Why is Rhyperior X such a big deal?

shadoworganoid

"Crimson Dance, Yugetsu!"
Member
Okay I see that everyone is now wanting Mew Prime and Rhyperior Lv X.

But why Rhyperior!? It is not the best choice for that deck.

Isnt the point of that deck to use Hard Crush and hit for high damage?

Why would anyone use Rhyperior X when they could use Magmortar (UL) instead? Even with delcatty, you will still have 3 other mystery cards that will probably not be energy. At least with Magmortar you will only be risking 1 card instead of 3. Plus, 100 and the possibilty of 150 is plenty to KO the format.

If its all because of the 2 energy attachments, thats dumb. I'd rather attach 2 energy then risk losing 3 important cards.

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And either way its the same speed to set up.


So why is rhyperior X used over Magmortar?
 
You aren't thinking logically here.

250 damage cap insures an OHKO on everything in the game if you can put 5 on top.
0 Energy cost means you can just throw Mews out there every turn.
There's a 3 energy cost
Rhyperior looks cooler.
 
^ lol rhyperior does look better.

that why you dont put to many good cards in this deck. just collectors mew primes and rhyperior x's and thats pretty much it. the rest can be energies so that you always get at least 100 or 150 if not more
 
Magmortar:
Fire Energy
+
2 Colorless to Attack
That is At least a T3 attack.
Lower Damage output

Rhyperior X:
0 Energy
No worry of not drawing into a fire and not a Psy T1.
Hard Crush T2
Max of 250 Damage (1hko everything?)
 
Okay fine, it has a much higher POTENTIAL damage output, but the odds of getting 5 energy on top of your deck is nearly zero.

And its only 2 Turns of energy attachments. Fire + DCE.
 
PLUS the psychic energy attatchment at the beggining. And when about half your deck is energy (probably even more) you can do 250 pretty easily, and you don't even need Delcatty. Plus, you don't have to keep recharging mews, with Magmortar you have to put 2-3 energy on each 60 HP little prize. And remember you precious DCE's will get discarded often as well.
 
I guess that makes sence.

Quick! Everyone go online and buy Rhyperior Lv Xs while they are still cheap and considered worthless! lol

But yeah, its a shame that it had to be a level X card that worked well mew Prime.
Being a Lv X gives it an auto $10+ value roughly, but now if this deck works well, it will be worth possibally $25+
 
I can get 2 of them for about, 12 dollar? But i wont since they will rotate out soon and i like being updated with my decks...

Rypherior is simply more effective since it's a no cost attack (except the discarding). And makes it so much more simple to swarm mews every turn.

 
If you don't run Blaziken FB, (which I suggest) Magmortar UL can be a decent Diagla G counter and a Mewtwo Counter.
 
Okay fine, it has a much higher POTENTIAL damage output, but the odds of getting 5 energy on top of your deck is nearly zero.
The odds of getting 3 or more energy, however, are substantially higher. Do you really need to do 250 damage every turn? No; usually at most you only need to do 150, and if you run 30+ energy in the deck, that isn't very hard.
Only real downside to this deck is Mew's very low HP, but it requires almost no setup - all it needs is 1 Psychic Energy to See Off, and the rest need 0 Energy. The Relicanth in the next set might aid this deck greatly, as it LZs one card in your hand to draw 3 more cards. Then again, See Off = Foolish Burial. It's more efficient.
 
@DNA
It can be EXTREMELY helpful though.
Run 4 Mew Prime and 3-4 Relicanth, Almost always start with a card that can Send off/Ancient Wisdom a Rhyperior. Saves you from cheap donks.
 
@DNA
It can be EXTREMELY helpful though.
Exactly, although I wouldn't recommend running more than 3, as the goal is just to get your 4 Mews out and start milling your own deck. Then again, just in case the Rhy X ends up in your hand, you can Ancient Wisdom it and draw into more cards.
 
Well, it should be straight-forward why Rhyperior Lv. X should be used over Magmortar UL. Not only is it because Rhyperior has a no energy attack, but let's just say, in today's format, it is all about speed. It can go to the point where whoever has a faster set-up/lead wins the match. With Magmortar, it'll likely take two turns to have a Mew ready to attack. Obviously, this means that you'll be attacking by turn 3, which at this point, it gives your opponent the speed advantage to win. With Rhyperior, you can have a Mew ready to attack by turn 2 (do to the fact you need to See-Off the Rhyperior first). Obviously, being able to attack by turn 2 can be quite advantageous, especially since you will likely be hitting for 100+ most of the time.
 
But you can get a Mew out every turn if you don't have to attach energy. What do you do once your first Mew is OHKOd? Just start setting up another one to be OHKOd? No. And anyways, Rhyperior isn't capped at 150. It'll more often get OHKOs back.
 
just um.....belt.....uh snowpoint? well i guess thats why you run 4 with 4 collectors
 
^Exactly. But once one gets KOd, you have to take 2, or possibly 3 if you've run out of DCE, turns to set up another Mew to attack.
 
Why would it take 2 turns? All you have to do at the beginning of the game is Collector for 2 Mews, and have a Collector ready.
 
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