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Standard XY-On (M Gardevoir EX / M Diancie EX / Aromatisse)

Mega Adi

Aspiring Trainer
Member
Hey guys,
I am making a deck that is based around M Gardevoir EX/ M Diancie EX, and this is XY on.

Pokemon: 17
Trainers/Stadiums/Supporter: 33
  • 1 Evosoda
  • 3 Super Potion
  • 2 Super Scoop Up
  • 3 Ultra Ball
  • 3 VS Seeker
  • 2 Lysandre
  • 3 Pokemon Fan Club
  • 4 Professor Birch's Observations
  • 4 Professor Sycamore
  • 2 Shauna
  • 4 Fairy Garden
  • 2 Gardevoir Spirit Link
Energy: 10
  • 10 Fairy Energy

Strategy:

The point of the deck is to use M Gardevoir EX's attack Brilliant Arrow against all decks, unless you happen to verse an EX heavy deck in which case you use M Diancie EX's attack Diamond Force to prevent the EX from doing any damage to you. The 4 Xerneas in this deck work as an energy turbo by using Geomancy early in the game to get energies onto your bench Pokemon, so you don't have to worry about energies later in the game. The Aromatisse is there so energies can be moved around for healing if you are going to use Super Potion or Super Scoop Up. It is also there so any Pokemon that is about to die can have the energies removed so the energies do not get discarded. The stadium Fairy Garden is there so that all your Pokemon have free retreat costs in case they take some heavy damage or have status conditions. I run 3 Pokemon fan club for all the basic EX's and to get the Xerneas out early game, and I run 1 Lugia EX in case I verse a steel deck in which my fairy Pokemon would have a 2x weakness. Tell me your thoughts on how to improve this deck. I appreciate any input!
 
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What advantages are you finding that Diancie EX and M Diancie provide vs. a 4-3 M Gardevoir EX line?

Diancie EX only has 140 HP which is "low" for an EX used as a secondary attacker. M Diancie EX also only has 190 HP which is also deficient for a Mega Poké. Further, M Diancie EX's Diamond Force "protection" can be easily countered by moving it out of the active position. My understanding is that Diamond Force protects your Poké (from opponent's EX Poké attacks) ONLY if M Diancie EX remains active. Lastly, you will lose a turn when you evolve to M Diancie EX...

When I ran my version of this deck, it consisted of:

4 Gardevoir EX
3 M Gardevoir EX
4 Xerneas
3 Spritzee
2 Amromatisse
2 ____ (I experimented with different techs like Yveltal EX, Mewtwo EX, and Virizion EX)

IMO, MGardy's mission, given its capabilities, is simply just to 1HKO any/all opponent's Poké. Why possibly vitiate your deck with the 2-2 M Diancie EX line?

I suggest the following for your consideration:

-2 Diancie EX
-2 M Diancie EX
-1 Swirlix (not that useful, IMO)
-1 Slurpuf (ditto)
-4 Super Potion (only removes up to 6 damage counters)
-1 PF Club (2 are quite sufficient, especially with 3 U Balls, IMO)

+1 Gardevoir EX
+1 M Gardevoir EX
+1 GS Link
+3 Max Potion (3 are quite sufficient , IMO)
+1 Spritzee (increases your chances of finding one when needed) or Skyla (to get needed Trainer)
+2 Pokémon Center Lady (for healing and Status effect removal)
+2 Fairy energy

I hope you find these comments helpful.
 
I run a 2-2 M Diancie EX because a lot of decks are EX heavy, so there attack would do 0 damage if I can start the Diamond Force cycle. I understand the side effects of how it has to stay active but that is part of the reason why I run Fairy Garden, is if they switch in a Pokemon like M Gardevoir EX,and it usually does not take one shot knockouts so I just retreat back into M Diancie EX again to start the cycle and they are one lysandre down. I might try deck testing with a 1-1 M Diancie EX and 3-3 M Gardevoir with one more GS link, but I like having it for the EX heavy decks. I also completely agree with replacing the Super Potion with Max Potion, but this is an XY on deck build. I also only run 2 Spritzee because I run 3 Pokemon Fan Club so it is easy to get out. Thanks for the input and I will try to deck test with some of the stuff you mentioned.
 
Aside from TuxedoBlack ignoring that the deck is XY-on, he's more or less right on the money. I was using M-Diancie as a "one of," and the game is so fast right now that losing a turn to Mega Evolve isn't worth it IMO. Focusing on M Gardevoir is going to be the way to go, especially since we're losing Max Potion in the format.

