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Xerneas / Reuniclus / Trevenant

9288605

Aspiring Trainer
Member
Pokemon

  • Xerneas x4
    Xerneas EX x2
    Phantump x1
    Trevenant x1
    Solosis x4
    Duosion x4
    Reuniclus (damage swap ability) x1
    Reuniclus (net force attack) x1
    Reuniclus (telekinesis of nobility attack) x2
    Holons Magneton x1
Trainers/Supporters/Stadium

  • Potion x3
    Energy Retrieval x2
    Professors Letter x3
    Pokemon Communication x2
    Professor Sycamore x2
    Evosoda x2
    PlusPower x1
    Silver Bangle x1
    Pokemon Catcher x1
    Fairy Garden x2
    Mountain Ring x1
Energy

  • Double Colorless Energy x4
    Psychic Energy x7
    Fairy Energy x8

STRATEGY

A fun deck I made for my friends tournament. The tournament is sort of like four square, (first place-pope, second place-king, third place-priest, fourth place-bishop.) right now I'm second place, second to American Gothic deck, and third has RayEels, and fourth is a Garbodor/Yveltal, and fifth is some weird Amoongus/Victreebel deck.

Now somehow this deck has succeeded in my towns tournament (which isn't much to brag about, considering my town is small.), and I was wondering what I can add that will make this deck better? I have so many ideas, but there's only so much you can put in a 60 card deck.

Now onto the strategy, it's a bit slower than most decks. I usually put down Xerneas for geomancy to power up Xerneas EX and Solosis lines. However, if it's desperate, I will use Rainbow Spear and put the energy back into my hand with energy retrieval.

But Solosis only has 30 HP! That's why I have mountain ring to prevent bench damage (if I had a Mr. Mine this deck would be better.) in-case a hammerhead or frost spear comes from my opponent. Now a 90 HP stage two is a CRAZY idea, but telekinesis of nobility (we'll call it TON for short) makes two of the Reuniclus untouchable, and allows for quick attacks. The other Reuniclus uses net force, with four Reuniclus's in play, this one guy can do 160 for ONE physic energy, and add a pluspower or silver bangle to take out those nasty EX's. Needless to say, that Reuniclus is better for later in the game once you have a steady flow. The other Reuniclus's ability allows you to move around your damage counters if one of your Reuniclus's do manage to get hit, but there is still plenty of potions to rid of that, however, switch the damage counters to Xerneas and use potion on those instead.


For starting the game, you want Xerneas or Xerneas EX to start out so you can either power up your bench, or find a decent attack for the first few turns. We run professors letter since geomancy can only be used on benched pokemon, and only uses fairy energy. So we use also use Prof. letter to get the physic energy on reuniclus.


We also use Pokemon communication to get Xerneas into play if you can't put him into play in your first few turns, since Solosis and Duosion are so fragile. This is why we run fairy garden to get reuniclus out of dangerous situations.


For Trevenant, this card is more of a stalling card, and a really annoying one, it sort of disables a lot of things, if you know anything about Gothitelle, this is exactly the same. We could run a sigilyph or musharna, but trevenant also has a decent attack.


SUMMARY

1. Get Xerneas into play! Geomancy!
2. Get fairy garden into play.
3. Evolve Solosis into Duosion and into Reuniclus ASAP.
4. Get Xerneas EX powered up and attack for some good damage. I usually use Break Through more often to soften up all the pokemon for Reuniclus to take out later.
5. Attack with Reuniclus and switch him out (you need to with Telekinesis of Nobility) and keep Reuniclus's unharmed!
6. Use Damage swap to put counters on Xerneas and heal, or keep him on bench and promote Xerneas EX to absorb dmg.
7. Use Reuniclus Net Force to get rid of those pesky big EX's!
8. Take the last prize card! You win!


a little crazy deck IMO

Edited to coincide with the rules! :D ~Kecleon
 
Well, if this is a fun deck for non-Standard play, you're going to have let us know a little more about the rules before we can help you. Don't want to suggest a card that isn't legal. :p In particular, I notice you have a Holon's Magnaton that hasn't been legal for many years, along with a handful of other cards that would currently only be legal in Expanded or Unlimited play. It would also be helpful to know about some of your access to cards/budget etc. You don't need to tell us your whole collection, but having an idea of what you already have to work with and what you are easily able to obtain would be nice.
 
Haha, I'm aware Holons Magneton is not legal for standard play, but our tournament does allow illegal cards, since my friend does run an American Gothic deck, which are World Championship cards he ordered. I don't have bad access to cards, I do live near a card shop that sells holo rares from all sets, and sells packs black white base and on. My collection consist of about 500 cards. Thanks!
 
So the tournament format is basically anything goes..?

If so, then Porydonk
 
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