Discussion XY-On Seismitoad Bats vs Crawdaunt

FoxKin45

Centipede / Eyepatch
Member
Hey PokeBeach! I want to hear your opinions on what Seismitoad variants will survive the predicted Xy-On Exodus... I mean Format. :p After much play testing on my end I personally have found these two decks to have the most success, however this might be up for debate due to play testing against CURRENT format decks. Personally I have been leaning towards Bats because of its current damage output against current meta decks, and how it feels to flow better. However with Crawdaunt it appears to have much more disruption, and can slow down decks quite a bit more. With the current ban of LTC I speculate that Crawdaunt will rise with the ability to knock out special energies out of play entirely, and the idea of slowing down resources and having to have the opponent play conservatively without LTC slowing down decks even more has a lot of potential. If you have tested other variants then the two I listed and think they work, please feel free to comment! I want to know what everyones thoughts are on Seismitoad in the next meta.




Sincerely, The one guy who loves Seismitoad.
 
With the lose of laserbank, Toad/Crawdaunt suffers to deal big damage. With LTC banned, you can't really deny every energy, and if you can't quickly get prizes, it will suffer.
Toadbats still looks OK, bats can good lategame sniper. Instead of locking item entire game, lock early/mid game and finish with Swampert might work really nice.
 
With the lose of laserbank, Toad/Crawdaunt suffers to deal big damage. With LTC banned, you can't really deny every energy, and if you can't quickly get prizes, it will suffer.
Toadbats still looks OK, bats can good lategame sniper. Instead of locking item entire game, lock early/mid game and finish with Swampert might work really nice.

Hi! Thanks for the input! So I was curious on the last part of adding Swampert into the deck. Were you thinking a 1-1-1 line, a 1-0-1 rare candy line, or like an 0-0-1 archies? I can see where the power comes in from the card with its ability, but most standard toad decks only run 4 dces, so would I also be playing water energy? Thanks for the help.
 
Archies line looks best for it. You already have Crobat to deal damage, Swampert is good lategame option so archie is fine. For energy part, I strongly suggests running 4 DCE/6 Water, DCE is almost impossible to retrieve and once your DCE got removed, you will have BIG problem. Also, note that there is no way to deal Aegislash-EX just with DCE(you does have bats line, but gl knocking down two Aegislash with just bats). These are just my opinion, and AOR will bring some other things.
 
Crawdaunt variant is extremely disruptive and if built right you can remove up to 15+ energies. You don't need the damage output if the guy runs out of energies. You mainly have to do is don't deck yourself out.
 
I definitely agree with using Archie. if you still look forward to smacking down energy you're at least clearing your hand a bit, enough to use Archie to grab Ancient Trait Swampert from the discard and bring it out.

Crawdaunt is still pretty useful but without much discard pile recycling, You aren't dealing enough damage through Seismitoad to last long enough against big EX or Mega Decks. The Bats come in handy for that because you're still dealing a ton of damage that is very hard for them to avoid. However it's still not enough, and that's where Swampert comes in handy.
 
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