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Wormadam Deck

killers0820

Aspiring Trainer
Member
Pokemon:
4-3 Wormadam Plant Cloak AR
3-2 Wormadam Sandy Cloak AR
3-2 Wormadam Trash Cloak AR
2 Mothim AR
2 Mothim MD
total- 21

T/S/S:
3 Engineer’s Adjustments
2 Interviewer’s Questions
2 PONT
2 Bebe’s Search
2 Expert Belt
2 Team Rocket’s Trickery
2 Switch
2 Energy Exchanger
1 Luxury Ball
1 Seeker
1 Pokemon Communication
total- 20

Energy:
7 Grass
4 Fight
4 Special Metal
4 DCE
total- 19

Strategy: Mothim AR has an attack for 0 energy that let's me search for a combination of 3 Burmies and Wormadams. Mothim MD hits for 90 energy for one grass energy if I have three different Wormadams set up. All of the Wormadams have decent attacks if I have another one of them set-up. All of these cards are pretty bad individually, but have amazing synergy with each other.
 
Interesting Deck, I like the combination attacks and the burmy cloak's help too. I feel you need more speed though, as its important to fill the bench quickly.

My Suggestions:
-1 Engineer's Adjustment (3 is too many)
-2 Team Rocket's Trickery (you have engineer's)
-1 Special Metal Energy (you have energy exchanger)
-1 Fighting Energy (same reason as above)
-1 DCE (same reason)

+1 Uxie LA (can come in useful)
+1 Bebe Search (more consistency)
+1 Pokemon Communication
+1 Seeker
+2 Pokemon Collector

Hope this helps in some way.
 
-1 burmy Plant Cloak AR
-1 Mothim MD
-3 Engineer’s Adjustments
-1 Interviewer’s Question
-2 Team Rocket’s Trickery
-2 Switch
-1 Grass
-2 Special Metal
-1 DCE
=14

+3 Pokemon Collector
+2 Pokemon Communication
+1 Uxie LA
+1 Azelf LA
+2 Warp Point
+2 Super Scoop Up
+1 PONT
+1 Burmy Sandy Cloak AR
+1 Palmers Contribution
+1 Pokemon Rescue

Just made consistancy changes and took out cards that had no place being in the deck, added some staple cards and such. If you dont have pokemon collector put in Dual balls as they are a great substitute for they deck. put in more pokemon communication and search cards since you were relying on draw and the draw wasnt that great.
 
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