sets to be special in their own way. Double battles are a lot of fun and even the VGC use this system. It had a huge impact on the competitive world of Pokémon and requires a very different play style than single battles to be successful. Natures also have a huge impact on battles, since the same Pokémon can be boosted in specific stats to beat other Pokémon that otherwise would be faster for example. It adds more strategy to competitive play.

Sky Battles from Generation 6 are also a very fun and original way to have battles. I also think it opens the door to many new opportunities. We could even have special underwater battles in OR/AS where only Pokémon that can live underwater may be used.

I moved this thread to the VG section, since it's about the Pokémon VG mechanics.
 
The special split was probably the biggest change to date. Two stats in one is ridiculous. Pokes with a high special stat have a much bigger advantage than pokes with a low one. An offensive and defensive stat combined is ridiculous. Imagine Attack and Defense being the same stat. Gen 2 fixed a lot of the problems gen 1 had. Special split, two new types that balance out the broken one, numerous bugs/glitches fixed, Psychic was now weak to Ghost instead of immune. Gen 2 even introduced held items, shinies, breeding, etc. Abilities, natures, and the phys/spec change were cool and all, but they don't compare to all the changes gen 2 added.
 
Psyhakiasman said:

Gen 3 is my favourite too. :D Why is it yours?

Cinesra said:
The special split was probably the biggest change to date. Two stats in one is ridiculous. Pokes with a high special stat have a much bigger advantage than pokes with a low one. An offensive and defensive stat combined is ridiculous. Imagine Attack and Defense being the same stat. Gen 2 fixed a lot of the problems gen 1 had. Special split, two new types that balance out the broken one, numerous bugs/glitches fixed, Psychic was now weak to Ghost instead of immune. Gen 2 even introduced held items, shinies, breeding, etc. Abilities, natures, and the phys/spec change were cool and all, but they don't compare to all the changes gen 2 added.

That's a good point. I remember how powerful Alakazam was because special was one stat. Gen 2 definitely fixed a lot of things that needed fixing, but gen 3 is still my favourite due to abilities, natures, and double battles.
 
I think you forgot to mention that Weather abilities were revised in generation 6. It made a huge difference for teams that revolved around specific weather conditions.

My favourite is generation 4. Finally moves of the same type could be either Special or Physical depending on the move. This makes a huge difference for Pokémon coverage.
 
It's a toss-up for me between 4 and 5.

4 for the physical/special split. It always drove me up the wall that, for example, you never wanted to give a Gyarados a water move, or Absol a dark move, because it would key off their weaker Special Attack.

5 because of the unlimited use TMs, which while not technically a battle mechanic, made it easier to make more battle-worthy Pokemon.
 
3. Abilities changed the game more than anything else, really. They created so many more options and playstyles. They made battles more fun. They made certain Pokemon more viable.

Other than that, the Physical/Special was up there. It made no sense the way things were before, and certain Pokemon really suffered from it.
 
For me it'd be the introduction of Wi-Fi Battling/Trading in Gen 4 which was the biggest reason why I got back into the franchise since the dark days of the Link Cable in Gens 1-3 but when Online Simulators started to gain more popularity in Gen 5 I feel like the franchise started to take a turn for the worse in Gen 6 where nowadays Wi-Fi Battling is about as outdated as the Link Cable due to how tedious level grinding is which could be made easier in Gen 7.

I still have hopes for Underwater Battles in ORAS similar with Sky Battles in X/Y but judging from the recent spoilers lately it doesn't look like that's going to happen with the focus on Pokemon Contests. What Gen 3 brought to the franchise was great as was the Physical/Special split in Gen 4 and Unlimited TM's in Gen 5 although while I'm disappointed with how Weather Teams got nerfed in Gen 6 I feel like Mega Evolutions added a level of power creep to competitive battling that was completely unnecessary.
 
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