The new card Parallel City is receiving a lot of hype from the community, and it seems like everybody is playing it.
For better or worse, this is typical of the general playing populace and new expansions, especially when a card has something novel about it: in this case, a Stadium that affects each player entirely differently depending upon which direction it is played. So for as long as it remains a new "toy", even if it ends up being an overall poor card, it will still see play (just not as much as if it ends up being awesome).
Though limiting your opponent to three benched Pokemon is powerful, if your opponent plays a Parallel City first, you have three benched Pokemon for the rest of the game since you can't put out a stadium with the same name(unless you play Paint Roller.)
Well,
sometimes limiting your opponent to three Benched Pokémon is powerful. Other times it is negligible and still others it backfires; obviously players making a mistake are not the same as a card being bad, but there is a "learning curve" with this thing to know when you ought to apply which effect. If competitive lists are
currently not doing so, a deck that runs a single Stadium that can backfire (such as
Fighting Stadium in Landobats) should already at least have tested
Paint Roller. Fighting-Type decks find it a bit easier as
Korrina can snag it, but I've been trying it and overall I believe it is helping me. Definitely plenty of times when I wish it was another Stadium (even another
Fighting Stadium), but there are also plenty of times when I wish my copies of
Fighting Stadium were another Stadium or
Paint Roller; the best solution is seldom if ever a perfect one.
Now, you could play a different stadium in addition to Parallel City, but that takes up a lot of space.
No, no it doesn't. It does take up additional space, but running multiple Stadiums (but still four or less) is a pretty common and proven tactic. Not just recently either; this has been something that sometimes works, sometimes doesn't throughout the history of the game. If things have gotten "bad" again then perhaps players again can't afford more than a single Stadium, but if you're currently running four of a particular Stadium, you should be experimenting with a single "oddball" Stadium for those matches where your primary Stadium backfires. The lists that run two or less Stadiums don't have room, but Stadium counts seem to vary quite a bit now.
So the problem is that if every deck starts playing Parallel City and no other stadium is comes down to who puts down the stadium first. It would be great if I got some people's thoughts and opinions on this issue.
Parallel City is a disruption Stadium, in the tradition of
Silent Lab.
Silent Lab might be integral to a few "fun decks" like certain builds featuring
Team Aqua's Kyogre-EX or
Team Magma's Groudon-EX), but usually it is there to counter something specific of your opponent's, or possibly be the generic Stadium to "trigger" another effect. It is something a deck runs one or two of, but usually not three or four. Your concern isn't entirely invalid, but overall I'd say if
Parallel City proves worth it, it is likely as a TecH counter (so one copy) to specific for decks that need a massive Bench, with the added benefit of a player possibly making use of the
other effect against certain decks.