Here's what I've been experimenting with for the rotation:

-2 Diancie EX
-2 M Diancie EX
-1 Swirlix
-1 Slurpuff (1 just isn't worth running)
-1 Xerneas (3 is enough)
-1 Battle Compressor
-4 Super Potion
-1 Lysandre
-1 PF Club
-1 Fairy Garden
-2 Professor Birch's Observations (4x between Shauna and Observation's is enough)

+1 Gardevoir EX
+1 M Gardevoir EX
+1 Spritzee
+1 Aromatisse
+2 Regirock (Omega Barrier)
+1 Gardevoir Spirit Link
+1 Evosoda
+2 Trainers' Mail
+4 Mega Turbo
+3 Fairy energy

It's more of a speed variant where you try to attack with M Gardevoir EX for 150-180 on T2. Just keep all the excess energy on Regirock, and keep cycling M Gardevoir EXs as they fall.
 
Like I said before I agree that maybe a 2-2 M Diancie EX is too much and I will definitely try a 1-1 M Diancie EX instead. As for the taking out a Xerneas I think I would rather run 4 instead of running 4 mega turbos, because I could run more trainers/supporters to make the deck faster. I like where you are coming from with Regirock and will try to deck test with 2 Regirocks. I like having only 9 energies though because that is all I need, I have never incountered a situation where I need more energies, and my pokemon also don't need a really high number of energies to attack with. I could try a 3-3 Spritzee/Aromatisse, but i run a 2-2 because I run so many Pokemon Fan Clubs and Ultra Balls. I decided to run Batlle Compressor so I could get rid of useless/dead cards like Pokemon Fan Club or GS link when my whole strategy is out, and I need to draw more useful cards. Thanks for the advice I will take your ideas into consideration when I deck test with this deck. I appreciate the input.
 
Like I said before I agree that maybe a 2-2 M Diancie EX is too much and I will definitely try a 1-1 M Diancie EX instead. As for the taking out a Xerneas I think I would rather run 4 instead of running 4 mega turbos, because I could run more trainers/supporters to make the deck faster. I like where you are coming from with Regirock and will try to deck test with 2 Regirocks. I like having only 9 energies though because that is all I need, I have never incountered a situation where I need more energies, and my pokemon also don't need a really high number of energies to attack with. I could try a 3-3 Spritzee/Aromatisse, but i run a 2-2 because I run so many Pokemon Fan Clubs and Ultra Balls. I decided to run Batlle Compressor so I could get rid of useless/dead cards like Pokemon Fan Club or GS link when my whole strategy is out, and I need to draw more useful cards. Thanks for the advice I will take your ideas into consideration when I deck test with this deck. I appreciate the input.
Sorry, I was writing my post while you were replying, hence why I didn't reference the M Diancie stuff. Anyways, to address your points:
  • I run 12 energy because you need to hit 240 to OHKO most Megas, so if you lose 4 (1 from Xerneas, 3 from a M Gardevoir EX) you can still hit the numbers you need. 9 was probably fine with LTC, but that's no longer the case.
  • Aromatisse is really integral to the deck, so running a 2-2 line risks one being prized and another KO'd (which is pretty easy in the format).
  • I understand the logic behind Battle Compressor, but IMO a one-of isn't worth the deck space if you can't search for it, especially in a deck that is historically tight on space.
 
I now see your reasoning behind the energies but I probably will run only 11 because I think 12 is a little too much. Also for the Aromatisse I think I agree too because I used run a 3-3 and it ran smoothly in the deck, but I probably will drop a Pokemon Fan Club for it when I try it out. I still think running one Batttle Compressor is useful, because I run 4 Birch's and 2 Shauna, I have never really worried about decking out before. Again thanks for the input I will definitely try out the Aromatisse/Energy edit when I deck test.
 
I deck tested a little more and I decided to change the list for what I thought was a better deck list then before.

-1 Swirlix
-1 Slurpuff
-1 Super Potion
+2 Super Scoop Up
+1 Fairy Energy

Tell me of what you think of new deck list, I appreciate all input!
 
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Oh yeah but do you think my new deck list, by dropping the Swirlix/Slurpuff and adding stuff like Super Scoop Up is better or worse for my deck.
 
I used to run a deck very similar to this, also for XY- on, found on this thread: http://www.pokebeach.com/forums/threads/m-gardevoir-ex-diancie-ex.123219/#post-2711447
It's a bit old, but it worked very well against most things except my bro's Primal Groudon deck. Like your deck, it took the defensive side of fairy. However, with the release of Roaring Skies (Particularly Mega Rayquaza colorless), it really just couldn't keep up with the speed. To try to fix this, since both Groudon and Rayquaza are very popular in today's format, I focused on adding speed rather than boosting defences. I will be posting a new thread of my today deck some time in the near future, and you can look at that if you want a better reference to what my deck is currently.
 
