1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is okay, but OHKO'd by a lot of metagame stuff. Weakness isn't so great with all of the Zekrom donks running around, but Zekrom will OHKO this anyway. Resistance is good, but again, not really enough HP to back it up against many decks. Retreat cost is fine for a card like this. Zero would have been nice, but that's what everyone says...
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
The first attack could be useful if you're up against someone with three or four energy, but 60 or 80 damage at best still won't be amazing unless you're up against someone with Psychic weakness. Second attack is for when you're up against anyone with 2 energy or less, but 50 damage isn't that much and even with DCE, it's two energy cards for fifty damage, which is easily bested by other Pokemon. I consider the flip for confusion just an extra... but that might be a personal thing because I don't like flippy attacks.
3. What combos can you use it with? How so?
Pretty much just DCE to get the second attack out faster. Off the top of my head, I can't think of any way to get the opposing Pokemon to attach more energy. If there was a card or combo to do that, it would clearly benefit Xatu.
4. What techs can you use to combat the weak points?
Again, DCE. Defender and Pluspower are nice too, if you're 10 hp away from a knockout (or 10 hp away from avoiding being knocked out.)
5. How's the artwork?
I actually like it a lot, 8.5/10
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3/10... It's just not good enough. :-/ It's usage is too specific and requires too many things to go perfectly.
Wow, that was kind of long. Oh well, it's my first time reviewing a card.