A buddy of mine who's really into Magic has been talking to me a lot about sideboarding and it got me wondering why we don't have that in Pokemon. I know this topic has been discussed on here before but, as far as I can see, not for several years.
For those who don't know:
Would this feature work in Pokemon? It would certainly lessen the blow of a bad matchup or redundant tech cards (Opponent playing Night March? Swap all your head ringers for Enhanced Hammers etc) but would the fact that Pokemon has significantly better draw and search than Magic mean that being able swap your tech cards is too powerful? Would the fact that your opponent can do this too and might be swapping in techs for your techs keep it balanced? Would the sheer number of staple trainers that appear in almost every deck mean that you could essentially change deck entirely between games and, if so, is that a bad thing?
Personally, I think it would add a significant new layer of strategy trying to guess and second guess what your opponent is changing during sideboarding, as well as allowing people to play more varied decks since they need to worry less about struggling against a popular threat that may or may not appear. Bad matchups would still be bad, since if you got your meta predictions totally wrong you'd be losing game 1 in almost every match and would be under pressure to catch up, but they wouldn't be a complete disaster.
What do you think?
For those who don't know:
A sideboard is collection of 15 cards that players may bring to a tournament alongside their 60 card deck. After game 1 and game 2 in a best of 3 match, players may swap as many cards as they like between their deck and their sideboard on a 1 to 1 basis so long as the deck remains legal. Players must return to their original decklist between matches.
Would this feature work in Pokemon? It would certainly lessen the blow of a bad matchup or redundant tech cards (Opponent playing Night March? Swap all your head ringers for Enhanced Hammers etc) but would the fact that Pokemon has significantly better draw and search than Magic mean that being able swap your tech cards is too powerful? Would the fact that your opponent can do this too and might be swapping in techs for your techs keep it balanced? Would the sheer number of staple trainers that appear in almost every deck mean that you could essentially change deck entirely between games and, if so, is that a bad thing?
Personally, I think it would add a significant new layer of strategy trying to guess and second guess what your opponent is changing during sideboarding, as well as allowing people to play more varied decks since they need to worry less about struggling against a popular threat that may or may not appear. Bad matchups would still be bad, since if you got your meta predictions totally wrong you'd be losing game 1 in almost every match and would be under pressure to catch up, but they wouldn't be a complete disaster.
What do you think?