P.DelSlayer said:
Either way, I'm really hoping we do get them. If we do, I'm hoping that the story would take a bit of inspiration from Emerald.
something like:
-Aqua/Magma awakens Kyogre/Groudon depending on version
-The legendary comes to Sootopolis City (like in Emerald, where they fought there)
-You find Rayquaza, and it comes to calm the legendary
-You can then battle the legendary
-Rayquaza can be caught after you beat the E4.
That way, it means that it keeps most of the R/S/E storyline, but at the same time keeps Rayquaza stopping the team from Emerald. What could also happen to give it more similarity to Emerald is have Juan as the Sootopolis Gym Leader, but keep Steven as the Champ. Wallace could have a role akin to Stevens in Emerald, being a character that you occasionally meet, and battles you with a strong team in the postgame.
Rayquaza would come and calm down just one of them? That sounds odd... why not exclude Rayquaza in the climax completely if the proper story cant be told?
"oh damn the cover legendary is going crazy...you have to go get that one stronger legendary guy to stop it" which is what I was trying to say with the picture. gamefreak is a bunch of perfectionists, they wouldn't be satisfied with this imo.
Thief said:
That may be true, but you also have to think that Gold, Silver, and Crystal were all direct sequels to Red, Blue, and Yellow. It wasn't the same case as with Gen 5, but the Johto region events did take place 3 years after Kanto. So by the time Crystal came to be, there wasn't much extra story for them to tell other than to add extra game elements like they had done in the previous gen; Yellow.
However when starting in a new gen (3) and region that is not directly connected to what we already know, they can start over fresh and chose to drag out the story. So there's no real reason not to do it just because RS can be considered "incomplete."
Also, Dr. Espeon is right. Heart Gold and Soul Silver were based off of Crystal. They didn't just "add" some stuff from crystal, everything in the game was there. So really they more likely just added things from silver and gold, but even those additions were completely changed; adding the kimono girls as the source behind the legendaries appearing. If you really want to be fair, the games were based off of the entire generation as a whole.
GS were direct sequels, yes, I don't see where that is relevant in all this tho?
I'm not saying they intentionally didn't add a lot in crystal, I am saying they intentionally DID do actually new things in Emerald, planned along while working on RS already, thats the difference.
Sure they can just do R and S. But they cant easily slap any Rayquaza bit in like they could do with Suicune, without disturbing the climax of the plot. And they can't polish it up "kimono-girls style" in a way that includes Rayquaza...at least I don't see how.
But I have figured out a simple solution for the whole dilemma (I don't think they will make copy/paste remakes anymore, but in the case they would, this would be a neat solution)
I call it, the Emerald key.
Lets say you get Ruby.
The game revolves around Team Magma and has the drought and having to stop Groudon, just like a standard expected remake of Ruby with the usual polished up story and better fleshed out characters jadajada.
But after beating the E4, you unlock the Emerald key, which is useless unless you send it to another NEW game.
Now you or a friend gets/has Sapphire, you send over the Emerald key, which activates the option to START A NEW GAME as Emerald, instead of Sapphire. The game intro screen turns from blue to green, and then features both teams, the Emerald showdown, and any other appropriate changes..
Everything needed for this was already done in some form in BW2.