So i came across what i think is a very viable strategy after rotation....
With....
So the deck is based around the idea of Jagged Saber in combination with Shadow Void to remove all damage efficiently in addition to other cards that will supplement this strategy. I do not have the cards irl or on tcgo so there is no deck list yet, but i have been working towards one. Lets discuss its Strengths, Weaknesses, Strategy, Viable Additions, and overall constructive criticism of "Shadow Saber".
Strengths - Obviously the manipulation of damage. 2 energy attack is great for speed yet allows you to build up reserves.
Weaknesses - Being vulnerable to Catcher Like Moves and Lysandre. High retreat cost for Dusknoir. Pokemon Powers that shut out EX pokemon. I believe the decks that would give it most fits are Fire Type Variants, M Rayquaza (Col), Night March and Vespequeen Variants.
Strategy - Overall i see "Shadow Saber" being supported well in a "control" like deck. Adding disruption cards (E. Hammer, TFG, etc.) and survival cards (Az, Switch, etc.) you could set up effectively while slowing them down. Overall being 1 shotted is what you want to prevent the most. Cards like Seismitoad and Vileplume(AO) can really slow the opponent down against Fire Type or Night March since utilizing items to get fire energy and pokemon in the discard will be prevented. Also winning the gym war against M Rayquaza can make the different of getting 1 shotted.
Viable Additions - Gonna list what i think has potential and not completely obvious like Shaymin EX, P.Sycamore, etc.
Pokemon - Hoopa EX, Seismitoad EX, Vileplume, Lugia EX
Trainers - Silence Lab, Training Center, Rough Seas(Seismitoad), Mountain Ring, Lucky Helmet,
Energy - im pretty sure 4 grass, 4 dce, and 4 Herbal energy is a good starting point.
I really want to run this deck. I think it can take complete control of games. Even if they happen to shut down Dusknoir and get all 3/4 you have you are still light years ahead on the offensive front. Seismitoad is a automatic because you cover TWO areas. 1 - your weakness to fire and 2 - apply control to setup. I would not play Forest of Giant Plants because of the Sceptile Item Link. However it allows you to add gyms like Training Center for Dusnkoir (+20hp) or Silence Lab (for Pokemon Power: Shut Down EX Pokemon). Cards like Shauna or Birch accompanied but what i think is a power card in this deck "Lucky Helmet". Allows you to stay stocked up on everything and never have to worry about being decked at the same time, exactly what a control deck wants.
I think there is 2 ways you can approach the deck. That being with the Item Trainer engine(Arco Bike, Trainer Mail, etc.) or go the route with more Supporters and focus on getting Seismitoad or Vileplume on your bench asap make them play your game. Honestly i would love to hear what you guys have to say. Appreciate the feedback and i hope me and many others can identify and create this as something to be reckoned with.
The Day of "Shadow Saber" is Here....
With....
So the deck is based around the idea of Jagged Saber in combination with Shadow Void to remove all damage efficiently in addition to other cards that will supplement this strategy. I do not have the cards irl or on tcgo so there is no deck list yet, but i have been working towards one. Lets discuss its Strengths, Weaknesses, Strategy, Viable Additions, and overall constructive criticism of "Shadow Saber".
Strengths - Obviously the manipulation of damage. 2 energy attack is great for speed yet allows you to build up reserves.
Weaknesses - Being vulnerable to Catcher Like Moves and Lysandre. High retreat cost for Dusknoir. Pokemon Powers that shut out EX pokemon. I believe the decks that would give it most fits are Fire Type Variants, M Rayquaza (Col), Night March and Vespequeen Variants.
Strategy - Overall i see "Shadow Saber" being supported well in a "control" like deck. Adding disruption cards (E. Hammer, TFG, etc.) and survival cards (Az, Switch, etc.) you could set up effectively while slowing them down. Overall being 1 shotted is what you want to prevent the most. Cards like Seismitoad and Vileplume(AO) can really slow the opponent down against Fire Type or Night March since utilizing items to get fire energy and pokemon in the discard will be prevented. Also winning the gym war against M Rayquaza can make the different of getting 1 shotted.
Viable Additions - Gonna list what i think has potential and not completely obvious like Shaymin EX, P.Sycamore, etc.
Pokemon - Hoopa EX, Seismitoad EX, Vileplume, Lugia EX
Trainers - Silence Lab, Training Center, Rough Seas(Seismitoad), Mountain Ring, Lucky Helmet,
Energy - im pretty sure 4 grass, 4 dce, and 4 Herbal energy is a good starting point.
I really want to run this deck. I think it can take complete control of games. Even if they happen to shut down Dusknoir and get all 3/4 you have you are still light years ahead on the offensive front. Seismitoad is a automatic because you cover TWO areas. 1 - your weakness to fire and 2 - apply control to setup. I would not play Forest of Giant Plants because of the Sceptile Item Link. However it allows you to add gyms like Training Center for Dusnkoir (+20hp) or Silence Lab (for Pokemon Power: Shut Down EX Pokemon). Cards like Shauna or Birch accompanied but what i think is a power card in this deck "Lucky Helmet". Allows you to stay stocked up on everything and never have to worry about being decked at the same time, exactly what a control deck wants.
I think there is 2 ways you can approach the deck. That being with the Item Trainer engine(Arco Bike, Trainer Mail, etc.) or go the route with more Supporters and focus on getting Seismitoad or Vileplume on your bench asap make them play your game. Honestly i would love to hear what you guys have to say. Appreciate the feedback and i hope me and many others can identify and create this as something to be reckoned with.
The Day of "Shadow Saber" is Here....