Oh yeah but do you think my new deck list, by dropping the Swirlix/Slurpuff and adding stuff like Super Scoop Up is better or worse for my deck.
IMO, dropping the 1-1 Slurpuff (if either is prized, then you have a card in the deck that is "useless") is worth the SSUs. Also, have you considered either AZ, Pokémon Center Lady or Cassius as an alternative to 1 of the SSUs? All of these are Supporters and can remove/heal one of your wounded/stranded Poké.
 
I don't think the AZ will be good for the deck because I have a M Gardevoir EX combo. The combo is if someone does damage to my M Gardevoir EX, I transfer the energies off it and scoop it up. I would place another Gardevoir EX in it's place, and I'd place the spirit link from the previous M Gardevoir EX I scooped up and I would evolve again and place the Gardevoir EX down again. I don't like the Cassius because to shuffle a Pokemon back is like a setback, because I like to place only useful Pokemon and nothing else. I might try the Pokemon Center Lady but I probably would not drop the Super Scoop Up because the Pokemon Center Lady heals 60 and that is exactly like Super Potion. You say that I should should speed my deck up, how should I do that I'm not really sure I run a bunch of Professor Sycamores, Professor Birch's, and even Shaunas. How else can I speed my deck up, I feel like in the meta game I might just have to get lucky against Primal Groudon and M Rayquaza cause those decks are just way too fast and competitive. I appreciate all input, and I'll deck test with the Super Potion and see how well it fits in!
 
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My thread is posted, if you want to take a look at it. http://www.pokebeach.com/forums/threads/gardevoir-lugia-ex.124515/

I used poor word choice earlier; speed isn't ususally an issue. It's kind of hard to explain, but I mean a combination of consistency, versatility, longevity (Sycamores burn through stuff really fast), and reduction of dead drawing. I found after playing Diancie that knockouts were really tough. Lysandres usually are targeting Gardevoirs, or the Diancie gets Ko'd too early. The problem was not so much that Diancie was dying when it got out; it was more the prize trade, as my opponent picked off my bench without me being able to get an immediate knockout back. If that doesn't make sense let me know so I can try to re-explain.
 
I now understand what you are saying and what kind of edits to my deck do you think will make it better. I appreciate all input!
 
I don't think the AZ will be good for the deck because I have a M Gardevoir EX combo. The combo is if someone does damage to my M Gardevoir EX, I transfer the energies off it and scoop it up. I would place another Gardevoir EX in it's place, and I'd place the spirit link from the previous M Gardevoir EX I scooped up and I would evolve again and place the Gardevoir EX down again. I don't like the Cassius because to shuffle a Pokemon back is like a setback, because I like to place only useful Pokemon and nothing else. I might try the Pokemon Center Lady but I probably would not drop the Super Scoop Up because the Pokemon Center Lady heals 60 and that is exactly like Super Potion.
Any of those Supporters can possibly help you get out of a tough situation. Each provide a different "healing" capability that you need to determine which may work best for you - if at all. The issue with running only SSUs is that you could be Item-locked; so, no SSU can then be played. Secondly, you only have a 50-50 chance of success with a SSU. Even a Super Potion may not be sufficient to remove your wounded Poké out of a subsequent KO range, or again, you could be Item-locked.

When it's time for me to remove a wounded Poké from my field (i.e., prize denial) or out of the active position, I do not like to rely upon chance which, in my example above, ranges from 0 - 50% success rate...

Just something to consider.
 
I agree with you but I still stand by what I said earlier with the AZ and the Cassius, but I might consider 2 Pokemon Center Lady, 2 Super Potion, and 2 Super Scoop Up. I am keeping the 2 Super Scoop Up because when I deck tested it was very useful, in fact it might have been a little more useful than Super Potion. Sadly you are right that it is still a is 50% chance of hitting but I feel personally it deserves a spot in my lineup. I will definitely try the Pokemon Center Lady idea when continue deck testing. I appreciate all input!
 
Another thought: I had some problems with Dialga-EX PHF and Heatran PHF. Dialga prevents you from attacking (which means you can't use diamond force for your next turn), and Heatran, being steel, One-Hit-Knockouts Diancie if there's a stadium in play. You may want to find a way to counter that, or just be aware of it.
 
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